Dating Software 72

Online dating can be stressful, time-consuming, and downright awful. Thankfully, the top dating apps allow you to streamline the process. Here are the best. In 2011, dating created nearly 1 billion U.S. dollars in revenue. One-third of all couples met through online dating, and 1 in 5 people found love using the Internet. The field has become crowded with gimmicks, most of which do not succeed. However, if you can find your special niche, you will be able to create a successful dating service. When Plenty of Fish first hit the scene, online dating was a strange new world for those searching for that special someone. Since then, we've learned to 'like', 'follow', and slide our way into someone's DMs. Now that meeting on a dating app is the new normal, we're still finding ways for people to go on dates and make deeper connections. Newmeet.com - Free Dating site! You can meet men and women, singles. The site has aalso a chat module and is free. In 2020, using online dating and dating apps to meet someone has become commonplace. For widows and widowers seeking to find love again, we are here to make the process a safe and secure one. Our team have over fifteen years’ experience of bringing people together online. Dating Websites Best List. Keep up with dating tips, relationship advice, strategies, personal dating coaching, workshops, channels and videos, dating experts for men and women, dating advice websites and more by following top dating sites. 1 Three-in-ten U.S. adults say they have ever used a dating site or app, but this varies significantly by age and sexual orientation. While 48% of 18- to 29-year-olds say have ever used a dating site or app, the share is 38% among those ages 30 to 49 and even lower for those 50 and older (16%). Online Dating at Match.com. Every year, hundreds of thousands of people find love on Match.com. Match.com pioneered the Internet dating industry, launching in 1995 and today serves millions of singles in 24 countries.Match.com continues to redefine the way single men and single women meet, flirt, date and fall in love, proving time and again that you can make love happen through online dating ... Compare the best Virtual Event Platforms of 2020 for your business. Find the highest rated Virtual Event Platforms pricing, reviews, free demos, trials, and more. Victoria 5.28 is available to all software users as a free download for Windows 10 PCs but also without a hitch on Windows 7 and Windows 8. Compatibility with this HDD repair software may vary, but will generally run fine under Microsoft Windows 10, Windows 8, Windows 8.1, Windows 7, Windows Vista and Windows XP on either a 32-bit or 64-bit setup.

I Think My Friend May Have Done a Bad Thing

2020.09.21 19:44 interna13 I Think My Friend May Have Done a Bad Thing

So, I have this friend from college named Ben who, admittedly, I don't get to talk to as much as I would like. I almost feel like this is my fault for not reaching out more often. Maybe once every few months we'll go out for drinks or something; once around my birthday in March and his in September. His birthday is on September 19th and I didn't hear from him, so I decided to swing by his place and check on him.
I knocked a few times, but no one answered. Checking the knob, I found the door to be unlocked, so I went inside. Ben was nowhere to be seen, but I found his phone laying on his dining room table. It was nearly fully charged, and I picked it up, noting that it wasn't password protected. After opening the phone, I found that this sleep app, SleepBetter, was open on his phone, and there was a series of voice recordings on his phone. I gave them a listen, and now I'm a little worried that he might have done something bad. I swung by his place every day this weekend, and no one was there. I haven't called the cops, but I think I might have to soon.
I ran the audio files through some self-made transcription software, then I went through and made edits where I found them, but it might still be a little difficult to understand at times. I had to share this with someone, because I don't know what else to do at this point.
The following is a transcript from the Voice Recording Application SleepBetter.
Time of Recording: 11:43 am September 12th
It is currently 11:43 am, which means I have now been awake for about 72 hours straight. I downloaded this app onto my phone in the hopes that recording my own thoughts and maybe listening back to them can help me fall asleep. Or, at the very least, it would help me keep almost like a sleep journal or something. Something I can have by my bed and reach for when I can’t sleep. I could’ve used something like that these past couple of nights.
I didn’t mean to stay up for so long without sleep. It’s one of those things that just happened. I work from home as a customer support representative. I can just kinda sit at home and play video games while I answer calls from old ladies about how to fix their printers, which usually just entails turning it off and turning it back on again. I like my job, so I’ve never felt the desire to look for another one. My love life is as dry as it’s ever been, as I haven’t gone on a date in three years. I haven’t heard from my dad in almost just as long. No big life changes that should have affected my sleeping habits. But 72 hours is by far the longest that I have ever been consistently awake. I had to pull a few all-nighters in college, but I would usually just sleep away the day after class after pulling those nights. And I haven’t even napped in 36 hours, because I just don’t feel the need or desire to.
I tried forcing it last night. There have been plenty of times in my life when I didn’t want to sleep, but I forced myself to. I tried all of the tricks that I used to try before to help me fall asleep, but nothing seems to be working. I’ve tried reading before bed, I’ve tried avoiding any sort of screen after 8:00 pm, I’ve tried meditation and ASMR videos. I even decided to pull out the big guns around 3 am last night. Before she died, my mom would sing me a lullaby every night when I was kid. And it was always the same song, “Dream a Little Dream of Me.” She played me the Ella Fitzgerald and Louis Armstrong version one night, and that song has been the one thing that I have always been able to rely on to help me fall asleep. But not even the soothing voices of Ella and Louis could do the job this time.
I probably listened to that song on a loop for an hour and nothing happened. I just laid in bed, staring at the ceiling. That was when I first had the thought to try keeping an audio journal or whatever. Just somewhere to store my thoughts at night. Something to keep me occupied if I face another sleepless night. I can’t really stay focused on any one idea for too long, though. Most of the thoughts that I have, I lose within a few moments of thinking of them. I’m having a hard time focusing. I have to start my shift in a few minutes. Hopefully I’ll get some sleep after my shift tonight.
End of Recording
#
Time of Recording: 9:16 pm on August12th
So, pretty sure I’m reaching around eighty hours of no sleep now.
While I was on the clock earlier, I was doing some Googling. Apparently, the longest anyone has ever gone without sleep was 11 days. Some high school kid decided to conduct an experiment, and, under supervision, he decided to see how long he could stay awake. That’s the longest documented time that any one person has stayed awake.
I also learned about Fatal Familial Insomnia. It’s this condition that can develop spontaneously where you can never get past stage 1 of non-REM sleep. What makes it fatal, though, is that the lack of rest causes slow deterioration of your organs and their functions. Slowly, your body starts to shutdown. Prognosis is usually death within 18 months from the time it starts. There’s another similar disorder called Morvan’s syndrome, which is characterized by breathing difficulties, excessive muscle twitching, decreased metabolism, and, most importantly, insomnia. While 90 percent of those cases go into remission spontaneously according to Wikipedia, the other 10 percent lead to death.
If I still can’t get sleep tonight, I’m going to go see a doctor in the morning.
End of Recording
#
Time of Recording: 7:14 am on August 13th
I’m nearing one hundred and ten hours of no sleep.
I called the Urgent Care Center about three blocks down the road and set up in appointment for 9 am with a Dr. Hercules. Yes, that’s his real name. I’m hoping that Dr. Hercules can give me something to put my mind at ease.
I actually do think I drifted off to sleep a little bit last night. I put “Dream a Little Dream of Me” on loop. There’s a line in the song that says, “Night breezes seem to whisper ‘I love you’” and I think that around 2:30 I heard my mom’s voice outside my window say, “I love you.” I mean, I know she’s dead, but I heard it. And while I know this sounds strange, I looked out my window when I heard her voice, and I swear that I saw a featureless face staring back at me from the other side of my window. Like, it was just a head. No mouth, no nose, no eyes. Just a head. But I could feel that thing staring back at me. I was probably dreaming, but it really didn’t feel like a dream. I’m not sure exactly what I saw, I guess.
One of the symptoms of Morvan’s syndrome is hallucinations, perhaps due to insomnia. But I’m also familiar with the idea that sleep paralysis can make people think that they see or hear things that aren’t actually there. Sleep paralysis can cause very intense visual and auditory hallucinations.
I’m going to leave for the hospital a little early, I think. Maybe being around other human beings will be helpful.
End of Recording
#
Time of Recording: 12:24 pm on August 13th
Hercules gave me a prescription for something called temazepam, which is the generic from of Restoril, a drug commonly used to treat insomnia. This is partially what my doctor told me, partially what I found out by Googling while I waited for them to fill my prescription at the pharmacy. I also saw that possible side effects are paranoid and suicidal ideation (as if I needed any more of that) and possible impaired memory. But hey, if they can help me sleep, I’m willing to try anything. I think I might be nearing a hundred and thirty hours without sleep. I need rest.
I took my first dose, so I’m going go to lay down. Maybe these things will actually help.
End of Recording
#
Time of Recording: 9:55 pm on August 13th
Nothing. These pills haven’t helped yet. I know that drugs sometimes take a long time to take an effect. This isn’t the first time I have taken some sort of prescription. I’m going to wait a bit longer before I completely write these off. Maybe I just need a stronger dosage?
I heard singing again that sounded like my mom. Louis Armstrong has a really unique vibrato in his voice when he takes over in this song. It was something that my mother could mimic perfectly. I heard that vibrato again earlier tonight. It wasn’t Louis Armstrong’s voice, though. And my mom is the only person I have ever known to be able to mimic that vibrato perfectly like that.
I looked for the faceless creature again when I heard the singing. I looked out my window and didn’t see anything.
End of Recording
#
Time of Recording: 8:00 am on August 14th
I think I need a stronger dose. I didn’t sleep last night. Again.
I kept hearing things in my apartment, and I kept getting up double checking and triple checking that I locked and bolted the door. It sounded like someone was shuffling around out there, moving stuff and throwing things all over the apartment, haphazardly. I eventually stopped checking outside my bedroom. After all, there was nothing there the first seven times I checked, why would there be anything different the eighth time?
I have work today, so I can’t go back and see the doctor. But I do plan on trying to see him again. I get off around 6 tonight, so I’ll check in again with my state. I might try to go lay down for a moment, though, and try to sleep once my shift is over.
End of Recording
#
Time of Recording: 8:10 pm on August 14th
I’m scared to leave my room.
I saw the thing. The thing with no face. It was outside my bedroom. I was just about to drift off to sleep. And my door creaked open. I rolled over in bed to look at the door, knowing that I live alone, and I saw it. Only for a split second. It shut the door too fast for me to get a good look at it. But it was in my apartment. It was watching me trying to sleep.
I can feel it’s presence. It is standing right outside of bedroom. Waiting.
End of Recording
#
Time of Recording: 3:25 am on August 15th
It’s in my room.
When I noticed that it had appeared in my bedroom right in front of the door, I turned my back to the door so that I wouldn’t have to face it. I can feel it’s presence. It’s facing in my direction, but I can’t tell if it’s looking at me.
Its skin is a dark gray, like a decaying corpse. I noticed some creases in the head, almost like scars from where skin had to be stitched together. Maybe this thing had a face at one point. I can’t tell. I just want it to go away.
End of Recording
#
Time of Recording: 4:54 pm on August15th
Hercules upped my dosage. I told him that I really needed more of this medicine, because it wasn’t working. He seemed a little concerned about my mental state, and I told him that I was fine because I think he might be in collusion with the monster that was in my room last night.
I saw it today. In the waiting room of Dr. Hercules office, I saw that thing again. It was just sitting in the bland waiting room in one of the exceedingly uncomfortable gray chairs. It was sitting upright. The creature was wearing normal clothes, just a white t-shirt and blue jeans. And it watched me the entire time I was in Hercules’s office. I was watching it, so it watched me.
It was also at the pharmacy when I went to get more Restoril. It was standing in line, about three people behind me. I didn’t look at it, but I could feel its presence. I could feel it looking right at me, the entire time. I don’t know what it wants, if it wants anything. I know that I don’t like it and I want it to go away.
End of Recording
#
Time of Recording: 6:27 am on August16th
It visited me again last night. It sang. In my mother’s voice. It came three inches away from my face and, in a voice that sounded just like my mother’s Ella Fitzgerald impression, it sang, “Say nighty night and kiss me. Just hold me tight and tell me you’ll miss me.”
It wanted me to kiss it.
This thing is mocking me. I don’t know what to do. I can’t sleep, and this thing keeps getting braver and braver, visiting me more frequently. Whatever its purpose is, this creature doesn’t feel benevolent to me.
I’m scared. I called the hospital. I’m seeing Dr. Hercules to talk about what I’m seeing.
This thing. I want it to go away.
Leave me alone. Please.
End of Recording
#
Time of Recording: 2:16 am on August18th
It all makes sense now.
I saw . . . I saw the thing that I had known as Dr. Hercules. I had an appointment yesterday. I walked into the office just like any other day, and I began speaking to him. He was in his typical doctor’s coat, the long flow-y white one with that doctors have. I told him good morning and when he turned, he showed me his true nature.
He is the creature. He is the thing that has been visiting me every night. He is what has been torturing me and keeping me from sleeping.
I don’t think he knew that I could tell his true form, because he continued to talk to me like everything was normal. So I tried my best to act normal.
His voice was strange. It was the longest that I had ever heard him speak at one time in his true form. His voice sounded like Dr. Hercules, my mother, Louis Armstrong, and Ella Fitzgerald all at the same time. I wanted to run away. I wanted to punch him . . . it. It.
The creature gave me a higher dosage of Restoril, but I don’t know if I should take any more. I Googled the drug to see what it looked like, and the pills looked the same. So maybe this creature is trying to get me to sleep. Maybe it wants to kill me in my sleep. I don’t know what it wants. But I’m done seeing Dr. Hercules.
I’m done with your games.
End of Recording
#
Time of Recording: 4:49 am on August 19th
It’s here again. Time to torture me again, huh? This time, when you sing, I’ll get your voice recorded so everyone will hear it. Everyone will know.
There it is. It’s singing again. Listen.
Do you hear it?
End of Recording
#
Time of Recording: 3:18 pm on August 21st
It visited me again last night, in my apartment in my room.
The thing continues to mock me.
“Stars fading, but I linger on dear. Still craving your kiss. I’m longing to linger til dawn dear. Just saying this.”
I have to kill it.
That’s the only way. The only way I can sleep peacefully. I decided to continue to take the Restoril, and I think that I have enough to last me for a few months, I just need to get rid of Hercules and find a real doctor after I get rid of this phony.
I quit my job this afternoon. I won’t need a job after I kill Dr. Hercules. I’ll be able to rest.
End of Recording
#
Time of Recording: 7:16 pm on August 24th
Been following this creature days now. Sleeping in my car. Making sure to see his ev-ver-ery move.
I tailed him back to his house the first time, and every time since. I know where he lives. I know when he will get home. I know how to get in. I know where he keeps his spare key. I know that I’ll be able to to to to sleep. I know that he is the source of my troubles. The source.
I know.
I know.
I know.
I know.
I know.
I know.
I know.
I know.
Ha.
End of Recording
#
Time of Recording: 8:23 am on August 26th
I woke up this morning very well rested.
End of Recording
submitted by interna13 to nosleep [link] [comments]


2020.09.17 04:05 Khantlerpartesar The Timeline of Hololive

The following timeline is (messy and) based on Hololive (including Holostar) Vtubers (along with other characters) debut date (and even retirement date, yes, sadly), instances and marks but if there is no YouTube channel then I can only rely on other media such as Bilibili based on its debut date.
I would like to ask everyone's support to make this post appeal to everyone so that they knew atleast how the Hololive we come to love so much had began. Thank you.
Welcome to...
{Date first posted: September 17, 2020}
{Updates: September 17, 2020 --- ...}
///
[The Timeline of Hololive]
...
(Before and During 2017...)
1) Cover Corps, a company that develops and manages virtual reality and augmented reality software application products
2) Cover Corps started funding a Virtual YouTube Agency known as "Hololive", a female-only (that will be merge with Holostar in the future) group of virtual YouTuber as idols. It's main objective was to create a group of idols featuring Vtubers
3) "Yuujin A" - or A-chan, a former staff in Cover Corps and now a staff in Hololive
4) "Tokino Sora" - the first ever Virtual YouTuber of Cover Corps and the first ever member of Hololive, first member of a soon-to-be "0th Gen", she debuted September 7, 2017
5) "Ankimo" and "Yuujin A" joined in with Sora with the streams, well, sometimes
...
(2018)
6) "Robocco" - once a demonstrator for the technology of Hololive App joined Hololive Vtuber group, and will be member of a soon-to-be "0th Gen", debuted March 4, 2018
7) "Hoshimachi Suisei" - a once independent Vtuber that soon joined Hololive, and will be a member of a soon-to-be "0th Gen" debuted March 22, 2018
8) An audition was made (privately) and will begin the first Generational group of Hololive called "1st Gen"
9) "Yozora Mel" - is the first member of 1st Gen for Hololive to appear, debuted May 13, 2018
10) "Natsuiro Matsuri AND Shirakami Fubuki - both are members of 1st Gen of Hololive, they debuted June 1, 2018
11) "Akai Haato" - (or will be known in 2020 as Haachama) is another member of the 1st Gen of Hololive, she debuted June 2, 2018
12) "H▌│█║▌║▌║ C║▌║▌║█│▌" - another member of the 1st Gen of Hololive, she debuted(?) June 3, 2018
13) "Aki Rosenthal" - is the last member of the 1st Gen of Hololive, she debuted June 7, 2018
14) The "1st Generation of Hololive" was (unofficially (?)) formed, with its members are: Yozora Mel, Natsuiro Matsuri, Shirakami Fubuki, Akai Haato, H▌│█║▌║▌║ C║▌║▌║█│▌ and Aki Rosethal.
15) "H▌│█║▌║▌║ C║▌║▌║█│▌" - a member of 1st Gen of Hololive, she was officially terminated for violating a contract and thus was sacked by Hololive, she was the first ever Vtuber in the Virtual World who was wiped out from the face of the world. A controversial figure. She was terminated by June 25th, 2018, leaving behind a dark spot in the face of Hololive
16) "Hololive" was officially founded by Cover Corps and established its building agency
17) "Sakura Miko" - she debuted at August 1, 2018. However, she was not yet a member of Hololive. She was once placed in a "Sakura Miko Project", however, from the looks of it, the project failed.
18) "1st Generation of Hololive" was officially updated, members composed of: Yozora Mel, Natsuiro Matsuri, Shirakami Fubuki, Akai Haato, and Aki Rosethal.
19) Another batch (private) was made and was introduced as "2nd Gen" of Hololive by late 2018
20) "Minato Aqua" - is the first member of 2nd Gen of Hololive to appear, debuted August 8, 2018
21) "Murasaki Shion" - another member of 2nd Gen of Hololive, she debuted August 17, 2018
22) "Nakiri Ayame" - another member of 2nd Gen of Hololive, she debuted September 3, 2018
23) "Yuzuki Choco" - or Choco-sensei, is another member of 2nd Gen of Hololive, she debuted September 5, 2018
24) "Oozaru Subaru" - the last member of 2nd Gen, she debuted September 16, 2018
25) "2nd Generation of Hololive" was officially established, with its members as: Minato Aqua, Murasaki Shion, Nakiri Ayame, Yuzuki Choco, and Oozaru Subaru.
26) "AZKi" - is Vtuber Diva for the joint project between Upd8 and Cover Corp. At this point, she was not a member of Hololive yet, she debuted November 11, 2018
27) "Ookami Mio" - is a first member to appear in Hololive for a new engaging platform, and will be the first member to be part of a soon-to-be "Hololive GAMERS", she debuted December 7, 2018
28) Sakura Miko officially joined/placed to Hololive alongside the soon-to-be "0th Gen", she officially debuted under Hololive by December 25th of 2018
29) A "Non-Generational (or 0th Gen) of Hololive" was officially established with members (these people already exist in Hololive and even before then, with Sora as exception(?)) as: Tokino Sora, Robocco, Hoshimachi Suisei and Sakura Miko.
...
(2019)
29) An audition was made for a new branch called "Gamers of Hololive (?)"
30) Shirakami Fubuki, a member of the 1st Gen of Hololive, joined the Hololive GAMERS by March 22(?), 2019
31) "Nekomata Okayu" - is another member of the soon-to-be "Hololive GAMERS", she debuted April 6, 2019
32) "Inugami Korone" - is the last(?) member of the soon-to-be "Hololive GAMERS", she debuted April 13, 2019
33) Officially established a "Hololive GAMERS", a branch of Hololive, members composed of: Ookami Mio, Shirakami Fubuki, Nekomata Okayu, and Inugami Korone.
34) Due to the success of Hololive, new agency(?) was established(?) by Cover Corps called "Holostar", another Virtual YouTuber Agency for the male-only Vtubers as idols.
35) An audition was made in May 17, 2019 for Holostar was formed that will be called "1st Gen" of Holostar as well, initially, there were only supposed to be 3 members
36) May 19, 2019, "INoNaKa Music (INNK MUSIC)" was established by Cover Corps and is the music label under Hololive - basically they're the creators of Music and BGMs of/for our favorites Hololive (and Holostar(?)) Vtubers. It was announced that both AZKi, which she was now placed unto (but to this day, she was still endorsed by Upd8), and Hoshimachi Suisei will be affiliated with this, and will be running pretty much most of it
37) "Hanasaki Miyabi" - the first ever (male) Virtual YouTuber of Cover Corps, first ever member of Holostar and first member of its 1st Gen, he debuted June 8, 2019
38) "Kagami Kira" - another member of 1st Gen of Holostar, he debuted June 9, 2019
39) An audition for a new group (public announcement) of "3rd Gen" in Hololive had began by June 13, 2019
40) "Kanade Izuru" - another member of the 1st Gen of Holostar, he debuted June 22, 2019
41) By July 7th of 2019, the first two members of the 3rd Gen of Hololive was announced and they're: Usada Pekora and Uruha Rushia
42) "Usada Pekora" - is the first member of 3rd Gen of Hololive to appear, debuted July 17, 2019
43) "Uruha Rushia" - a member of the 3rd Gen of Hololive, she debuted July 18, 2019
44) "Daidou Shinove" - is the first ever Virtual Manager of Holostar, do not have YouTube account but based on his Twitter account he joined around August of 2019
45) "Shiranui Flare" - another member of 3rd Gen of Hololive, she debuted August 7, 2019
46) "Shirogane Noel" - another member of 3rd Gen of Hololive, she debuted August 8, 2019
47) "Honshou Marine" - the last member of 3rd Gen of Hololive, she debuted August 11, 2019
48) The "3rd Generation of Hololive" was formed and will be known as "Hololive Fantasy", the members are: Usada Pekora, Uruha Rushia, Shiranui Flare, Shirogane Noel, and Honshou Marine
49) An announcement that Hololive will launch a first ever overseas branch line; "Hololive China" or Hololive CH. In a site known as Bilibili, an audition was created for the first ever China's "1st Gen" of Hololive in China
50) "Yakushiji Suzaku" - another member of the 1st Gen of Holostar, he debuted September 7, 2019
51) "Arurandeisu" - is another member of the 1st Gen of Holostar, he debuted September 9, 2019
52) "Yogiri" - is the first ever overseas member of Hololive, first ever member that is from China, and first member of the 1st Gen of Hololive in China, she debuted September 28, 2019 (in Bilibili)
53) "Rikka" - is the last member of the 1st Gen of Holostar, he debuted October 20, 2019
54) The "1st Generation of Holostar" was officially established, the members are: Hanasaki Miyabi, Kagami Kira, Kanade Izuru, Yakushiji Suzaku, Arurandeisu and Rikka.
55) "Civia" - debuted in Bilibili at November 1, 2019
56) An audition was made for the "2nd Gen" of Holostar
57) In December 1st and 2nd of 2019, the agency of Holostar was scrapped(?) and instead merged together with the main branch that is Hololive and INoNaKa Music, and Holostar became one of Hololive's branch, thus establishing the "Hololive Production"
58) "Astel Leda" - is the first member of the 2nd Gen of Holostar, he debuted December 7, 2019
59) "Kishido Temma AND Yukoku Roberu" - both are the last two member of the 2nd Gen of Holostar, they debuted December 14, 2019
60) The "2nd Generation of Holostar" was established with members which are: Astel Leda, Kishido Temma and Yokoku Roberu"
61) An audition was announced for the "4th Gen" of Hololive
62) "Amane Kanata" - is the first member of 4th Gen of Hololive to appear, she debuted December 17, 2019
63) "Kiryuu Coco" - is another member of 4th Gen of Hololive to appear, she debuted December 18, 2019
64) "Tsunomaki Watame" - is another member of 4th Gen of Hololive to appear, she debuted December 29, 2019
...
(2020 'til Now)
65) "Tokoyami Towa" - is another member of 4th Gen of Hololive, she debuted January 3, 2020
66) "Himemori Luna" - is the last member of 4th Gen of Hololive, she debuted January 4, 2020
67) The "4th Generation of Hololive" was officially formed with members are: Amane Kanata, Kiryuu Coco, Tsunomaki Watame, Tokoyami Towa and Himemori Luna.
68) "Spade Echo" - is the last member of the 1st Gen of Hololive CH, she debuted in Bilibili at January 30, 2020
69) The "1st Generation of Hololive CH" was formed in Bilibili, with members are: Yogiri, Civia and Spade Echo
70) At the month of March, on the day of 6th, Hololive announced the retirement of, Yakushiji Suzaku. He's the first ever Virtual YouTuber of Cover Corps to graduate in Holostar - the first Holo-Retirement, leaving behind this scent of sadness
71) The "1st Generation of Holostar" was updated, members now are: Hanasaki Miyabi, Kagami Kira, Kanade Izuru, Arurandeisu and Rikka
72) Somewhen in March or April, marked the beginning of "Golden Age of Vtubers", with Hololive (alongside Nijisanji) rising in popularity immensely. And in June, marked the highest peak of Hololive's popularity
73) An announcement of Hololive for the "2nd Gen" of Hololive in China, an audition has began around late February(?) or early March(?)
74) "Doris AND Rosalyn" - the first two members who appeared first in 2nd Gen of Hololive CH, debuted in Bilibili March 6, 2020
75) Hololive announced its second overseas branch; "Hololive Indonesia" or Hololive ID. And audition was launched in late March(?) or early April(?) for the "1st Gen" of Hololive in Indonesia
76) "Ayunda Risu" - is the first ever member of Hololive ID and first member of the 1st Gen of Hololive to appear in Indonesia, she debuted April 10, 2020
77) "Artia" - is the last member of 2nd Gen of Hololive CH, she debuted in Bilibili April 11, 2020
78) The "2nd Generation of Hololive CH" was established, with members are: Doris, Rosalyn and Artia
79) "Moona Hoshinova" - is a member of the 1st Gen ID, she debuted April 11, 2020
80) "Airani Iofifteen" - is a member of the 1st Gen ID, she debuted April 12, 2020
81) The "1st Generation of Hololive ID" was formed and its members are: Ayunda Risu, Moona Hoshinova and Airani Iofifteen
82) An announcement by Hololive in twitter that there will be an audition for an English Speaking Vtubers starting by April 23, 2020
83) Hololive announced and introduced the "3rd Gen" of Holostar
84) "Tsukishita Kaoru" - is the first member of the 3rd Gen of Holostar to appear, he debuted April 29, 2020
85) "Kageyama Shien" - is a member of the 3rd Gen of Holostar, he debuted April 30, 2020
86) "Aragami Oga" - is the last member of the 3rd Gen of Holostar, he debuted May 1, 2020
87) The "3rd Generation of Holostar" was formed and was known as "TriNero" with members are: Tsukishita Kaoru, Kageyama Shien, and Aragami Oga
88) By June 28th of 2020, the 2nd Generation of Holostar named their group as "SunTempo"
88.5) July 3rd of 2020, Hololive ID, a second overseas branch of Hololive that is in Indonesia, announced an audition its Twitter for its "2nd Gen"
89) However, a sudden and sad news has arrived. By July 28th of 2020, Hololive announced that a member of the TriNero squad, Tsukishita Kaoru, had officially retired, leaving behind a mystery trail of his retirement
90) In the months of late June, July and early August, will be marked as the "Vidapocalypse", the Privatization/Deletion of the Holo-members streaming video games
91) On the day 31st of July in 2020 marked the beginning of visible struggles in Hololive. This day is the day when Sakura Miko was announced to be having a hiatus for one or two months by Cover Corps due to her illness
92) In August 5th of 2020, Ookami Mio was suspended of her activities. Two strikes were filed against her YouTube account and in danger of getting ban completely
93) By August 6th of 2020, Hololive announced in Twitter and introduced the "5th Gen of Hololive"
94) "Yukihana Lamy" - is the first member of 5th Gen of Hololive to appear, she debuted August 12, 2020
95) "Momosuzu Nene" - a member of 5th Gen of Hololive, she debuted August 13, 2020
96) "Shishiro Botan" - a member of 5th Gen of Hololive, she debuted August 14, 2020
97) "Mano Aloe" - a member of 5th Gen of Hololive, she debuted August 15, 2020
98) "Omaru Polka" - the last member of 5th Gen of Hololive, she debuted August 16, 2020
99) The "5th Generation of Hololive" was established, also known as "Holofive" with members such as: Yukihana Lamy, Momosuzu Nene, Shishiro Botan, Mano Aloe, and Omaru Polka
100) At August 17th of 2020, Mano Aloe got into trouble about her Live2D model and personal life suddenly got involved. The agency gave her 2 weeks of break to deal with this error, leaving behind the masses with worry but with support and expectations of her return
101) Unfortunately, in August 30th of 2020, a new member from the 5th Gen of Hololive, Mano Aloe, just after 2 weeks of her debut, soon retired due to stress. This caused an uproar in the community and created minor setbacks and so the terms of "Doxxing" and "Antis" was now well-known to hate. Mano Aloe's retirement left a deep scar in the community
102) By September 4th of 2020, Cover Corp announced that Ookami Mio's suspension was lifted and will return to her usual activities
103) "Civia" - is the first China-member Hololive to debuted in YouTube at September 5, 2020
104) In response to the massive uproar caused by Mano Aloe's retirement, a Legal Team from Cover Corp was made and announced as anti-harrassment and anti-bullying. An official statement of this was made in early September.
105) By September 8th of 2020, Hololive Twitter account introduced its first ever English branch, "Hololive EN"
106) "Gawr Gura, Ninomae Ina'nis AND Watson Amelias" - both debuted September 13, 2020
107) "Mori Calliope AND Takanashi Kiara" - both debuted September 12, 2020
108) The "1st Generation of Hololive EN" was formed with its members are: Mori Calliope, Takanashi Kiara, Gawr Gura, Ninomae Ina'nis, and Watson Amelia.
///
Hi, we're Ghengis Adolf Napoleon Julius. We're not new in Hololive but we're new here in the reddit of Hololive. We wanted to make our first post here to be memorable as much as possible.
And so, we did a timeline.
The "(?)" you see indicates that I am either unsure or lack of information about what a certain time point. Please help me correct this one.
And if there's a correction that needs to be addressed, just type it down below and I will edit the post.
Sources: A] https://virtualyoutuber.fandom.com/wiki/Hololive
B] https://hololive.wiki/wiki/Main_Page
Hopefully you enjoyed it, worked hard to this.
submitted by Khantlerpartesar to Hololive [link] [comments]


2020.09.14 21:43 CreativeRobert Update and Status Thread 09/14/2020

Hi all,
Since Reddit only allows two sticky posts per subreddit and there's always going to be multiple things we want to keep everyone updated on, I've created this thread that will be edited and updated regularly with the status of items and any major updates.
Attached here is the link to the Diagnostic Tools that might be referenced in the thread if we need anyone to capture diagnostic logs for their issues. For submission of diagnostic logs, we appreciate if you can include your Reddit user name, the Reddit thread which would correspond to your issue (if there is), or a short description of your issues. There were some submissions with only the log and no other information, so it is also difficult for us to corelated the issues that the log is meant for without combing through the entire forum.
📷📷Diagnostics Tool (Public)
Any private correspondence or submission of diagnostic logs should be sent to [[email protected]](mailto:[email protected]). Please note however that this is more of a community engagement email, so those with specific support issues required on their products are still advised to contact our official Customer Support at https://www.creative.com/contactus/, where we have much more dedicated resources and Customer Support Officers to track and look into various support issues.
So, with that being said. Here's the latest!
CURRENT TRACKING ITEMS:
1) AE-5 Command Software [Close 04/25]
2) Sound BlasterX G6
2a) G6 Power Cycle [close 03/24]
2b) G6 Game/Chat support
2c) G6 auto power down (v1.16) [close 6/14]
2d) SB Command Support
3) DDLive/DTS issue [Monitoring. No active update 06/14]
4) AE-7/AE-9 audio dropout (including channel swap on X570 boards)
5) AMD BIOS Recognition Issue [Closed 03/02]
6) Sound Blaster X3
6a) SB Command failure for firmware upgrade and SXFI Profile download
7) Sound Blaster X7 [close 06/14]
8) Sound BlasterX Katana
9) Windows 10 Update 2004
10) Sound Blaster K3+ (new)
1) AE-5 Command Software
The official SB Command update with full AE-5 support is targeted to be released by end February 2020. We are aiming to release the public beta version on February 14, 2020.
03/02: The public beta of SB Command with full support for AE-5 has been released on February 26, 2020. Here is the list of changes:
- Added 2.1, 4.0 and 4.1 Speaker configuration for AE series product.
- Added lighting page for AE-5.
- Fixed missing input selection when front panel is connected on AE-5.
- Added Encoder Troubleshooting.
03/21 Issues below reported for the public beta has been fixed. We working towards an official SB Command release with full support for AE-5 by end March
- Fixed missing mic boost
- Fixed only able to control 10 LED for light strip
04/25: Official support for AE-5 has been completed and release in v3.4.72.01 released on 25th Apr. The tracking for this item would be closed.
2) Sound BlasterX G6
2a) G6 Power Cycle [close]
The v1.16 beta firmware, which contains this fix, has been officially released on January 22, 2020. This item will be considered closed with this latest firmware update.
2b) G6 Game/Chat support for PS4
The v1.16 beta firmware, which contains support for Game/Chat on PS4 and Nintendo Switch, has been officially released on January 22, 2020. We are still working on reproducing the outstanding intermittent microphone audio cutoff issue on PS4 party chat, with help and support from forum users to help share the setup where they are seeing issues. We have not been able to see this issue internally using exact PS4 model, PS4 firmware version, settings, etc. The team is working to get the exact microphone used by the user to see if that enables us to reproduce this issue.
03/02: We have been working to reproduce the microphone cut off issue in-house with no progress to report at this time. As part of this investigation, we have been working closely with GhostOfficer who has been able to see the issue consistently, ensuring that both the G6 and PS4 Pro model, firmware and settings are identical. We have also purchased the Antlion Audio ModMic that GhostOfficer has used to eliminate potential differences in microphone use, yet we are still unable to reproduce this issue. We have also tested running the PS4 in different environments to see if the user environment played a part in triggering this issue, and have not been able to trigger this consistently.
We have some suspicion that this may be an issue on PS4 itself, where there might be some form of detection within PS4 that will disable the microphone audio if the PS4 determines that the current audio recording is not a valid microphone audio, possibly to prevent issues where microphone audio from some users causes disruption to a chat session. Some threads that seem to be discussing this since 2017 can be found in the following threads.
https://www.playstation.com/en-gb/get-help/forums/playstation-systems.topic.160.20.html/ps4_microphone_notw-vCWB/
https://www.reddit.com/SoundBlasterOfficial/comments/ebi8sv/gamechat_balance_for_sound_blaster_g6_on_ps4_beta/
We do not have any confirmation on our suspicion, but workarounds that are provided by users who encounter this issue, such as keeping mic boost above 0dB, disabling noise reduction, etc., are general actions that will result in higher background hiss/noise in the mic audio, which seems to help to keep the microphone audio working. This is suggesting that PS4 might have some form of heuristics of detecting a valid mic signal which might not work when the microphone signal is too clean. During our internal testing, we did encounter some mic cutoff immediately when the microphone volume level was set to very low, around 4 or 5, which in general is in line with what we suspect as a clean mic signal being part of the trigger to this issue. We suspect that similar mic signal recorded for this particular condition might have occurred during the usage, triggering the microphone cutoff, and we are investigating deeper in this direction.
Meanwhile, for users who can consistently see this issue, we would like you to send us a video showing your connection, the sequence of steps you usually go through from starting the PS4 until you enter the chat session where the issue will eventually occur. This could help us identify if some change in steps that we have not tried might be the key to consistently seeing this issue. Please send these videos to [[email protected]](mailto:[email protected]).
03/21 : Based on feedback from various users, we would like those in the community who are able to see the intermittent microphone no signal issue for PS4 chat to try out the following sets of values using v1.16 firmware and let us know the results
The following settings are the same for all 4 sets.
- Mic Volume 68%.
- All other Voice Clarity effects off.
- Voice Morph Off.
Set 1 (matching to v1.11 settings) : Mic Boost +20dB. Noise Reduction ON.
Set 2 : Mic Boost 0dB. Noise Reduction ON.
Set 3 : Mic Boost +20dB. Noise Reduction OFF.
Set 4 : Mic Boost 0dB. Noise Reduction OFF.
Please also let us know the model of microphone that you are using. Please send your results to [[email protected]](mailto:[email protected]).
04/25: So far, we have only received response from u/GhostOfficer on the testing of the settings. SET 2 is indicated to be the only set of settings where the mic cut off issue is occurring. The difference in the 4 set of settings are only on the background mic hiss and noise that is present in the mic signal that is recorded by PS4. SET 2 is the set where the background mic hiss is lower but least similar to a traditional mic hiss profile due to the noise reduction.
Our theory is that PS4 Party Chat app is doing some valid mic signal detection on the signal for all users, and it will automatically cut off users with mic signal that does not seem to be valid. This is likely to prevent a signal bad mic signal from affecting the entire party chat. However, it is likely that the criteria for detection of valid mic is dependent on the background mic hiss.
We are considering adding a physical toggle for Noise Reduction in PS4 usage, which can allow for users to toggle the Noise Reduction state. Default Noise Reduction setting would be changed to OFF in PS4 mode, so that majority of users will not face the mic cutoff issue. Noise Reduction setting will be remembered separately for PS4 and PC usage, so that this change will not affect Windows user. A new v1.18 beta firmware with this implementation is target to be release for testing in end ApEarly May.
06/14: Official v2.0 firmware has been released on 20 May 2020. Default setting for noise reduction was changed to OFF which is found to be more compatible and does not trigger the mic validity checking on PS4 to determine that the mic signal from G6 is invalid. Users who wish to try using Noise reduction on PS4 will need to go into sidetone mode, double click on the master volume button to toggle the noise reduction On/Off state. Those who do not experience the mic sudden cut off could continue to keep Noise Reduction enabled on PS4, while those who start to experience the issue is advised to keep Noise Reduction OFF. This setting on PS4 is separated from the setting on Windows platform.
We are exploring is there is a way to inject some inaudible noise to keep the mic signal alive in PS4, but this is hampered by the inability to reproduce the issue in-house, which was also the reason this issue took such a long duration to resolve. We are still working on identifying what could be preventing the reproduction of this issue in-house.
09/12: We are still testing out various scenarios to reproduce the mic cut-off during chat issue to allow for the possibility of a future fix that allow noise reduction to be used on PS4.
2c) G6 auto power down (v1.16) [Close 6/14]
Some users have encountered what they described as a low power mode for G6 that occurs only in v1.16. We can confirm that there was no addition of low power mode in G6. We are currently working on reproducing what is reported to investigate it, as well as studying potential possibilities that could result in the symptoms seen. Users who are seeing it could help by describing to us the steps leading to the issues, your device settings, and physical connections. Please send an email to [[email protected]](mailto:[email protected]).
03/02: We have not been able to reproduce this issue in-house, and have not received any emails from users on this issue. For users who are seeing it, if you can either describe the steps, provide your device settings and physical connections, and/or provide a video that shows this, it would help greatly in the investigation of this issue. Please send an email to [[email protected]](mailto:[email protected]).
03/21: We are updating our diagnostic to collect information related to this issue for G6, and will be contacting some users who can see this issue to collect the information. From the collected data, we target to provide these users with a beta firmware in end March with the potential fix to help confirm if the issue is resolved before releasing it to the community.
04/25: A v1.17 beta firmware was released in mid April to a few users who are seeing the auto power issue and so far, the results have been positive. This fix will be release together in v1.18 beta that will be made available to the community for further testing.
06/14: Official v2.0 firmware released on 20 May 2020 contains the fix for this issue. Engagement with beta firmware with the forum does not yield any negative results so far. If there is anyone who is still facing the issue, please send an email to [[email protected]](mailto:[email protected]), using v2.0 firmware and attached the diagnostic logs using the diagnostic tools (Link available at the start of this thread).
2d) SB Command Support
03/21: We will be working towards adding support for Sound BlasterX G6 in SB Command. We are targeting to have the official support out by Sep 2020, and to have beta version ready for testing at around June 2020.
04/25: We will start to work on this now that AE-5 support on SB Command has been released. Estimated release of beta is currently still June 2020.
06/14: The beta release of SB Command with G6 support is undergoing internal testing, and should be released for community to test somewhere near end of June to Early July.
08/02: Sound Blaster Command v3.4.84.00 has been released on 30 Jul as a public beta for G6. Please refer to this Reddit thread for more information. https://www.reddit.com/SoundBlasterOfficial/comments/i0e69e/sound_blaster_command_for_g6_public_beta/
3) DDLive/DTS issue [Monitoring. No active update]
Please see this thread https://www.reddit.com/SoundBlasterOfficial/comments/ct80w0/dolby_dts_issue_identified_explanation_and/.
The issue has been identified as a change that Microsoft made to a default privacy setting in Windows.
Here's the link to the latest Diagnostic Tool (v1.0.8.0) that contains the changes for detecting issues with the missing encoder tab. We have change to use a OneDrive public link here to ensure that the community will get the latest diagnostic tool the moment it is ready for release.
Please run the Diagnostic Tools with the link at the start of the thread. Once you've run the diagnostic please send the log files to [[email protected]](mailto:[email protected])
03/02: Since the Diagnostic Tool was made available, we have not received any logs related to this issue. If you have sent us a log on this, please help to highlight this to us by indicating that the log you sent is in relation to the missing encoder tab issue. Also, please re-send the log files to [[email protected]](mailto:[email protected])
03/21: We have not received any logs from users regarding this issue till date. As such, we will put this issue under monitoring and will not be providing any active update. If any users are encountering this issue, please follow the instructions that has been provided and send us the log files.
06/14: It seems that there are still users who are facing this issue, but we are not receiving any diagnostic logs on this issue. If you have sent it but we did not response, we would appreciate if you can help to send again with some indication in the email that the log is regarding this issue.
There is a feedback in the thread saying that one of the community users found that NVidia HDMI sound driver could play a part and result in the SB tabs not showing up.
4) AE-7/AE-9 audio dropout (including channel swap on X570 boards)
10/12 - An AE-9 / AE-7 beta driver that has been tested internally to resolve issues with systems that have had the audio dropout issue is now available. You can download the driver here - https://creative.box.com/s/rpladc8kfu1hg55zbhl5nxhce1uq0eib
10/11 - Good news. With the feedback we've received from various users (many located on here) we've been able to reproduce and isolate an issue that leads to this audio dropout. The internal beta has rectified the problem internally and we will be releasing to the public within the next few days. We will update here once again once the beta is ready for distribution.
12/02 Update: the latest driver is available on Windows Update. We are still looking into audio drop issues when memory is overclocked.
12/30 No Update.
02/05 No Update.
03/02: Currently, the outstanding audio dropout reports are related to high-speed memory (3000+ MHz). We are still investigating this issue, as it is only seen on certain systems.
03/21: We have invested in a new equipment that would help us to expedite and improve our capacity in the investigation of this issue. Due to the worldwide COVID-19 situation affecting delivery of the equipment, we estimate to be able to do that in June 2020.
04/25: The delivery of the equipment we are getting to improve on our capacity for investigation of this issue has been brought forward to early May. We are also working to gather the relevant equipment and systems required to investigate the issue due to COVID-19 isolation measures affecting the way we can work and look into issues. We are still trying to work as best we can within the bounds of such measures, and we hope the community would understand and give us more time during this trying time.
06/14: We have been studying the issues on a X570 system since obtaining the new equipment at end May 2020. The new equipment has allowed us to identify unusual events that occurs when audio drop or channel swap occurs on X570. Currently investigating the issues based on the additional information found. We are currently focusing on the X570 boards for the investigations which seems to be what majority of users facing the issue is on, and will see if the fix for the issues will help users on other boards.
08/02: We are working with AMD to investigate the issues seen on the X570 chipset motherboard.
09/11: We are still working with AMD on the investigation of the issues. We do not have new details to share at this time, and appreciate everyone’s patience while the investigation continues.
5) AMD BIOS Recognition Issue [ Closed 03/02 ]
We have found that new BIOS by AMD turned on a 10-bit Tag Field, which is only available on PCI-e Gen4 devices. This resulted in compatibility issues with all our PCI-e sound cards. Users should look for a setting for "PCI-e 10-bit Tag Support" and set it to "Disabled" to allow our sound card to be recognized. We are reaching out to AMD on this issue.
12/30 No Update.
02/05 No Update.
03/02: There are quite a few motherboard vendors releasing new BIOS. Below are some that we are aware of:
MSI
https://www.msi.com/Motherboard/support/MPG-X570-GAMING-PLUS

Support For MPG X570 GAMING PLUS Motherboard - The world leader in motherboard design MSI Global
We use cookies to optimize site functionality and give you the best possible experience. View our new Privacy Policy, Terms of Use and Cookie Policy here.
www.msi.com
Gigabyte https://www.gigabyte.com/Motherboard/X570-AORUS-ELITE-rev-10/support#support-dl-bios
X570 AORUS ELITE (rev. 1.0) Motherboard - GIGABYTE Global
AMD X570 AORUS Motherboard with 12+2 Phases Digital VRM with DrMOS, Advanced Thermal Design with Enlarge Heatsink, Dual PCIe 4.0 M.2 with Single Thermal Gua...
www.gigabyte.com
ASUS
https://www.asus.com/Motherboards/PRIME-X570-PRO/HelpDesk_BIOS/

PRIME X570-PRO BIOS & FIRMWARE Motherboards ASUS Global
Supply power to monstrous gaming rigs with our Power Supply Units. High-end components and thermal solutions, made possible by our years of industry experience, provide better efficiency, performance, and quality.
www.asus.com
While none of them explicitly mentioned the 10-bit Tag field, we see PCIe compatibility fixes as one of the items that is listed, and we have also confirmed on the MSI motherboard that the new BIOS resolved this issue.
For users who are still encountering this issue, we would encourage them to contact the support of their motherboard vendor.
This issue is officially closed as it has been proven to be due to motherboard BIOS.
6) Sound Blaster X3
We are working on a new software and firmware release that would solve some of the following issues reported. The update is targeted to be released in January 2020.
a) SXFI effect affected by audio enhancement
b) SB Command showing headphone output when audio output is on speaker
c) Disable audio output from both speaker and SPDIF output when headphone is in use
d) General stability and driver fixes
Update 2/05:
The new firmware, driver, and SB Command update has been released as of January 20, 2020. We are working on a newer firmware that would support the microphone usage on Nintendo Switch.
03/02: We are preparing for a new firmware for X3, targeted to be released mid to end of March 2020. The planned changes are below:
1) Added Nintendo Switch mic support
2) Fixed Volume knob not syncing with OS after power up
3) Improved SXFI effect
4) Allow control of optical output volume
5) Support PC sleep mode, device will enter low power mode with LED turn off
03/21: We are currently testing the new firmware for X3. There are some issues found from testing which we are fixing. The release is likely to be happening in end March to early April, depending on the result of our testing on the new firmware with the fixes.
04/25: v1.3.20200406.0200 firmware has been released on 24th Apr. It should be progressively available on SB Command on all platforms. Windows users are already seeing the update. SB Command v3.4.72.01 has also made available as an app update to users to resolve software related issues.
06/14: We are working on a v1.4 firmware release for X3 which should be available soon. The key issue that is resolved is the inability to sync windows volume control through the volume knob after a cold boot or hibernation.
08/02: v1.5.200705.0120 was released on 13 July to address a L channel inbalance issue. We are planning a new v1.6 firmware to further address the issue of audio level being at a louder level than shown on the device.
09/11: We are still planning the scope of v1.6 update. Focus is currently on some outstanding issues that occur only on Mac OS, and also the intermittent issue where audio level is louder than what is shown on the device. Tentatively looking at Oct./Nov. 2020.
6a) SB Command failure for firmware upgrade and SXFI profile download
08/02: We are aware of a failure for SB Command to upgrade firmware and do SXFI profile download for some X3 users. We have identified the cause, and is in progress of testing a new version of Sound Blaster Command that will address the failure to update firmware or download SXFI profile on Windows. Meanwhile, users who are seeing the issue can use Android or iOS platform to perform the firmware upgrade or SXFI profile download.
09/11: SB Command version 3.4.83.1, which contains the fix for the firmware upgrade and SXFI profile download, has been released on 7 Aug 2020.
7) Sound Blaster X7 [Closed 6/14]
We are currently investigating the following issues that have been raised by users. Depending on the results of this investigation, we will look into the release of new firmware, driver and/or application that is needed to resolve these issues:
1) Mic monitoring automatically unmute
2) Direct mode volume control muting prematurely at low volume level
3) Unable to use Android app to control device on Android 10
03/21 Sound Blaster X7 Control (Android) has been updated to v1.00.25 to include Android 10 support. We are aware of some intermittent crash/freeze on this version which we are fixing in a new version that will be release soon
We are also working on a new firmware for X7 with the following planned changes.
1) Fixed mic monitoring automatically unmute intermittently on power up when connected through hub/dock
2) Fixed volume intermittently jumps to 100% on power up when connected through hub/dock
3) Fixed no audio output at low volume level when in Direct mode
4) Improve handling of switching between TV channels that causes short period of noise heard
The firmware is targeted to be release in early to Mid Apr 2020
04/25: Sound Blaster X7 firmware has been released on our support site. Currently, only the Windows upgrader has been released. The Mac upgrader will be releasing in the coming 27 Apr week.
https://support.creative.com/Products/ProductDetails.aspx?catID=1118&catName=Amplifiers&subCatID=1154&prodID=22308&prodName=Sound%20Blaster%20X7%20Limited%20Edition&_gl=1*100gi2n*_gcl_aw*R0NMLjE1ODc3ODU0MTkuQ2p3S0NBanduSXIxQlJBV0Vpd0E2R3B3TldhMFRlYWJqMXh2d3pMT2d2ZXNHVHBFQjltQlF0VTFSNFBwaTRIdE5wdUR5WmlKQWZ4ZG5Cb0MyalFRQXZEX0J3RQ..&_ga=2.68765074.248386921.1587785419-1160703760.1545623535&_gac=1.124398328.1587785419.CjwKCAjwnIr1BRAWEiwA6GpwNWa0Teabj1xvwzLOgvesGTpEB9mBQtU1R4Ppi4HtNpuDyZiJAfxdnBoC2jQQAvD_BwE
06/14: The Mac firmware upgrader for Sound Blaster X7 has been released on 27 Apr 2020. With this, we will be closing this topic.
8) Sound BlasterX Katana
03/21: We are working on releasing a new version of SB Connect to fix an issue where almost no control is shown.
We are also doing some investigation on the issue where audio drop is reported in Windows 10 1903. We have not been able to reproduce the issue from initial testing, and would like users who are seeing the issue to run the diagnostic app to provide us with more information.
04/25: We are doing some internal testing of the new version of SB Connect that fixes the no control shown issue. It should be release in the 27th Apr week for testing by the community if nothing adverse shows up from our testing.
Regarding the audio drop issue, we are seeing it on 1 particular system which exhibits the issue only on the USB3.0 ports, but not the USB2.0 ports. We did a BIOS update on this system and the audio drop on the USB3.0 ports no longer happen.
While this might not be the cause of issue for all users, we would advise those affected to check on this to see if you are affected by USB port compatibility issues. We are still testing on various system to reproduce the issue but so far, no other systems are showing pops after audio playback of 2 hours.
For users who are seeing the issue, if you have not done so, please help to run the diagnostic app to provide us with more information. We hope to be able to find some hints that could help us identify potential systems or settings that have not been tried to reproduce this issue. Please send your logs to [[email protected]](mailto:[email protected]), indicating that you are seeing audio pops on Katana, and some description on your usage scenario where you encounter the issues.
06/14 : Till date, we have found that the following could trigger the intermittent audio pops with Katana
1) Insufficient power delivered on the USB port.
There were systems with this issue where switching to a different port helps.
2) BIOS update
We have found system that has the issue but is resolved after the BIOS is updated to the latest
We are also testing a new SB Connect release to resolve a detection issue for Katana where available controls are not fully displayed.
08/02: We have discovered some issues that requires addressing during our testing. A new version that addresses the issues found have released for internal testing.
09/11: We have released an updated SB Connect v 3.4.06.03 for Katana that resolved some issues with missing controls and also updated the driver for Katana. We are aware that there are users who encounter audio popping issues, which we are still trying to reproduce internally.
9) Windows 10 Update 2004
06/14: With the release of Windows 10 update 2004, we are aware that some users may be facing issues with your existing products. We are in communication with Microsoft on this. Those facing issues which is triggered by the v2004 update could let us know with some description and information of the symptoms, together with the logs captured with the diagnostic app with link at the start of the thread.
Below is an issue that some of you have raised for v2004 update
- AE-5 volume slider lag
08/02: We have found some change in the number of volume set triggered by OS with the Windows OSD volume set. There are many more set by the OS, resulting in more processing as compared to Windows 10 prior to v2004. We are working on a fix to handle this behaviour change in Windows 10 v2004 that is triggering the volume lag.
09/11: We are working on releasing a new driver for AE series and SBZ series that will address the volume lag issues.
10) Sound Blaster K3+ (new)
09/11: We are looking into reports of audio pop issues with Mac OS 10.14 and 10.15 that users are facing, and targeting to provide a solution in October 2020.
submitted by CreativeRobert to SoundBlasterOfficial [link] [comments]


2020.09.11 05:39 ITman2000 List of Gaming Laptops including top contenders

UPDATED September 10, 2020
UK Links included
Laptop buying guide 2020
Under 5000 USD
Can also see full listing
LIST OF GAMING LAPTOP Under a 1000 DOLLARS
LIST OF GAMING LAPTOP BETWEEN 1000 TO 1500 DOLLARS
LIST OF GAMING LAPTOPS BETWEEN 1500 TO 2000 DOLLARS
LIST OF GAMING LAPTOPS BETWEEN 2000 AND 2500
LIST OF GAMING LAPTOP BETWEEN 2500 TO 3000 DOLLARS
Laptop Processor RAM GPU Storage Size & Res Battery Life (Normal use) Weight Ratings
Alienware M17 R3(extremely powerful, slim and wonderfully design) Intel Core i9-10980HK 32 GB RAM Nvidia GeForce RTX 2080 super Max-P 1TB (2x 512GB PCIe M.2 SSD) 17.3" FHD (1920 x 1080) 300Hz 3ms 300-nits 100% sRGB color gamut 4 hours 5.51 lbs 8.2/10
Key features:
  • Attractive, lightweight design for a desktop replacement
  • Great graphics and overall performance( extremely high frame rate for the most demanding games)
  • wonderful 4K display with a colorful bright display. (one of the best displays in laptop currently)
  • 300 hz display
  • wonderful VR gaming
  • Mini display port
  • thunderbolt 3 and number of other ports
  • keep relatively cool and within satisfactory range
  • loud speakers and good audio speaker quality
  • eye tracking software to control the laptop
  • attractive keyboard and touchpad
  • good quality webcam
  • High-End graphics card, capable of running the latest 3D games at high settings.
Between 3500 and 4000 USD
Laptop Processor RAM GPU Storage Size & Res Battery Life(normal use) Weight
ASUS ROG Zephyrus Duo Gaming Laptop Intel Core i9-10980HK 32 GB NVIDIA GeForce RTX2080 Super 1TB PCIe NVMe M.2 SSD 4K Ultra HD 15.6” 3840x2160 IPS-Type PANTONE Validated Display 6 Hours 5 pounds
Key features:
Innovative angled secondary display
Streamlined, slim design despite feature set
innovative attractive keyboard design and layout
unique second screen
wonderful productivity
can handle the most demanding games smoothly
Gorgeous design ready for work or play
Beautiful displays
Powerful overall and gaming performance
Good battery life
Seriously fast SSDs
scifi style design
great sound quality and loud speakers
stays relative cool when gaming
upgradable ssd storage
Core i9 CPU, 4K display, and 2TB of storage as configured
Slim design
number of ports including thunderbolt 3
wifi 6
High-End graphics card, capable of running the latest 3D games at high settings.
Under 3500 USD
Laptop Processor RAM GPU Storage Size & Res Battery Life (Normal use) Weight Ratings
ASUS ROG Zephyrus S17 Gaming Laptop(powerful and stylish design) Intel Core i7-10875H 32 GB RAM Nvidia GeForce RTX 2080 Super 1TB PCIe NVMe M.2 SSD 300Hz 3ms 17.3” Full HD 1920x1080 IPS-Type PANTONE Validated Display 2 to 3 hours 5.7 lbs 7.8/10
Key features:
  • Simply incredible gaming power
  • Luxe and innovative build
  • Very portable and thin design
  • Superb 17-inch screen with narrow bezels
  • Runs relatively quiet despite hardware
  • smooth frame rates in quiet mode
  • Spectacular 300 Hz display
  • sturdy chassis casing
  • optional ROG eye webcam
  • wonderful VR gaming
  • loud speakers with great quality
  • satisfactory cooling system
  • thunderbolt 3
  • wifi 6 and number of other ports
  • High-End graphics card, capable of running the latest 3D highly demanding games at high settings with high frame rate.
Between 2500 to 3000 USD
Laptop Processor RAM GPU Storage Size & Res Battery Life weight Ratings
MSI GE66 Raider Intel Core i9-10980HK 32 GB RAM Nvidia GeForce RTX 2080 super Max-Q 1TB NVMe SSD 15. 6" FHD, Anti-Glare Wide View Angle 300Hz 3ms 4 to 5 Hours 5.2 lbs 8.2/10
Key Features:
  • New and most powerful 10th gen i7 processor
  • High end graphics
  • Strong gaming performance
  • Nice build quality
  • comfy and spacious keyboard
  • upgradable ram and m.2 ssd slots
  • Sleek all-black design
  • quality webcam with sharp resolution
  • Stunning high refresh rate display 300 Hz frame rate
  • astonishing lengthy productivity battery life
  • great webcam
  • fast SSD
  • great for VR gaming
  • Number of ports including thunderbolt 3, usb type a, usb type c, mini display port, hdmi port and ethernet
  • High-End graphics card, capable of running the latest 3D games at high settings.
Laptop Processor RAM GPU Storage Size & Res Battery Life (Normal use) Weight Ratings
Alienware Area 51 R2 Intel Core i7 10700K 16 GB RAM Nvidia GeForce RTX 2070 Super 512GB NVMe M.2 PCIe SSD 17.3" FHD (1920 x 1080) 144Hz 9ms 300-nits 72% NTSC color gamut with NVIDIA-GSYNC technology - hours 9 lbs 8.2/10
Key features:
  • latest 10th gen and extremely powerful cpu
  • number of ports including thunderbolt 3
  • high end graphics card
  • great display
  • solid built
  • High-End graphics card, capable of running the latest 3D games at high settings.
Laptop Processor RAM GPU Storage Size & Res Battery Life(continuous web surfing over Wi-Fi at 150 nits) weight Ratings
MSI GS66 Stealth(excellent display standout) Intel Core i9-10980HK 16 GB RAM Nvidia GeForce RTX 2080 super Max-Q 1TB NVMe SSD 15. 6" FHD, Anti-Glare Wide View Angle 300Hz 3ms 6:30 Hours 4.6 lbs 8.2/10
Key Features:
  • slim design
  • great transfer speeds
  • Wonderful gpu performance which is top of the line.
  • spectacular 300Hz display (one of the best displays in gaming laptops).
  • new and powerful i9 10th gen processor.
  • Sturdy but portable metal build
  • above average battery life
  • great for VR gaming
  • fast SSD
  • nice chassis
  • USB type a port, USB type c port, thunderbolt 3, AC Jack, ethernet port and headset jack
  • loud and quality speakers
  • very comfy keyboard with rgb lighting
  • High-End graphics card, capable of running the latest 3D games at high settings.
  • comfortable and customization keyboard option and touchpad
  • more maintenance options than in the predecessor
Laptop Processor RAM GPU Storage Size & Res Battery Life(Normal use) Weight Ratings
Acer Predator Triton 500(Best with G Sync) Intel Core i7-10750H 32 GB RAM Nvidia GeForce RTX 2080 super max q 1TB SSD 15.6-inch 1920 x 1080 FHD IPS Panel G-SYNC 300Hz/1ms2 5 hours 4.6 lbs 9/10
Key features:
  • Excellent screen
  • superb gaming performance with the latest 10th gen processor and top end rtx 2080 gpu
  • Sleek, high-quality metal design
  • Powerful components capable of super-high frame rates in AAA titles
  • 300Hz G-Sync display
  • Good selection of ports
  • High-End graphics card, capable of running the latest 3D games at high settings.
Laptop Processor RAM GPU Storage Size & Res Battery Life(normal test) Weight
CUK HP Omen 15t Gaming Laptop Intel Core i7-10750H 32 GB RAM NVidia GeForce RTX 2080 super max q 1TB NVMe SSD + 2TB HDD 15.6" Diagonal Full HD 300Hz IPS Anti-Glare Micro-Edge WLED-Backlit (1920 x 1080) 5 hours 5.2 lbs
Key features:
  • Price to performance ratio
  • superb gpu(the best) and cpu performance
  • great display with 300hz
  • lots of ports
  • metal chassis
  • easily upgradable
  • High-End graphics card, capable of running the latest 3D games at high settings.
  • keep relatively cool
  • responsive and comfy trackpad
  • Nvidia g sync
Between 2000 to 2500 USD
Laptop Processor RAM GPU Storage Size & Res Battery Life(continuous web surfing over Wi-Fi at 150 nits of brightness) weight Ratings
Razer Blade Pro 17 Gaming Laptop 2020( gaming laptop power in a hyper premium chassis) Intel Core i7-10875H 16 GB RAM NVIDIA GeForce RTX 2070 Max-Q 512GB SSD 17.3" thin bezel 300Hz FHD Display 4:41 Hours(laptopmag) 6.1 lbs 8.3/10
Key features:
  • Slim, premium chassis
  • wonderfully design
  • Solid overall and gaming performance
  • stunning display
  • Comfortable, customizable per-key keyboard
  • smooth touchad
  • 300 Hz display
  • Great for VR gaming
  • thunderbolt 3 port and others
  • loud and high quality speakers
  • sharp and colorful display from webcam
  • High-End graphics card, capable of running the latest 3D games at high settings.
  • handle the most graphically demanding games smoothly at really high frame rates.
Laptop Processor RAM GPU Storage Size & Res Battery Life(normal test) Weight
Lenovo Legion 7 Gaming Laptop Intel Core i7-10750H 16 GB RAM NVidia GeForce RTX 2080 super max Q 1TB NVMe SSD + 2TB HDD 15.6" FHD IPS, 240 Hz refresh rate 8 hours 4.6 lbs
Key features:
  • great cooling overall
  • the looks is more appealing for students
  • long battery life
  • wonderful 240hz display
  • fairly lightweight
  • latest and powerful 10th gen processor
  • great gpu performance worth the price
  • Aluminum design and good build quality
  • Large arrow keys, RGB backlight, and clicky button
  • Thunderbolt certification and two M.2 slots with RAID 0 support
  • The display doesn’t flicker at any brightness level (BOE NV156FHM-NY6)
  • High-End graphics card, capable of running the latest 3D games at high settings.
Laptop Processor RAM GPU Storage Size & Res Battery Life(normal test) Weight
CUK HP Omen 15t Gaming Laptop Intel Core i7-10750H 32 GB RAM NVidia GeForce RTX 2070 super 1TB NVMe SSD + 2TB HDD 15.6" Diagonal Full HD 300Hz IPS Anti-Glare Micro-Edge WLED-Backlit (1920 x 1080) 5 hours 5.2 lbs
Key features:
  • Price to performance ratio
  • superb gpu(the best) and cpu performance
  • great display with 300hz
  • lots of ports
  • metal chassis
  • easily upgradable
  • High-End graphics card, capable of running the latest 3D games at high settings.
  • keep relatively cool
  • responsive and comfy trackpad
  • Nvidia g sync
Laptop Processor RAM GPU Storage Size & Res Battery Life(Video Rundown Test) Weight Available
MSI GS75 Stealth Intel Core i7-10750H 32 GB NVIDIA GeForce RTX2070 Super Max-Q 8G GDDR6 512GB NVMe SSD 17.3" FHD (1920x1080) 300Hz 3ms IPS-Level 4 Hours 5 pounds Link
Key features:
  • thin screen bezel
  • Powerful GPU which can run the latest games at high settings.
  • Very Fast CPU for high graphic intensive games.
  • 300 fps gaming performance
  • Ports include USB Type-C with Thunderbolt 3
  • High-End graphics card, capable of running the latest 3D games at high settings.
Laptop Processor RAM GPU Storage Size & Res Battery Life(normal use) Weight
Eluktronics MAX-15 Slim & Ultra Light Notebook Intel Core i7-10875H 32 GB Nvidia GeForce RTX 2080 super 1TB PCIe NVMe SSD/2TB (Dual 1TB) PCIe NVMe SSD 15.6" 240Hz Color Calibrated Full HD (1920 x 1080) IPS-Type Display/17.3" 240Hz Color Calibrated Full HD (1920 x 1080) IPS-Type Display 7 hours 4.7 pounds
Key features:
  • wonderful 240 Hz IPS display
  • new and powerful 10th gen processor
  • superb performance
  • Nice build quality
  • Sweet design
  • lightweight
  • comfy keyboard and wonderful trackpad
  • keeps relatively cool when gaming
  • ram and ssd can be upgraded
  • numerous ports including hdmi, thunderbolt 3 and display ports.
  • wifi 6
  • metal chassis
Laptop Processor RAM GPU Storage Size & Res Battery Life (Normal use) Weight
Alienware M17 R3 Intel Core i7-10750H 16 GB RAM Nvidia Geforce RTX 2070 Super 1TB (2x 512GB PCIe M.2 SSD) 17.3 inch 300Hz 300nits 3ms Full HD 4 hours 5.51 lbs
Key Features:
  • Attractive, lightweight design for a desktop replacement
  • Great graphics and overall performance
  • wonderful 4K display
  • Bright, colorful, large screen
  • Comfortable, clicky per-key RGB keyboard
  • Newest and powerful cpu
  • top of the line gpu performance
  • 32 GB RAM
  • High-End graphics card, capable of running the latest 3D games at high settings.
Laptop Processor RAM GPU Storage Size & Res Battery Life(idle/NBC WiFi Websurfing/load) Weight
Gigabyte Aorus 17G(great for color accurate work) Intel Core i7-10875H 32 GB NVIDIA GeForce RTX2080 Super Max-P M. 2 NVMe PCIe 512GB SSD 17. 3" Thin Bezel 240Hz FHD 1920x1080 IGZO anti-glare IPS display LCD 9:58/7:30/2:14 Hours 5.9 pounds
Key features:
  • stable and high-quality chassis
  • X-Rite Pantone certification
  • mechanical keyboard
  • good battery life
  • Thunderbolt 3
  • 240 Hz
  • High-End graphics card, capable of running the latest 3D games at high settings.
Between 1500 to 2000 USD
Laptop Processor RAM GPU Storage Size & Res Battery Life(normal use) Weight Ratings
Asus ROG Zephyrus M15 Intel Core i7-10750H 16 GB RAM NVIDIA GeForce GTX 1660 Ti 512GB NVMe SSD 15.6-inch IPS-level 144 Hz 1920 x 1080 resolution display 6 hours 4.8 lbs 8.5/10
Key features:
  • number of ports
  • great 144hz display
  • good battery life
  • nice design
  • great speakers
  • easy to upgrade
Laptop Processor RAM GPU Storage Size & Res Battery Life(normal use) Weight
Eluktronics MAX-15 Slim & Ultra Light Notebook Intel Core i7-10875H 32 GB Nvidia GeForce RTX 2070 super 1TB PCIe NVMe SSD 15.6" 240Hz Color Calibrated Full HD (1920 x 1080) IPS-Type Display 7 hours 4.7 pounds
Key features:
  • wonderful 240 Hz IPS display
  • new and powerful 10th gen processor
  • superb performance
  • Nice build quality
  • Sweet design
  • lightweight
  • comfy keyboard and wonderful trackpad
  • keeps relatively cool when gaming
  • ram and ssd can be upgraded
  • numerous ports including hdmi, thunderbolt 3 and display ports.
Laptop Processor RAM GPU Storage Size & Res Battery Life(hybrid mode watching videos) Weight
MECH-15 G3 Intel Core i7-10875H 32 GB NVIDIA GeForce RTX2070 Super 1 TB PCIe SSD 15.6" 1080 x 1920 Pixels Full HD IPS 240Hz Refresh Rate Calibrated Display 6-7 Hours 4.68 pounds
Key features:
  • above average battery life
  • lightweight
  • great display
  • great cpu and gpu performance for the price.
  • High-End graphics card, capable of running the latest 3D games at high settings.
Laptop Processor RAM GPU Storage Size & Res Battery Life(normal use) weight
ASUS ROG Strix Scar 15/17(2020)Gaming Laptop Intel Core i7-10875H 16 GB RAM NVIDIA GeForce RTX 2070 super 1TB PCIe NVMe SSD 15.6” 240Hz IPS Type FHD/17.3” 300Hz IPS Type FHD 3 to 4 Hours 5.6 lbs
Key features:
  • new and powerful rtx 2070 super gpu performance.
  • new and powerful cpu performance
  • stay relatively cool
  • loud speakers
  • upgrade for the ram, ssd, wifi chip
  • quiet fans
  • High-End graphics card, capable of running the latest 3D games at high settings.
  • 240Hz display
Laptop Processor RAM GPU Storage Size & Res Battery Life(Looped Video Test) weight Available
Razer Blade 15 Gaming Laptop 2020 Intel Core i7-10750H 16 GB RAM Nvidia GeForce RTX 2070 Max-Q 256GB or 512GB M.2 NVMe PCIe SSD 144Hz FHD Matte or OLED 4K 5 Hours 2.84 lbs Link
Key features:
  • Latest and powerful 10th gen processor
  • Slim and light design
  • Pleasing aesthetics
  • Upgradeable SSD, RAM, and WLAN
  • Enthusiast-level GPU performance
  • RGB Chroma backlighting
  • Fast game performance
  • High refresh display
  • Robust build quality
  • High-End graphics card, capable of running the latest 3D games at high settings.
Laptop Processor RAM GPU Storage Size & Res Battery Life(Video Rundown Test) Weight Available
Razer Blade 15 Gaming Laptop Intel Core i7-10750H 6-Core 16 GB RTX 2060 512GB SSD 144Hz 15. 6" Full HD thin bezel display 6 Hours 4.6 pounds Link
Key features:
  • Latest and powerful 10th gen processor
  • Slim and light design
  • Pleasing aesthetics
  • Upgradeable SSD, RAM, and WLAN
  • Enthusiast-level GPU performance
  • RGB Chroma backlighting
  • Fast game performance
  • High refresh display
  • Robust build quality
  • High-End graphics card, capable of running the latest 3D games at high settings.
Laptop Processor RAM GPU Storage Size & Res Battery Life weight Available
ROG Zephyrus G15 (2020) Ultra Slim Gaming Laptop AMD Ryzen 7 4800HS 16 GB RAM NVIDIA GeForce RTX 2060 6GB GDDR6 with ROG Boost 1TB PCIe NVMe SSD 15.6” 240Hz 3ms IPS-Type Full HD (1920x1080) PANTONE Validated display 4 hours (normal use) 5.3 lbs Link
Key features:
  • new and powerful ryzen 7 4800H processor
  • wonderful gpu performance for the price.
  • great amount of RAM
  • 240 Hz display
  • slim design
  • lightweight
  • nicely build
  • High-End graphics card, capable of running the latest 3D games at high settings.
Laptop Processor RAM GPU Storage Size & Res Battery Life(normal use) Weight Ratings
Acer Helios 300(most popular moderate gaming laptop) Intel Core i7-10750H 16 GB NVIDIA Geforce RTX 2070 max q 512GB NVMe SSD 15.6" FHD 240Hz 3ms IPS Display 5 Hours 5.07 pounds 9.2/10
One of the most bought gaming laptops is the Helios 300. Due to its standard over the years as packing great specifications which delivers a wonderful performance for it's price.
Key features:
  • sturdy build quality
  • compact, but still fairly heavy
  • good 240 Hz matte screen
  • High-End graphics card, capable of running the latest 3D games at high settings.
  • capable thermal implementation, but the fans need to spin fast and loudly in order to keep the components at bay
  • easy to upgrade
  • Very Fast CPU for high graphic intensive games.
Laptop Processor RAM GPU Storage Size & Res Battery Life(Video rundown test weight Ratings
MSI GP65 Intel Core i7-10750H 32 GB RAM NVIDIA GeForce RTX 2070 512GB NVMe SSD 15.6" Thin Bezel FHD IPS-Level 144Hz 3ms 100%sRGB 72%NTSC 4 Hours 5.14 lbs 8.6/10
Key features:
  • 144 Hz refresh rate and fast black-white response times as standard
  • nicely established display out of the box
  • M.2 2280 + 2.5-inch SATA III bays
  • comfy keyboard
  • bright display
  • SD reader
  • High-End graphics card, capable of running the latest 3D games at high settings.
Laptop Processor RAM GPU Storage Size & Res Battery Life weight Ratings
ROG Zephyrus g14 Gaming Laptop(Best 1080p display for a 14" laptop) AMD Ryzen 9 4900HS 16 GB RAM NVIDIA GeForce RTX 2060 6GB GDDR6 1TB PCIe NVMe SSD 14” PANTONE Validated IPS-Type Full HD (1920x1080) display 11:30 Hours (Continuous web surfing over Wi-Fi at 150 nits.) 3.53 lbs 9/10
Special Features:
  • high performing CPU performance from Ryzen 9 4900HS which is the latest cpu.
  • G14 chassis is slim, lightweight and very compact.
  • long battery life.
  • High-End graphics card, capable of running the latest 3D games at high settings.
Laptop Processor RAM GPU Storage Size & Res Battery Life(normal use) Weight Available
MAINGEAR element 3 Gaming Laptop Intel Core i7-10875H 32 GB GeForce RTX2070 Super 1TB NVMe SSD 17.3 inches FHD (1920 x 1080) IPS LCD Narrow Bezel Display, support 240Hz refresh rate 6 Hours 4.1 pounds
Key features:
  • fairly light
  • thin
  • great cpu performance with the new latest 10th gen processor
  • great display with 240Hz high frame rate
  • great processor performance
  • above average battery life
  • number of ports includingTHUNDERBOLT 3
  • decent battery life
  • upgrade for ssd and ram
  • good build quality
  • High-End graphics card, capable of running the latest 3D games at high settings.
Between $1000 to 1500 USD
Laptop Processor RAM GPU Storage Size & Res Battery Life (Normal use) Weight Ratings
ASUS ROG Zephyrus G15 AMD 4th Gen Ryzen 7 4800HS/intel i7 10750h 16 GB RAM NVIDIA GeForce GTX 1660Ti 6GB GDDR6/NVIDIA GeForce RTX 2070 512GB PCIe SSD/1TB PCIe NVMe SSD 15.6 inches Full HD (1920 x 1080) LED Display (144Hz Refresh Rate/240Hz 3ms 15.6” Full HD 1920x1080 IPS-Type Display 4 hours 4.6 lbs 9/10
Key features:
well made and compact
excellent FHD 144/240 Hz IPS display
solid performance, especially in demanding loads
versatile Power Profiles
76Wh battery, with support for USB-C charging
Number of ports
High-End graphics card, capable of running the latest 3D games at high settings.
Laptop Processor RAM GPU Storage Size & Res Battery Life(Video rundown test weight Ratings
MSI GL65 Intel Core i7-10750H 16 GB RAM NVIDIA GeForce RTX 2070 512GB NVMe SSD 15.6" FHD IPS-Level 144Hz 72%NTSC Thin Bezel 2 to 3 Hours 5 lbs 8.6/10
Key features:
Impressive hardware mix for the price
144Hz display
Per-key backlighting
GeForce RTX 2070 GPU
High-End graphics card, capable of running the latest 3D games at high settings.
Laptop Processor RAM GPU Storage Size & Res Battery Life(Video rundown test) weight
HP OMEN 2020 Intel Core i7-10750H 16 GB RAM NVIDIA GeForce RTX 2070 512GB NVMe SSD 17.3-inch diagonal FHD, IPS, anti-glare, WLED-backlit, 300 nits, 100% sRGB (1920 x1080) display with 144Hz refresh rate 6 to 7 Hours 5.09 lbs
Key features:
  • Price to performance ratio
  • superb gpu and cpu performance
  • great display
  • lots of ports
  • metal chassis
  • easily upgradable
  • High-End graphics card, capable of running the latest 3D games at high settings.
  • keep relatively cool
Laptop Processor RAM GPU Storage Size & Res Battery Life(normal use) Weight
Gigabyte [2020] AORUS 5 Intel Core i7-10750H 16 GB NVIDIA GeForce GTX 1650 Ti 512GB NVMe SSD 15.6-inch 144Hz IPS Anti-Glare Display (72% NTSC) 5:33 Hours 4.85 pounds
Key features:
  • great performance
  • satisfactory battery life
  • great display
  • slim and lightweight
  • mid-range graphics card, capable of running the latest 3D games at medium settings.
Laptop Processor RAM GPU Storage Size & Res Battery Life(Normal use) Weight
Legion 7i 15” gaming laptop Intel Core i7-10750H 16 GB RAM NVIDIA GeForce RTX 2060 6GB 512 GB PCIe SSD 15.6" FHD (1920 x 1080) IPS, anti-glare, 300 nits 8 hours 4.6 lbs
Key features:
  • latest and powerful 10th gen processor
  • great gpu performance worth the price
  • Aluminum design and good build quality
  • Large arrow keys, RGB backlight, and clicky button
  • Thunderbolt certification and two M.2 slots with RAID 0 support
  • The display doesn’t flicker at any brightness level (BOE NV156FHM-NY6)
  • High-End graphics card, capable of running the latest 3D games at high settings.
Laptop Processor RAM GPU Storage Size & Res Battery Life(Video rundown test weight Ratings
MSI GP65 Intel Core i7-10750H 16 GB RAM NVIDIA GeForce GTX 1660 Ti/NVIDIA GeForce RTX 2060 512GB NVMe SSD 15.6" FHD (1920x1080) 120Hz IPS-Level/ 15.6" Thin Bezel FHD IPS-Level 144Hz 3ms 100%sRGB 72%NTSC 4 Hours 4.8/5.14 lbs 8.4/10
Key features:
  • 144 Hz refresh rate and fast black-white response times as standard
  • nicely established display out of the box
  • M.2 2280 + 2.5-inch SATA III bays
  • comfy keyboard
  • bright display
  • SD reader
  • great price-to-performance ratio
  • light and compact casing
  • moderate temperatures
  • High-End graphics card, capable of running the latest 3D games at high settings.
Laptop Processor RAM GPU Storage Size & Res Battery Life(Video rundown test) weight
HP OMEN 2020 Intel Core i7-10750H 32 GB RAM NVIDIA GeForce RTX 2060 512GB NVMe SSD 15.6" FHD display 1920 x 1080 144Hz FHD anti-glare 6 to 7 Hours 5.1 lbs
Key features:
  • Price to performance ratio
  • superb gpu and cpu performance
  • great display
  • lots of ports
  • metal chassis
  • easily upgradable
  • High-End graphics card, capable of running the latest 3D games at high settings.
  • keep relatively cool
Laptop Processor RAM GPU Storage Size & Res Battery Life (Normal use) Weight Ratings
eluktronics rp 15 AMD 4th Gen Ryzen 7 4800H 16 GB RAM NVIDIA GeForce RTX 2060 Max P 512GB PCIe NVMe SSD 15.6" Narrow Bezel Full HD IPS-Type 144Hz Anti-Glare Display (1920 x 1080) 3 to 4 hours 4.25 lbs 8.9/10
Key features:
very small and lightweight given the performance
excellent CPU performance sustainability
full-size NumPad and arrow keys
fast, high quality 144 Hz panel
quiet when on Office mode
M.2 SSD heat spreaders
2x mini-DisplayPort
2x M.2 2280 slots
IR camera
High-End graphics card, capable of running the latest 3D games at high settings.
Laptop Processor RAM GPU Storage Size & Res Battery Life(normal use) Weight Ratings
Acer Helios 300(most popular moderate gaming laptop) Intel Core i7-10750H 16 GB NVIDIA Geforce RTX 2060 6 GB 512GB NVMe SSD 15. 6" Full HD (1920 x 1080) Widescreen LED-backlit IPS Display (144Hz Refresh Rate, 3ms Overdrive Response Time, 300nit Brightness & 72% NTSC) 5 Hours 5.07 pounds 9.2/10
One of the most bought gaming laptops is the Helios 300. Due to its standard over the years as packing great specifications which delivers a wonderful performance for it's price.
Key features:
  • sturdy build quality
  • compact, but still fairly heavy
  • good 144 Hz matte screen
  • High-End graphics card, capable of running the latest 3D games at high settings.
  • capable thermal implementation, but the fans need to spin fast and loudly in order to keep the components at bay
  • easy to upgrade
  • Very Fast CPU for high graphic intensive games.
Laptop Processor RAM GPU Storage Size & Res Battery Life(NBC WiFi Websurfing Battery Test/load) Weight
Acer Nitro 5(2060) Intel Core i7-9750H 16 GB NVIDIA GeForce RTX 2060 256GB NVMe SSD 15.6" Full HD IPS 144Hz Display 6:9/1:41 Hours 6.6 pounds
Key features:
  • Long battery life
  • Decent build
  • cool palm rest even under sustained load
  • Slim bezels display
  • Full HD IPS display
  • Great performance of cpu and gpu to price ratio.
  • Has two M.2 PCIe slots, as well as a 2.5" SATA drive slot
  • Covers 92% of sRGB and our Gaming and Web design profile makes it appropriate for color-sensitive work
  • High-End graphics card, capable of running the latest 3D games at high settings.
Between $800 to $1000 USD
Laptop Processor RAM GPU Storage Size & Res Battery Life(web browsing) Weight Ratings
Lenovo Legion 5(1660ti) Intel core i7-10750H 16 GB NVIDIA GeForce GTX 1660ti 512GB PCIe NVMe M.2 SSD 15.6" Full HD LED-backlit (1920 x 1080) 120Hz IPS Display 6-7 Hours 5.3 pounds 9/10
Key features:
  • 512GB Intel M.2 NVME SSD
  • great 10750h cpu performance and up to date.
  • Great input devices with an optional RGB backlight
  • It has two RAM SODIMM slots and two M.2 drives
  • great display and viewing angles
  • Mid-Range graphics card, capable of running modern 3D games at medium settings.
  • satisfactory cooling under loading
  • quiet fans
  • decent battery life
Laptop Processor RAM GPU Storage Size & Res Battery Life(web browsing) Weight Ratings
Lenovo Legion 5 AMD Ryzen 7 4800H/Intel core 10750H 8 GB NVIDIA GeForce GTX 1650 512GB PCIe NVMe M.2 SSD 15.6" Full HD LED-backlit (1920 x 1080) 120Hz IPS Display 6-7 Hours 5.3 pounds 9/10
Key features:
  • 512GB Intel M.2 NVME SSD
  • very fast amd processor which outclass intel counterparts at this price range
  • Great input devices with an optional RGB backlight
  • It has two RAM SODIMM slots and two M.2 drives
  • great display and viewing angles
  • Mid-Range graphics card, capable of running modern 3D games at medium settings.
  • satisfactory cooling under loading
  • quiet fans
  • decent battery life
Laptop Processor RAM GPU Storage Size & Res Battery Life(Video Rundown Test) Weight Ratings
HP Pavillion Gaming Laptop Intel Core i5-10300H/AMD Ryzen 5 4600H 8 GB RAM NVIDIA GeForce GTX 1650/1660ti 256GB SSD 17.3-inch diagonal FHD, IPS, anti-glare, WLED-backlit, 300 nits, 100% sRGB (1920 x 1080) display 7 to 8 hours(Normal use) 6 lbs 8.9/10
Key features:
  • great battery life
  • Mid-Range graphics card, capable of running modern 3D games at medium settings.
  • latest 10th gen processor
  • price to performance ratio
  • wide screen especially for a budget laptop
  • up gradable storage
  • number of ports
  • able to run a number of popular games.
  • RGB backlighting
Laptop Processor RAM GPU Storage Size & Res Battery Life(Video Rundown Test) Weight Ratings
Acer Nitro 5 Gaming Laptop(wonderful budget laptop) Intel Core i5-10300H 16 GB RAM NVIDIA GeForce GTX 1650 with 8 GB of dedicated GDDR5 VRAM 256GB PCIe SSD Boot + 1TB HDD 15.6" Full HD (1920 x 1080) IPS LED Display 8 to 9 hours(Normal use) 5 lbs 9/10
Key features:
  • Long battery life
  • Decent build
  • cool palm rest even under sustained load as well as cool control throughout the laptop
  • Slim bezels display
  • Full HD IPS display
  • Great performance of cpu and gpu to price ratio.
  • Very fast processor suitable for the most demanding tasks.
  • great ratings for specs as a budget laptop.
  • responsive keyboard
  • USB Type a and c ports, ethernet port, hdmi port, DC in port and an audio jack
  • Mid-Range graphics card, capable of running modern 3D games at medium settings.
UNDER $800 USD
Laptop Processor RAM GPU Storage Size & Res Battery Life(Normal Use) Weight Ratings
Lenovo Legion 5 15 AMD Ryzen 5 4600H 8 GB RAM NVIDIA GeForce GTX 1650ti 1TB HDD+ 256GB m.2 NVMe SSD 15.6" FHD 120Hz IPS Display 6 hours 5.07 lbs 8.9/10
Key features:
  • fast GPU
  • great display for the price
  • bright display with good contrast
  • good keyboard
  • good battery life
  • Mid-Range graphics card, capable of running modern 3D games at medium settings.
  • Wifi 6
  • Capable 1080p gaming at high image-quality settings.
  • keeps relatively cool
Laptop Processor RAM GPU Storage Size & Res Battery Life(Video Rundown Test) Weight Ratings
Acer Nitro 5 Gaming Laptop(wonderful budget laptop) Intel Core i5-9300H 8 GB RAM NVIDIA GeForce GTX 1650 with 8 GB of dedicated GDDR5 VRAM 256GB SSD 15.6 inch FullHD (1920 x 1080) IPS 300-nits Display 6 hours(Normal use) 4.9 lbs 8.8/10
Key features:
  • Long battery life
  • Decent build
  • cool palm rest even under sustained load as well as cool control throughout the laptop
  • Slim bezels display
  • Full HD IPS display
  • Great performance of cpu and gpu to price ratio.
  • Very fast processor suitable for the most demanding tasks.
  • great ratings for specs as a budget laptop.
  • responsive keyboard
  • USB Type a and c ports, ethernet port, hdmi port, DC in port and an audio jack
  • Mid-Range graphics card, capable of running modern 3D games at medium settings.
Laptop Processor RAM GPU Storage Size & Res Battery Life(Wi-Fi at 150 nits of brightness) Weight Ratings
Lenovo Ideapad 3 Gaming Laptop Intel Core i5-10300H 8 GB RAM NVIDIA GeForce GTX 1650 4GB GDDR6 512GB PCIe SSD 15.6 inch Full HD (1920 x 1080) 120Hz 5 hours and 40 minutes 4.8 lbs 9/10
Key features:
120 Hz display
new intel i5 10th gen processor which is fast
gtx 1650 gpu which is worth the price
number of ports including 1 x USB 3.1 Type-C, 2 x USB 3.0, 1 x RJ-45, 1 x HDMI 2.0, 1 x Headphone-out/microphone-in combo jack
lightweight
design suitable for college student
good battery life
Mid-Range graphics card, capable of running modern 3D games at medium settings.
good software and warranty
ANY QUESTIONS FEEL FREE TO ASK
HELLO FELLOW REDDITORS, I KNOW THIS INFORMATION IS NOT RELATED TO GAMING LAPTOPS BUT SEEING THE SITUATION THAT IS TAKING PLACE WORLDWIDE. EVERY INDIVIDUAL LIFE IS IMPORTANT AND MY CONDOLENCES TO ALL WHO HAD DIED TO THE DEADLY COVID 19 VIRUS AND MY HOPES FOR RECOVERY FOR THOSE WHO CONTRACT THE VIRUS. PLEASE NOTE THE LINK TO PROTECT YOURSELF AGAINST THE VIRUS AND SHARE.
submitted by ITman2000 to GamingLaptops [link] [comments]


2020.09.08 13:07 GrandNibbles Far Cry New Dawn Locked to 53 FPS

As the title says, Far Cry ND is stuck running at 53 FPS. Occasionally it will shoot up to 120+ FPS with heavy stuttering then go back to the 53 FPS lock. While stuck at 53, both my CPU and GPU are reporting barely any usage. Tried toggling the following settings: refresh set to 144, V-Sync off, frames unlocked, 1280x720, lowest graphics settings, res scale at 50%
Restarted PC, Checked Nvidia settings, all drivers up to date, no recent hardware or software changes.
i7-8086k, 2080Ti
Edit: I can increase it to 72 lock (exactly half my refresh rate) by disabling GSYNC capabilities
submitted by GrandNibbles to farcry [link] [comments]


2020.09.05 06:56 pascalbernoulli All you need to know about Yield Farming - The rocket fuel for Defi

All you need to know about Yield Farming - The rocket fuel for Defi
Source
It’s effectively July 2017 in the world of decentralized finance (DeFi), and as in the heady days of the initial coin offering (ICO) boom, the numbers are only trending up.
According to DeFi Pulse, there is $1.9 billion in crypto assets locked in DeFi right now. According to the CoinDesk ICO Tracker, the ICO market started chugging past $1 billion in July 2017, just a few months before token sales started getting talked about on TV.
Debate juxtaposing these numbers if you like, but what no one can question is this: Crypto users are putting more and more value to work in DeFi applications, driven largely by the introduction of a whole new yield-generating pasture, Compound’s COMP governance token.
Governance tokens enable users to vote on the future of decentralized protocols, sure, but they also present fresh ways for DeFi founders to entice assets onto their platforms.
That said, it’s the crypto liquidity providers who are the stars of the present moment. They even have a meme-worthy name: yield farmers.

https://preview.redd.it/lxsvazp1g9l51.png?width=775&format=png&auto=webp&s=a36173ab679c701a5d5e0aac806c00fcc84d78c1

Where it started

Ethereum-based credit market Compound started distributing its governance token, COMP, to the protocol’s users this past June 15. Demand for the token (heightened by the way its automatic distribution was structured) kicked off the present craze and moved Compound into the leading position in DeFi.
The hot new term in crypto is “yield farming,” a shorthand for clever strategies where putting crypto temporarily at the disposal of some startup’s application earns its owner more cryptocurrency.
Another term floating about is “liquidity mining.”
The buzz around these concepts has evolved into a low rumble as more and more people get interested.
The casual crypto observer who only pops into the market when activity heats up might be starting to get faint vibes that something is happening right now. Take our word for it: Yield farming is the source of those vibes.
But if all these terms (“DeFi,” “liquidity mining,” “yield farming”) are so much Greek to you, fear not. We’re here to catch you up. We’ll get into all of them.
We’re going to go from very basic to more advanced, so feel free to skip ahead.

What are tokens?

Most CoinDesk readers probably know this, but just in case: Tokens are like the money video-game players earn while fighting monsters, money they can use to buy gear or weapons in the universe of their favorite game.
But with blockchains, tokens aren’t limited to only one massively multiplayer online money game. They can be earned in one and used in lots of others. They usually represent either ownership in something (like a piece of a Uniswap liquidity pool, which we will get into later) or access to some service. For example, in the Brave browser, ads can only be bought using basic attention token (BAT).
If tokens are worth money, then you can bank with them or at least do things that look very much like banking. Thus: decentralized finance.
Tokens proved to be the big use case for Ethereum, the second-biggest blockchain in the world. The term of art here is “ERC-20 tokens,” which refers to a software standard that allows token creators to write rules for them. Tokens can be used a few ways. Often, they are used as a form of money within a set of applications. So the idea for Kin was to create a token that web users could spend with each other at such tiny amounts that it would almost feel like they weren’t spending anything; that is, money for the internet.
Governance tokens are different. They are not like a token at a video-game arcade, as so many tokens were described in the past. They work more like certificates to serve in an ever-changing legislature in that they give holders the right to vote on changes to a protocol.
So on the platform that proved DeFi could fly, MakerDAO, holders of its governance token, MKR, vote almost every week on small changes to parameters that govern how much it costs to borrow and how much savers earn, and so on.
Read more: Why DeFi’s Billion-Dollar Milestone Matters
One thing all crypto tokens have in common, though, is they are tradable and they have a price. So, if tokens are worth money, then you can bank with them or at least do things that look very much like banking. Thus: decentralized finance.

What is DeFi?

Fair question. For folks who tuned out for a bit in 2018, we used to call this “open finance.” That construction seems to have faded, though, and “DeFi” is the new lingo.
In case that doesn’t jog your memory, DeFi is all the things that let you play with money, and the only identification you need is a crypto wallet.
On the normal web, you can’t buy a blender without giving the site owner enough data to learn your whole life history. In DeFi, you can borrow money without anyone even asking for your name.
I can explain this but nothing really brings it home like trying one of these applications. If you have an Ethereum wallet that has even $20 worth of crypto in it, go do something on one of these products. Pop over to Uniswap and buy yourself some FUN (a token for gambling apps) or WBTC (wrapped bitcoin). Go to MakerDAO and create $5 worth of DAI (a stablecoin that tends to be worth $1) out of the digital ether. Go to Compound and borrow $10 in USDC.
(Notice the very small amounts I’m suggesting. The old crypto saying “don’t put in more than you can afford to lose” goes double for DeFi. This stuff is uber-complex and a lot can go wrong. These may be “savings” products but they’re not for your retirement savings.)
Immature and experimental though it may be, the technology’s implications are staggering. On the normal web, you can’t buy a blender without giving the site owner enough data to learn your whole life history. In DeFi, you can borrow money without anyone even asking for your name.
DeFi applications don’t worry about trusting you because they have the collateral you put up to back your debt (on Compound, for instance, a $10 debt will require around $20 in collateral).
Read more: There Are More DAI on Compound Now Than There Are DAI in the World
If you do take this advice and try something, note that you can swap all these things back as soon as you’ve taken them out. Open the loan and close it 10 minutes later. It’s fine. Fair warning: It might cost you a tiny bit in fees, and the cost of using Ethereum itself right now is much higher than usual, in part due to this fresh new activity. But it’s nothing that should ruin a crypto user.
So what’s the point of borrowing for people who already have the money? Most people do it for some kind of trade. The most obvious example, to short a token (the act of profiting if its price falls). It’s also good for someone who wants to hold onto a token but still play the market.

Doesn’t running a bank take a lot of money up front?

It does, and in DeFi that money is largely provided by strangers on the internet. That’s why the startups behind these decentralized banking applications come up with clever ways to attract HODLers with idle assets.
Liquidity is the chief concern of all these different products. That is: How much money do they have locked in their smart contracts?
“In some types of products, the product experience gets much better if you have liquidity. Instead of borrowing from VCs or debt investors, you borrow from your users,” said Electric Capital managing partner Avichal Garg.
Let’s take Uniswap as an example. Uniswap is an “automated market maker,” or AMM (another DeFi term of art). This means Uniswap is a robot on the internet that is always willing to buy and it’s also always willing to sell any cryptocurrency for which it has a market.
On Uniswap, there is at least one market pair for almost any token on Ethereum. Behind the scenes, this means Uniswap can make it look like it is making a direct trade for any two tokens, which makes it easy for users, but it’s all built around pools of two tokens. And all these market pairs work better with bigger pools.

Why do I keep hearing about ‘pools’?

To illustrate why more money helps, let’s break down how Uniswap works.
Let’s say there was a market for USDC and DAI. These are two tokens (both stablecoins but with different mechanisms for retaining their value) that are meant to be worth $1 each all the time, and that generally tends to be true for both.
The price Uniswap shows for each token in any pooled market pair is based on the balance of each in the pool. So, simplifying this a lot for illustration’s sake, if someone were to set up a USDC/DAI pool, they should deposit equal amounts of both. In a pool with only 2 USDC and 2 DAI it would offer a price of 1 USDC for 1 DAI. But then imagine that someone put in 1 DAI and took out 1 USDC. Then the pool would have 1 USDC and 3 DAI. The pool would be very out of whack. A savvy investor could make an easy $0.50 profit by putting in 1 USDC and receiving 1.5 DAI. That’s a 50% arbitrage profit, and that’s the problem with limited liquidity.
(Incidentally, this is why Uniswap’s prices tend to be accurate, because traders watch it for small discrepancies from the wider market and trade them away for arbitrage profits very quickly.)
Read more: Uniswap V2 Launches With More Token-Swap Pairs, Oracle Service, Flash Loans
However, if there were 500,000 USDC and 500,000 DAI in the pool, a trade of 1 DAI for 1 USDC would have a negligible impact on the relative price. That’s why liquidity is helpful.
You can stick your assets on Compound and earn a little yield. But that’s not very creative. Users who look for angles to maximize that yield: those are the yield farmers.
Similar effects hold across DeFi, so markets want more liquidity. Uniswap solves this by charging a tiny fee on every trade. It does this by shaving off a little bit from each trade and leaving that in the pool (so one DAI would actually trade for 0.997 USDC, after the fee, growing the overall pool by 0.003 USDC). This benefits liquidity providers because when someone puts liquidity in the pool they own a share of the pool. If there has been lots of trading in that pool, it has earned a lot of fees, and the value of each share will grow.
And this brings us back to tokens.
Liquidity added to Uniswap is represented by a token, not an account. So there’s no ledger saying, “Bob owns 0.000000678% of the DAI/USDC pool.” Bob just has a token in his wallet. And Bob doesn’t have to keep that token. He could sell it. Or use it in another product. We’ll circle back to this, but it helps to explain why people like to talk about DeFi products as “money Legos.”

So how much money do people make by putting money into these products?

It can be a lot more lucrative than putting money in a traditional bank, and that’s before startups started handing out governance tokens.
Compound is the current darling of this space, so let’s use it as an illustration. As of this writing, a person can put USDC into Compound and earn 2.72% on it. They can put tether (USDT) into it and earn 2.11%. Most U.S. bank accounts earn less than 0.1% these days, which is close enough to nothing.
However, there are some caveats. First, there’s a reason the interest rates are so much juicier: DeFi is a far riskier place to park your money. There’s no Federal Deposit Insurance Corporation (FDIC) protecting these funds. If there were a run on Compound, users could find themselves unable to withdraw their funds when they wanted.
Plus, the interest is quite variable. You don’t know what you’ll earn over the course of a year. USDC’s rate is high right now. It was low last week. Usually, it hovers somewhere in the 1% range.
Similarly, a user might get tempted by assets with more lucrative yields like USDT, which typically has a much higher interest rate than USDC. (Monday morning, the reverse was true, for unclear reasons; this is crypto, remember.) The trade-off here is USDT’s transparency about the real-world dollars it’s supposed to hold in a real-world bank is not nearly up to par with USDC’s. A difference in interest rates is often the market’s way of telling you the one instrument is viewed as dicier than another.
Users making big bets on these products turn to companies Opyn and Nexus Mutual to insure their positions because there’s no government protections in this nascent space – more on the ample risks later on.
So users can stick their assets in Compound or Uniswap and earn a little yield. But that’s not very creative. Users who look for angles to maximize that yield: those are the yield farmers.

OK, I already knew all of that. What is yield farming?

Broadly, yield farming is any effort to put crypto assets to work and generate the most returns possible on those assets.
At the simplest level, a yield farmer might move assets around within Compound, constantly chasing whichever pool is offering the best APY from week to week. This might mean moving into riskier pools from time to time, but a yield farmer can handle risk.
“Farming opens up new price arbs [arbitrage] that can spill over to other protocols whose tokens are in the pool,” said Maya Zehavi, a blockchain consultant.
Because these positions are tokenized, though, they can go further.
This was a brand-new kind of yield on a deposit. In fact, it was a way to earn a yield on a loan. Who has ever heard of a borrower earning a return on a debt from their lender?
In a simple example, a yield farmer might put 100,000 USDT into Compound. They will get a token back for that stake, called cUSDT. Let’s say they get 100,000 cUSDT back (the formula on Compound is crazy so it’s not 1:1 like that but it doesn’t matter for our purposes here).
They can then take that cUSDT and put it into a liquidity pool that takes cUSDT on Balancer, an AMM that allows users to set up self-rebalancing crypto index funds. In normal times, this could earn a small amount more in transaction fees. This is the basic idea of yield farming. The user looks for edge cases in the system to eke out as much yield as they can across as many products as it will work on.
Right now, however, things are not normal, and they probably won’t be for a while.

Why is yield farming so hot right now?

Because of liquidity mining. Liquidity mining supercharges yield farming.
Liquidity mining is when a yield farmer gets a new token as well as the usual return (that’s the “mining” part) in exchange for the farmer’s liquidity.
“The idea is that stimulating usage of the platform increases the value of the token, thereby creating a positive usage loop to attract users,” said Richard Ma of smart-contract auditor Quantstamp.
The yield farming examples above are only farming yield off the normal operations of different platforms. Supply liquidity to Compound or Uniswap and get a little cut of the business that runs over the protocols – very vanilla.
But Compound announced earlier this year it wanted to truly decentralize the product and it wanted to give a good amount of ownership to the people who made it popular by using it. That ownership would take the form of the COMP token.
Lest this sound too altruistic, keep in mind that the people who created it (the team and the investors) owned more than half of the equity. By giving away a healthy proportion to users, that was very likely to make it a much more popular place for lending. In turn, that would make everyone’s stake worth much more.
So, Compound announced this four-year period where the protocol would give out COMP tokens to users, a fixed amount every day until it was gone. These COMP tokens control the protocol, just as shareholders ultimately control publicly traded companies.
Every day, the Compound protocol looks at everyone who had lent money to the application and who had borrowed from it and gives them COMP proportional to their share of the day’s total business.
The results were very surprising, even to Compound’s biggest promoters.
COMP’s value will likely go down, and that’s why some investors are rushing to earn as much of it as they can right now.
This was a brand-new kind of yield on a deposit into Compound. In fact, it was a way to earn a yield on a loan, as well, which is very weird: Who has ever heard of a borrower earning a return on a debt from their lender?
COMP’s value has consistently been well over $200 since it started distributing on June 15. We did the math elsewhere but long story short: investors with fairly deep pockets can make a strong gain maximizing their daily returns in COMP. It is, in a way, free money.
It’s possible to lend to Compound, borrow from it, deposit what you borrowed and so on. This can be done multiple times and DeFi startup Instadapp even built a tool to make it as capital-efficient as possible.
“Yield farmers are extremely creative. They find ways to ‘stack’ yields and even earn multiple governance tokens at once,” said Spencer Noon of DTC Capital.
COMP’s value spike is a temporary situation. The COMP distribution will only last four years and then there won’t be any more. Further, most people agree that the high price now is driven by the low float (that is, how much COMP is actually free to trade on the market – it will never be this low again). So the value will probably gradually go down, and that’s why savvy investors are trying to earn as much as they can now.
Appealing to the speculative instincts of diehard crypto traders has proven to be a great way to increase liquidity on Compound. This fattens some pockets but also improves the user experience for all kinds of Compound users, including those who would use it whether they were going to earn COMP or not.
As usual in crypto, when entrepreneurs see something successful, they imitate it. Balancer was the next protocol to start distributing a governance token, BAL, to liquidity providers. Flash loan provider bZx has announced a plan. Ren, Curve and Synthetix also teamed up to promote a liquidity pool on Curve.
It is a fair bet many of the more well-known DeFi projects will announce some kind of coin that can be mined by providing liquidity.
The case to watch here is Uniswap versus Balancer. Balancer can do the same thing Uniswap does, but most users who want to do a quick token trade through their wallet use Uniswap. It will be interesting to see if Balancer’s BAL token convinces Uniswap’s liquidity providers to defect.
So far, though, more liquidity has gone into Uniswap since the BAL announcement, according to its data site. That said, even more has gone into Balancer.

Did liquidity mining start with COMP?

No, but it was the most-used protocol with the most carefully designed liquidity mining scheme.
This point is debated but the origins of liquidity mining probably date back to Fcoin, a Chinese exchange that created a token in 2018 that rewarded people for making trades. You won’t believe what happened next! Just kidding, you will: People just started running bots to do pointless trades with themselves to earn the token.
Similarly, EOS is a blockchain where transactions are basically free, but since nothing is really free the absence of friction was an invitation for spam. Some malicious hacker who didn’t like EOS created a token called EIDOS on the network in late 2019. It rewarded people for tons of pointless transactions and somehow got an exchange listing.
These initiatives illustrated how quickly crypto users respond to incentives.
Read more: Compound Changes COMP Distribution Rules Following ‘Yield Farming’ Frenzy
Fcoin aside, liquidity mining as we now know it first showed up on Ethereum when the marketplace for synthetic tokens, Synthetix, announced in July 2019 an award in its SNX token for users who helped add liquidity to the sETH/ETH pool on Uniswap. By October, that was one of Uniswap’s biggest pools.
When Compound Labs, the company that launched the Compound protocol, decided to create COMP, the governance token, the firm took months designing just what kind of behavior it wanted and how to incentivize it. Even still, Compound Labs was surprised by the response. It led to unintended consequences such as crowding into a previously unpopular market (lending and borrowing BAT) in order to mine as much COMP as possible.
Just last week, 115 different COMP wallet addresses – senators in Compound’s ever-changing legislature – voted to change the distribution mechanism in hopes of spreading liquidity out across the markets again.

Is there DeFi for bitcoin?

Yes, on Ethereum.
Nothing has beaten bitcoin over time for returns, but there’s one thing bitcoin can’t do on its own: create more bitcoin.
A smart trader can get in and out of bitcoin and dollars in a way that will earn them more bitcoin, but this is tedious and risky. It takes a certain kind of person.
DeFi, however, offers ways to grow one’s bitcoin holdings – though somewhat indirectly.
A long HODLer is happy to gain fresh BTC off their counterparty’s short-term win. That’s the game.
For example, a user can create a simulated bitcoin on Ethereum using BitGo’s WBTC system. They put BTC in and get the same amount back out in freshly minted WBTC. WBTC can be traded back for BTC at any time, so it tends to be worth the same as BTC.
Then the user can take that WBTC, stake it on Compound and earn a few percent each year in yield on their BTC. Odds are, the people who borrow that WBTC are probably doing it to short BTC (that is, they will sell it immediately, buy it back when the price goes down, close the loan and keep the difference).
A long HODLer is happy to gain fresh BTC off their counterparty’s short-term win. That’s the game.

How risky is it?

Enough.
“DeFi, with the combination of an assortment of digital funds, automation of key processes, and more complex incentive structures that work across protocols – each with their own rapidly changing tech and governance practices – make for new types of security risks,” said Liz Steininger of Least Authority, a crypto security auditor. “Yet, despite these risks, the high yields are undeniably attractive to draw more users.”
We’ve seen big failures in DeFi products. MakerDAO had one so bad this year it’s called “Black Thursday.” There was also the exploit against flash loan provider bZx. These things do break and when they do money gets taken.
As this sector gets more robust, we could see token holders greenlighting more ways for investors to profit from DeFi niches.
Right now, the deal is too good for certain funds to resist, so they are moving a lot of money into these protocols to liquidity mine all the new governance tokens they can. But the funds – entities that pool the resources of typically well-to-do crypto investors – are also hedging. Nexus Mutual, a DeFi insurance provider of sorts, told CoinDesk it has maxed out its available coverage on these liquidity applications. Opyn, the trustless derivatives maker, created a way to short COMP, just in case this game comes to naught.
And weird things have arisen. For example, there’s currently more DAI on Compound than have been minted in the world. This makes sense once unpacked but it still feels dicey to everyone.
That said, distributing governance tokens might make things a lot less risky for startups, at least with regard to the money cops.
“Protocols distributing their tokens to the public, meaning that there’s a new secondary listing for SAFT tokens, [gives] plausible deniability from any security accusation,” Zehavi wrote. (The Simple Agreement for Future Tokens was a legal structure favored by many token issuers during the ICO craze.)
Whether a cryptocurrency is adequately decentralized has been a key feature of ICO settlements with the U.S. Securities and Exchange Commission (SEC).

What’s next for yield farming? (A prediction)

COMP turned out to be a bit of a surprise to the DeFi world, in technical ways and others. It has inspired a wave of new thinking.
“Other projects are working on similar things,” said Nexus Mutual founder Hugh Karp. In fact, informed sources tell CoinDesk brand-new projects will launch with these models.
We might soon see more prosaic yield farming applications. For example, forms of profit-sharing that reward certain kinds of behavior.
Imagine if COMP holders decided, for example, that the protocol needed more people to put money in and leave it there longer. The community could create a proposal that shaved off a little of each token’s yield and paid that portion out only to the tokens that were older than six months. It probably wouldn’t be much, but an investor with the right time horizon and risk profile might take it into consideration before making a withdrawal.
(There are precedents for this in traditional finance: A 10-year Treasury bond normally yields more than a one-month T-bill even though they’re both backed by the full faith and credit of Uncle Sam, a 12-month certificate of deposit pays higher interest than a checking account at the same bank, and so on.)
As this sector gets more robust, its architects will come up with ever more robust ways to optimize liquidity incentives in increasingly refined ways. We could see token holders greenlighting more ways for investors to profit from DeFi niches.
Questions abound for this nascent industry: What will MakerDAO do to restore its spot as the king of DeFi? Will Uniswap join the liquidity mining trend? Will anyone stick all these governance tokens into a decentralized autonomous organization (DAO)? Or would that be a yield farmers co-op?
Whatever happens, crypto’s yield farmers will keep moving fast. Some fresh fields may open and some may soon bear much less luscious fruit.
But that’s the nice thing about farming in DeFi: It is very easy to switch fields.
submitted by pascalbernoulli to Yield_Farming [link] [comments]


2020.09.05 06:03 Stylomax RX 5700 Black Screen Crashes (trying to determine if card is faulty or not)

I have been trying to resolve this issue for the past few months and I'm not sure if the issue lies with the card itself or if it is something I am overlooking. Occasionally my GPU will either black screen forcing a system reboot or have a BSOD with the AMD GPU Driver indicated as the issue in the dumpfiles. The most frustrating part is that I have not been able to reliably replicate what causes these crashes/BSODs. And it can be days/weeks in between when these crashes occur and they don't always occur while gaming as they have occurred when the system was just at a desktop.
Here are my system specifications:
What I have tried/tested so far:
If anyone has ideas on other items that I should try or if I have a faulty card and the software is not the cause it would be appreciated.
submitted by Stylomax to AMDHelp [link] [comments]


2020.09.04 23:16 jdlshore No Bamboozles Roadmap: September 2020 edition

Don't get bamboozled by the dates on the official roadmap! Software R&D is iterative and incremental. It can't be predicted to any degree of detail unless you're building something that you've built before. At least, not without fancy statistics. You can have a list of features or a list of dates, but you can't have both at the same time.
CIG has responded to this by being more and more conservative about what they put on the official roadmap. That still doesn't work, of course, because software R&D can't be predicted... but it does mean that a lot of CIG's work—maybe even most of it—doesn't appear on the roadmap.
So instead, this roadmap collects information from a variety of sources* to give you the real picture. No bamboozles.
*Sources: CIG's official roadmap, their weekly roadmap report, Inside Star Citizen videos, the monthly report, and other items as they're brought to my attention.

What's New Since August 10th

Next release: 3.11 (late Octobeearly November)

New releases come out once per quarter. Midway through the quarter, CIG reviews features to see if they're good enough to consider including in the next release. (This is when a lot of roadmap changes happen.) Two weeks before the end of the quarter, plus or minus CitizenCon and Christmas, the release goes to Evocati, an exclusive set of NDA'd backers.
After that, the release goes live "when it's ready." There's no guaranteed timeline–it takes as long as it takes. First, the release stays in Evocati for several weeks as bugs are resolved and features are wrapped up. Next, the release goes to progressively larger waves of backers on the PTU (Public Test Universe) servers, starting with subscribers and Concierge backers. Finally, when CIG judges that the most important bugs have been fixed—which is not all of them!—the release goes to the Live servers.
The Q3 release is scheduled to line up with CitizenCon, so it happens a bit later than normal. CitizenCon has been cancelled this year, but it was originally scheduled for October 10th, so I've assumed they're still using that as their "end of quarter" date. If correct, this means the release will be a few weeks later than usual. All of these times are educated guesses based on CIG's past history:

Polishing

These features have finished initial development and are being polished for release. Sometimes a feature gets moved back into development, but most of these should be in the next release.
Feature
Ground Cover Buoyancy
Player & External Inventory

In Development

These features are in active development. No one knows when they'll be done, not even CIG, but you can use the task progress to guess. Remember that tasks only show progress when they are 100% finished, so a lack of progress doesn't mean no work is being done.
Feature Tasks
Characters
Mystery Armor started → 1/7
Locations
Repainting Existing Planets & Moons started → 0/15
Space Station - Cargo Deck 34/47 → 66/70
Space Station - Refinery Deck 3/21 → 30/49
Updated Geology started → 0/1
Gameplay
Death Animation Improvements 0/5 → 1/4
Elevator Panel Updates 0/3 → 0/6
Force Reactions started → 91/101
Improved Throw 42/59 → 52/61
Law System v2: Surrender 7/14 → 12/16
Object Push and Pull 0/5 → 2/6
Station-Based Refining 40/63 → 45/64
Weapon Zeroing - T0 4/5 → 3/5
Ships and Vehicles
Esperia Talon started → 12/26
Esperia Talon Shrike started → 12/26
Mercury Star Runner 45/115 → 56/114
Origin 100i 20/35 → 36/51
Origin 125a 3/25 → 36/51
Origin 135a 3/25 → 36/51
Weapons and Items
Behring BR2 Ballistic Shotgun 4/7 → 5/7
Behring GP-33 Grenade Launcher 20/30 → 26/31
Multi-Tool Tractor Beam - T0 0/13 → 4/14
Core Tech
Server to Client Actor Networking Rework 1/3

On Deck

These features are next in line once a team is available. Priorities tend to change a lot for features that haven't started development, and we don't know which will start first, so expect some of these to be bumped to the "Future" section.
Feature Note
Locations
Updated Ground Textures new
AI
FPS: Combat Improvements and Polishing → future
Ship AI: Hazard Awareness and Avoidance
Core Tech
Ground Cover Buoyancy → polishing

Future

These features used to be on the roadmap, but were removed. I've interpreted the reason CIG provided. In some cases, work is still being done on these features, but they aren't expected to be done any time soon and CIG isn't providing details.
Feature Reason Mentioned
Characters
Bounty Hunter Armor Waiting for bounty hunter gameplay [*] 31 Jan 2020
Mission Giver: Devin Bautista Focusing on GrimHEX and "other environmental work" first [*] 17 Apr 2020
Mission Giver: Eddie Parr Other features are higher priority [*] 12 Jun 2020
Mission Giver: Lisa Gibbs Focusing on GrimHEX and "other environmental work" first [*] 17 Apr 2020
Locations
Crusader Focusing on hospital locations and gameplay first [*] 3 Sep 2020
Orison Landing Zone Focusing on hospital locations and gameplay first [*] 3 Sep 2020
Rest Stop Space Station - Unoccupied Focusing on ground locations instead [*] 17 Jan 2020
AI
Atmospheric Combat Other features are more important [*] 24 Jan 2020
FPS: Combat Improvements and Polishing Postponed so it can be released alongside other AI improvements [*] 4 Sep 2020
NPC Healing Other features are more important [*] 24 Jan 2020
NPC Improvements: Civilian Other features are more important [*] 24 Jan 2020
NPC Improvements: Shopkeeper Other features are more important [*] 15 Nov 2019
QT Linking for AI Ships In development as of June 2020 [*] 5 Aug 2020
Gameplay
Accounting App Other features are more important [*] 24 Jan 2020
Commodity Transfer Timers Other features are more important [*] 24 Jan 2020
Docking Taking longer than expected [*] 3 Sep 2020
Door System Improvements Other features are more important [*] 24 Jan 2020
Dynamic Missions System: Economy Generated Missions Moved to a different team [*] 24 Jan 2020
Dynamic Missions System: Mission Generation Along QT Routes Moved to a different team [*] 24 Jan 2020
Economy Display Terminal Other features are more important [*] 24 Jan 2020
Missile Operator Mode Postponed so it can be released with other missile gameplay improvements [*] 28 Aug 2020
NPC Healing Player Interaction System more important [*] 24 Jan 2020
Player Status System v2 Tier 2 EVA more important [*] 15 Nov 2019
RepaiRefuel/Restock Kiosk Other features are more important [*] 24 Jan 2020
Security System Prison gameplay and "an unannounced event" (Fleet Week?) took longer than expected, using up the time originally planned for this [*] 27 Mar 2020
Ships and Vehicles
Crusader Hercules Starlifter In development [*] 3 Sep 2020
Drake Vulture Waiting for salvage gameplay [*] 20 Dec 2019
MISC Hull C Waiting for physics grid tech [*] 13 Sep 2019
Weapons and Items
Greycat FPS Multi-Tool Cutting Attachment Focusing on the Multi-Tool Tractor Beam first. [*] 31 Jul 2020
Verified Offworld Laser Technologies Parallax Assault Rifle Other features are more important [*] 27 Sep 2019
Core Tech
Large-Scale Shadow Improvements Live Environment Probes and Reflections is more important due to SQ42 [*] 31 Jan 2020
NPC Scheduler Being split up into multiple features [*] 8 May 2020
Planetary Ground Fog Tech Other features are more important [*] 15 Nov 2019
Procedural Asteroids v2 Redefining feature [*] 15 Nov 2019
Shield System Tech Improvement In development 5 Aug 2020

Background Work

CIG has said they're working on these ideas, but they haven't shown up on the roadmap.
Feature Summary Mentioned
AI
Combat AI: Ammo Ammo boxes and refills 3 Sep 2020
Combat AI: Weapon Swapping Smoothly switch weapons 3 Sep 2020
Ship AI: Aiming Hit or miss targets more realistically [*] 3 Sep 2020
Ship AI: Capital Ships AI for flying large ships 3 Apr 2020
Social AI: Crew NPC bridge and hangar crew behavior 1 Jul 2020
Social AI: Vendors Vendors (such as bartenders), cleaning, patrolling, etc. 3 Sep 2020
Characters
Female Player Faces and Emotes 3 Sep 2020
Hair 2.0 Long hair [*] 11 Jun 2020
Hospitals Locations and gameplay 31 Jul 2020
Gameplay
Cargo Hauling Enhancements Cargo perishibility and volatility [*] 3 Sep 2020
Fire Hazards Fire that spreads, responds to wind, and reacts to extinguishers [*] [*] 3 Sep 2020
Full Persistence Find things where you left them (depends on iCache)
Player Reputation Faction-specific scores and perks based on completing missions [*] 3 Sep 2020
Quantum Background economy simulation [*] 6 Dec 2019
Refueling Gameplay Loop Full loop including fuel harvesting 6 Sep 2019
Salvage Gameplay Loop Stripping, siphoning, dismantling, and crushing ships. [*] Won't start until resource generation and item control are done [*] 29 May 2020
Starmap Rework Unspecified improvements to starmap 3 Sep 2020
Theaters of War Combined arms gameplay mode [*] Rumors say that they ran into performance issues 6 May 2020
Locations
Aaron Halo Large asteroid belt in Stanton System [*] 23 Apr 2020
Creatures Alien animals, starting with predators [*] 5 Aug 2020
Dynamic Weather More sophisticated weather simulation 6 Dec 2019
EVA Missions Missions on the surface of space stations [*] 20 Aug 2020
Gas Clouds Space scenery [*] [*] 3 Sep 2020
Gas Giant Tech Support for rendering gas giants such as Crusader
Jump Points Travel between star systems
Pyro New star system (Pyro III & IV done; Pyro V's moons & Pyro VI in progress; Pyro V planet on hold due to needing Gas Giant tech) 3 Sep 2020
Rest Stop Interiors Unspecified changes to rest stop layout 3 Sep 2020
Volumetric Clouds Fluffy planet clouds 3 Sep 2020
Tech
3D Building Blocks Multi-layered UI screens and 3D icons 3 Sep 2020
Gen12/Vulcan Rendering technology 3 Sep 2020
iCache Persistence technology 3 Sep 2020
Resource Generation and Item Control Systemic linking of ship systems and resources [*] 29 May 2020
Server Meshing Splitting a star system across multiple servers 5 Mar 2020
Vehicles
Dynamic Physics Grids Allow vehicle physics to change with vehicle size and shape 3 Sep 2020
Life Support System A functioning item than can pressurize and depressurize vehicle interiors 4 Jun 2020
Physicalized Components Interact with vehicle components
Physicalized Damage Shoot and repair vehicle components
Unannounced Ship "Won't be seen for a while... currently in greybox stage" 5 Aug 2020
Vehicle Usability Hangar information, highlighting vehicle entrances [*] 3 Sep 2020
Weapons
Behring S7 laser repeater Ship weapon 5 Aug 2020

Recently Released

These are the features that have been released in the last six months or so. Or: "What has CIG done for me lately?"
Feature Release
Characters
microTech Collection 3.9
Prison Uniform 3.9
Tecia "Twitch" Pacheco: The Price of Freedom Mission [*] 3.9
Locations
GrimHEX Improvements 3.10
Klescher Automated Prison 3.9
microTech Moon: Euterpe 3.9
microTech Moon: Calliope 3.9
microTech Moon: Clio 3.9
New Babbage Landing Zone - Interiors 3.9
New Babbage - Shop Additions 3.10
AI
FPS: Cover Usage v1 3.10
FPS Combat: Weapon Types 3.10
NPC Improvements: Bartender 3.10
Ship AI: 3D Pathfinding - Planet Side 3.9
Ship AI: 3D Navigation - Collision Avoidance 3.9
Gameplay
Body Dragging 3.10
Bounty Mission NPC Improvements 3.9
Contacts List Refactor / Friends List Unification 3.9
Electron Damage 3.10
High Speed Combat 3.10
Law System v2: Impoundment Improvements 3.10
New Targeting Methodology 3.10
Player Interaction System Improvements 3.9
Player Status System v1 3.9
Player Trading 3.10
Prison Missions 3.9
Restricted Area Rework 3.10
Ship HUD Rework 3.10
Thruster Efficiency Curves and Aerodynamics 3.10
Turret and Gunnery Improvements 3.10
Volatile/Perishable Cargo [*] 3.9
Ships and Vehicles
Aopoa Khartu-Al Update [*] 3.10
Drake Cutlass Blue 3.9.1
Esperia Prowler 3.9
Kruger Intergalactic P-72 Archimedes Emerald 3.10
Origin m50 Improvements 3.10
Weapons and Items
Gemini C54 Ballistic SMG 3.10
Klaus & Werner Sledge Mass Driver Revision 3.10
Lightning Bolt Co. Atzkav Electron Sniper Rifle 3.10
Lightning Bolt Co. Yubarev Electron Pistol 3.10
Heightmap Improvements 3.10
Ocean Shader Improvements 3,10
Real-Time Environment Probe [*] 3.10
Core Tech
Weather Locomotion 3.9
submitted by jdlshore to starcitizen [link] [comments]


2020.09.03 04:20 audyntarek Oracle. The Next Zoom?

Oracle seems to have gone under the radar of many gain hungry speculators/investors. They’re a SOFTWARE, CLOUD, TECH company with a PE ratio of just 18.72. I capitalized those words because in the market we’re in (super bullish for tech, especially due to high demand for remote work/cloud enabled solutions due to covid) their significantly poised to run up. IV is extremely low for a software company releasing earnings next week (9/9 is the most widely reported date. Also, keep in my how software stocks can moon greatly before or after ER (Zoom,CRM). Plus, if they somehow manage to acquire tiktok, imagine all the juicy IV and stock increase that would cause... I’m convinced this play could be huge but I was wondering if anybody on here agrees/can share new info/evidence/perspective. Let’s make try to make some crispy tendies together! 🚀
Edit: Oracle is definitely not the next zoom. 😭😭
submitted by audyntarek to wallstreetbets [link] [comments]


2020.09.02 20:18 idonthavemuchtime12 I worked for NASA over 9 years, there are secret experiments taking place on the I.S.S.

Some people say they would like knowing every little secret the government hides from us. Others disagree and say the comfort of the unknown is better. I am here not for anyone but, myself. I won’t give you my name or anything personal because what I am about to share lies within the secrets the government doesn't want you knowing.
I worked for NASA in cooperation with the International Space Station for all of 9 years. I began my job as a tech that would help develop the communications between us down on Earth and the astronauts that are in space. My job is one of the most important parts besides the actual rocket that takes you to space. Without me you wouldn’t know what was going on up there.
Think about if there was some type of emergency and communications were blocked. I would love the nights were they would call me at 3 in the morning because someone couldn’t figure out how to press a button right. In all seriousness though, my job is very needed.
When you deal with high stress jobs like these you have to sign different contracts like NDA’s for instance. It was mainly so we didn’t go sell the United States space technology to the highest bidder. Or at least that's what they say. Hell, if breaking an agreement is the worst thing I am doing here then send me to Hell because I sure know some people that’ll be meeting me there.
Look if they still want to hang Snowden after me, by all means go for it. Everyone knew the NSA was fishy anyways. Something the majority of the public don’t know anything about, was the science experiments that were taking place in Space, specifically the I.S.S. These experiments were no average sophomore chemistry science experiments. These were the type of experiments that needed to be far, far, away from Earth and any humans. For instance, nuclear energy experiments, or nuclear warhead experimentation. That is just one of the things that happened while I worked for NASA.
This sick shit was agreed upon by the Roscosmos aka Russia, JAXA aka Japan, ESA aka Europe, and CSA aka Canada. When they built the damn space station there were intergovernmental treaties and agreements that were signed. When I think of agreements I never would have thought of this shit. I mean fuck Area 51 when you can just have the I.S.S.
The extresitrial technology that we found is up there running the damn station. What you thought we took rockets filled with supplies to build a station all by hand? No, the United States used alien technology to make the International Space Station orbit. Call me crazy but, I am one of the first to see this shit take place.
Let me dive a little deeper into one of the worst experiments I've seen.
It was a casual day at work when the administrative assistant Kelly, called my desk.
“Hey [redacted], the director would like to see you in his office.”
“Ok, tell him that I’m on my way now.”
“Will do, Mr.[redacted]”
So the director, who everyone calls, is the boss man. He oversees all of the projects here at NASA and wanted to speak with me about something. Walking into his office he greeted me with a firm handshake gesturing for me to sit. Sitting down in his comfy office chair I asked,
“May I ask what this meeting is about?”
“Of course!, Before I explain in detail about our next big project I just need you to sign some small papers for me.”
With a small grin on his face he slid a paper across the desk towards me with a pen in his other hand. I took the pen and read at the top of the paper “Non-disclosure agreement” Doubling back to that I asked,
“Does this have to do with the I.S.S?”
“Yes, we made a new discovery and this can’t be shared with anyone outside of this office.”
Giving me this stern look he asked,
“Understand me?”
Seeing his facial expression I knew this wasn’t something to mess with, I replied,
“Of course, classified information.”
I took the pen and interested at this point signed my name where the x was on the paper. I did so for the next couple of papers and then the director began to speak.
“So, all of this paperwork filled out, I will fill you in on the new discovery.”
I nodded.
“On the expedition to Mars our rocket had an interference with some outside force. It was almost as if it was blocking our communications with Earth. The team tried making contact but, unfortunately got no response. We received an emergency response 20 minutes after we lost connection.”
He then clicked his mouse a few times on his computer and brought an audio file up. He clicked played.
“This is Echo 142 … expedition Martha. We are having some communication errors with base. The source is coming from an out of view unidentified spacecraft. Subject is appearing on radar to be 1 mile to our left. Wait, what?? Echo 142 to base our radar is now showing subject to be 1 mile to our right. It appears to be popping up in different locations every scan. Woah look at that. It’s right in front of us about 50 feet away from our aircraft. It’s completely black almost I’d call it transparent. Our ship is moving towards it without pressure being applied to the mechanics.”
“TURN THE DAMN SHIP MIKE.”
“I AM ITS OVERRIDING OUR CONTROLS”
“Shit, SHIT, look out!”
Seconds later you here the mic cut in and out with static beginning to get louder and louder. I heard a loud bang and Echo call for help. The static overcame the cries for help and something distorted began to speak. I couldn’t make out what it was saying because it was using the static and longitudinal waves to say something. The director repeated the last part over a couple times for me to make out what it was saying. I heard it say “Stop searching, go home.” in a very deep distorted sound.
The director stopped playing the file and said,
“We never got that ship back, it disappeared quite literally off our radars. We came up with a few ideas of what happened to them. One, is whatever they saw in front of them disintegrated their ship as soon as they came into contact with the unidentified flying object. Two, they were hurled into space at a velocity which would alter their course so rapidly that they would no longer be in the sun's orbit. Basically leaving us with nothing to go off of.”
All I could say now is,
“What … Do you want me to do?”
“We want you to make contact with whatever is out there.”
“Sir, with all respect, I just don’t think that's possible.”
He nodded and butted in,
“You see that's where you’re wrong, it is possible … we did it back in the 60s”
“Your telling me that the United States made contact with alien life back in the 60s?”
“Well, you think we just go about spurting that to the media, no… this is why you signed those NDAs.”
“If this gets mentioned to anyone about anything you just heard your entire career will go to shit …and you’ll be black bagged by the higher ups. You understand?”
This you see right there is when I knew something wasn’t right. That threat he made to me brought a chill down my spine. I needed to find more about this.
“Yes, of course I understand … I just will need access to the same software you used back in the 60s.”
“We have something way newer and up to date then that … follow me.”
He began to take me to this door that was blocked off by 2 armed guards and an access code. The director typed it in and gestured for me to follow. We got into an elevator at the end of the hallway and he scanned his keycard and pressed the bottom floor. The elevator proceeded down to the last floor and made a clicking sound and a door behind us opened.
There was a long white hallway and a sanitation area. I followed his orders and walked through, mist began to spray onto me and then a spout of air blew in every direction. After this was finished a loud beep played through speakers and with that opened a door to the other side.
We both entered into this room where he flipped a switch to reveal a large aircraft in the middle of a large white hanger. I’ve been working here for 9 years and had no idea that there was a secret hanger with a UFO inside. He pointed both his arms towards it and yelled,
“Amazing! Right?”
“What is it? A UFO?”
“No shit, this is something that you’ll never see again in your entire life.”
He wasn't kidding about that. That would be the last time I was ever down there.
“Your damn right, where did we find it?”
“Last Christmas, off the coast of Panama … The Navy was called in before anyone saw it.”
“Hey, I gotta ask … what does this have to do with making contact?”
“Ah, great question! Watch and learn.”
He then grabbed some type of switch and pulled it causing the ground to shake. I had to regain balance and looked up to see nothing except the director holding something I couldn’t see in his hands.
“Where did it go?”
“It’s still here, just invisible … watch.”
He then flipped the switch again causing the ground to shake and all of sudden the aircraft began to reappear in front of me. I felt like pinching my arm or something because what I was seeing right now could not be real.
“I’m giving you permission to use the tech in here to make communication with whatever those beings out there are”
See this is what led me to understand what type of experiments were taking place 250 miles above me. After I was on the good side of the director he gave me access to all the classified information that was taking place within the metal walls of the space station. After this day, I was rewarded with a new office twice as big and a raise. It was almost like they were bribing me to stay and finish their tasks for them. Having all this information available to me I thought about what I could do.
It was a Sunday evening when I was scrolling through old documents on my work computer and I came across a file that read “EXPO ISS”. I double clicked the file and up came a video which I clicked on. The video opened and played. It showed this creature lying on a table. There was a pipe leaking fumes to the right and 3 scientists all wearing hazmat suits.
This creature was laying on the table with this long gray body that led up to its thick neck growing towards it’s massive jaw. You could see its veins pumping this metallic liquid up the neck. Its jaw connected with these sharp teeth that continued rows back like a shark. Its snout was a mix of gray and black curving out and down.
It had two tiny black soulless eyes separated by its large snout. This monster made this vibrating tone with its vocal chords, screaming in agony. The brain of this thing was partially coming out of its huge forehead. The tendons and muscle protruding with this blue oozing liquid pouring out. I saw one of the scientists reach his yellow covered arm near that thing and the table moved as this thing tried attacking the scientist.
It popped the screws loose mounting the table to the floor. This thing was being held down by metal restraints holding its neck, arms, and legs in place. I could see his hazmat suit start to boil from its arm as that blue ooz spurted from that vial thing's mouth. That thing then bit a chunk out of the scientist's arm. I saw him fall back onto the floor. He began to seize and all of his muscles contorting and shifting. That same metallic liquid began to come out of his eyes and mouth.
Something was different about him now. His eyes were completely black but he wasn’t moving. The two other scientists at this point left the room to lock in that creature and the deceased scientist. My stomach turned with what I saw next. The dead scientist twitched and broke his two arms to snap back into a crab walk form. His joints on his knees were now shifted completely around. He jumped onto the wall and started to climb like a damn spider. He now was directly above that creature and they were making eye contact.
He took his fingers which were now twice as long with razor sharp nails and gauged his own eyes out. He began to stab those black soulless eyes at first causing the metallic liquid to shoot out like a fire hose. He repeated this until both black metallic covered eyes were in his hands. He then fed both of his eyes to that creature. The last thing the scientist did was press the emergency evac button which sucked everything out including the creature and the scientist into space.
My mind was flustered with horrible thoughts. I kept repeating him gauging his own eyes out and that liquid spewing out like a pressure washer. The video ended after the button was pressed. I then heard a slight knock come from my office door and I shut my monitor off. It was the director.
“Hey, just checking in on you to see how your work is coming?”
“It’s coming along but, you could really help me actually.”
“Oh how so?”
“I need some more information about what we know about the aliens and anything to do with the I.S.S, I think it could help me get somewhere on making contact with them?”
“Let me see what I can pull up … I am going to need some serious progression by next Friday though.”
This meant only one thing. The feds were about to come, aka the men in the dark suites. These are the people who oversee all the classified government projects.
“Ah, you gotta love surprise visits.”
“Don't we all. Aha. I’ll let you get back to it now.”
“Thanks.”
Later that day I got an email from the director with a couple classified files. I pulled them up on my desktop and began to read.
“April 6th, 2015. Experiment 12 I.S.S. Nuclear Energy Converter.”
This project was to see if they could convert nuclear energy into some type of viable resource to use down on Earth.
“June 21st, 2016. Experiment 26 I.S.S. Time Warp”
This project consists of taking time itself and reconstructing it on a molecular level making it easier to travel way faster in space. This failed and caused a hole to breach the side of the I.S.S killing 2 crew in the process.
“December 17th, 2017. Experiment 52 I.S.S. Human Cloning.
This project was a backup plan if the world was to end and all the nonrenewable resources on Earth ran out. We learned how to take the D.N.A of someone and make thousands of thousands of people and edit their gene group to change how they look or what gender they are.
“May 9th, 1962. I.S.S. Experiment 72 I.S.S. Extretressial Contact.
This is the exact day that we made contact with them. Back in the 60s. There is a clip that I played in all black and white.
“This is a big day for the United States of America … I, John F. Kennedy as the president of the United States of America like to honor NASA for the achievement of contact with extraterrestrial beings”
My screen showed an error,
“Video corrupt … please try again”
Was I just watching Kennedy tell everyone about the first time they made contact with aliens publicly? There is no way that NASA, the CIA, or the NSA would allow him to tell everyone that aliens are real. That would just cause mass panic wouldn’t it. Hell, here is another conspiracy why JFK was assassinated. I continued to read about this experiment.
“Notes. We sent out multiple messages hoping for a response back. We are sending it within the same zone that we received transmission from the UFO. It has been days since any readings. It has been a week since last transmission and we just received a callback. Time measurements read that it took 3 days to transmit so the object has to be a few lightyears away. Loud static with a low vibrating voice saying “Stop looking”. The higher ups are shutting down our unit. Until next update.”
So they had the same exact frequency come in just like the missing mars unit said they experienced. Something tells me I’m already this far so no point in going back now. For my job however I myself made contact with them. I haven’t told the director yet since I am afraid of what to do.
The transmission was sent to the I.S.S through my communications launch pad where I then had the satellites on the I.S.S redirect towards the dark side of the moon. Yes, I know people say some weird stuff happens where we can’t see but, now I know. I was getting readings from high frequencies just over yonder from the moon. I wrote this down in the logs and then I looked at the wavelengths I was getting back.
The only way something could put out super high and then super low frequencies was if you were a dog whistle. These were super sonic frequencies though. As I was recording the waves they all stopped as fast as they started. I sent out another request to try and get something back.
I was now getting readings that there was an aircraft 200 meters away from the space station. I squinted my eyes knowing that whatever was just 250,000 miles away traveled directly next to the space station within microseconds. What I just witnessed was by all the rules and laws of physics … impossible.
I then got back a high frequency which was in the meter where I could dilute it to become an audio file. I converted it and pressed play. Those sick creatures all together in unison vibrated their vocal chords sending a growl through the transmitter.
“We found you.”
submitted by idonthavemuchtime12 to mrcreeps [link] [comments]


2020.09.02 20:17 idonthavemuchtime12 I worked for NASA over 9 years, there are secret experiments taking place on the I.S.S.

Some people say they would like knowing every little secret the government hides from us. Others disagree and say the comfort of the unknown is better. I am here not for anyone but, myself. I won’t give you my name or anything personal because what I am about to share lies within the secrets the government doesn't want you knowing.
I worked for NASA in cooperation with the International Space Station for all of 9 years. I began my job as a tech that would help develop the communications between us down on Earth and the astronauts that are in space. My job is one of the most important parts besides the actual rocket that takes you to space. Without me you wouldn’t know what was going on up there.
Think about if there was some type of emergency and communications were blocked. I would love the nights where they would call me at 3 in the morning because someone couldn’t figure out how to press a button right. In all seriousness though, my job is very needed.
When you deal with high stress jobs like these you have to sign different contracts like NDA’s for instance. It was mainly so we didn’t go sell the United States space technology to the highest bidder. Or at least that's what they say. Hell, if breaking an agreement is the worst thing I am doing here then send me to Hell because I sure know some people that’ll be meeting me there.
Look if they still want to hang Snowden after me, by all means go for it. Everyone knew the NSA was fishy anyways. Something the majority of the public don’t know anything about, was the science experiments that were taking place in Space, specifically the I.S.S. These experiments were no average sophomore chemistry science experiments. These were the type of experiments that needed to be far, far, away from Earth and any humans. For instance, nuclear energy experiments, or nuclear warhead experimentation. That is just one of the things that happened while I worked for NASA.
This sick shit was agreed upon by the Roscosmos aka Russia, JAXA aka Japan, ESA aka Europe, and CSA aka Canada. When they built the damn space station there were intergovernmental treaties and agreements that were signed. When I think of agreements I never would have thought of this shit. I mean fuck Area 51 when you can just have the I.S.S.
The extraterrestrial technology that we found is up there running the damn station. What you thought we took rockets filled with supplies to build a station all by hand? No, the United States used alien technology to make the International Space Station orbit. Call me crazy but, I am one of the first to see this shit take place.
Let me dive a little deeper into one of the worst experiments I've seen.
It was a casual day at work when the administrative assistant Kelly, called my desk.
“Hey [redacted], the director would like to see you in his office.”
“Ok, tell him that I’m on my way now.”
“Will do, Mr.[redacted]”
So the director, who everyone calls, is the boss man. He oversees all the projects here at NASA and wanted to speak with me about something. Walking into his office he greeted me with a firm handshake gesturing for me to sit. Sitting down in his comfy office chair I asked,
“May I ask what this meeting is about?”
“Of course!, Before I explain in detail about our next big project I just need you to sign some small papers for me.”
With a small grin on his face he slid a paper across the desk towards me with a pen in his other hand. I took the pen and read at the top of the paper “Non-disclosure agreement” Doubling back to that I asked,
“Does this have to do with the I.S.S?”
“Yes, we made a new discovery and this can’t be shared with anyone outside of this office.”
Giving me this stern look he asked,
“Understand me?”
Seeing his facial expression I knew this wasn’t something to mess with, I replied,
“Of course, classified information.”
I took the pen and interested at this point signed my name where the x was on the paper. I did so for the next couple of papers and then the director began to speak.
“So, all of this paperwork filled out, I will fill you in on the new discovery.”
I nodded.
“On the expedition to Mars our rocket had an interference with some outside force. It was almost as if it was blocking our communications with Earth. The team tried making contact but, unfortunately got no response. We received an emergency response 20 minutes after we lost connection.”
He then clicked his mouse a few times on his computer and brought an audio file up. He clicked played.
“This is Echo 142 … expedition Martha. We are having some communication errors with base. The source is coming from an out of view unidentified spacecraft. Subject is appearing on radar a mile to our left. Wait, what?? Echo 142 to base our radar is now showing subject is now a mile to our right. It appears to be popping up in different locations every scan. Woah look at that. It’s right in front of us about 50 feet away from our aircraft. It’s completely black almost I’d call it transparent. Our ship is moving towards it without pressure being applied to the mechanics.”
“TURN THE DAMN SHIP MIKE.”
“I AM ITS OVERRIDING OUR CONTROLS”
“Shit, SHIT, look out!”
Seconds later you here the mic cut in and out with static beginning to get louder and louder. I heard a loud bang and Echo call for help. The static overcame the cries for help and something distorted began to speak. I couldn’t make out what it was saying because it was using the static and longitudinal waves to say something. The director repeated the last part over a couple times for me to make out what it was saying. I heard it say “Stop searching, go home.” in a very deep distorted sound.
The director stopped playing the file and said,
“We never got that ship back, it disappeared quite literally off our radars. We came up with a few ideas of what happened to them. One, is whatever they saw in front of them disintegrated their ship as soon as they came into contact with the unidentified flying object. Two, they were hurled into space at a velocity which would alter their course so rapidly that they would no longer be in the sun's orbit. Basically leaving us with nothing to go off of.”
All I could say now is,
“What … Do you want me to do?”
“We want you to make contact with whatever is out there.”
“Sir, with all respect, I just don’t think that's possible.”
He nodded and butted in,
“You see that's where you’re wrong, it is possible … we did it back in the 60s”
“Your telling me that the United States made contact with alien life back in the 60s?”
“Well, you think we just go about spurting that to the media, no… this is why you signed those NDAs.”
“If this gets mentioned to anyone about anything you just heard your entire career will go to shit …and you’ll be black bagged by the higher ups. You understand?”
This you see right there is when I knew something wasn’t right. That threat he made to me brought a chill down my spine. I needed to find more about this.
“Yes, of course I understand … I just will need access to the same software you used back in the 60s.”
“We have something way newer and up to date then that … follow me.”
He began to take me to this door that was blocked off by 2 armed guards and an access code. The director typed it in and gestured for me to follow. We got into an elevator at the end of the hallway and he scanned his keycard and pressed the bottom floor. The elevator proceeded down to the last floor and made a clicking sound and a door behind us opened.
There was a long white hallway and a sanitation area. I followed his orders and walked through, mist began to spray onto me and then a spout of air blew in every direction. After this was finished a loud beep played through speakers and with that opened a door to the other side.
We both entered into this room where he flipped a switch to reveal a large aircraft in the middle of a large white hanger. I’ve been working here for 9 years and had no idea that there was a secret hanger with a UFO inside. He pointed both his arms towards it and yelled,
“Amazing! Right?”
“What is it? A UFO?”
“No shit, this is something that you’ll never see again in your entire life.”
He wasn't kidding about that. That would be the last time I was ever down there.
“Your damn right, where did we find it?”
“Last Christmas, off the coast of Panama … The Navy was called in before anyone saw it.”
“Hey, I gotta ask … what does this have to do with making contact?”
“Ah, great question! Watch and learn.”
He then grabbed some type of switch and pulled it causing the ground to shake. I had to regain balance and looked up to see nothing except the director holding something I couldn’t see in his hands.
“Where did it go?”
“It’s still here, just invisible … watch.”
He then flipped the switch again causing the ground to shake and all of sudden the aircraft began to reappear in front of me. I felt like pinching my arm or something because what I was seeing right now could not be real.
“I’m giving you permission to use the tech in here to make communication with whatever those beings out there are”
See this is what led me to understand what type of experiments were taking place 250 miles above me. After I was on the good side of the director he gave me access to all the classified information that was taking place within the metal walls of the space station. After this day, I was rewarded with a new office twice as big and a raise. It was almost like they were bribing me to stay and finish their tasks for them. Having all this information available to me I thought about what I could do.
It was a Sunday evening when I was scrolling through old documents on my work computer and I came across a file that read “EXPO ISS”. I double clicked the file and up came a video which I clicked on. The video opened and played. It showed this creature lying on a table. There was a pipe leaking fumes to the right and 3 scientists all wearing hazmat suits.
This creature was laying on the table with this long gray body that led up to its thick neck growing towards it’s massive jaw. You could see its veins pumping this metallic liquid up the neck. Its jaw connected with these sharp teeth that continued rows back like a shark. Its snout was a mix of gray and black curving out and down.
It had two tiny black soulless eyes separated by its large snout. This monster made this vibrating tone with its vocal chords, screaming in agony. The brain of this thing was partially coming out of its huge forehead. The tendons and muscle protruding with this blue oozing liquid pouring out. I saw one of the scientists reach his yellow covered arm near that thing and the table moved as this thing tried attacking the scientist.
It popped the screws loose mounting the table to the floor. This thing was being held down by metal restraints holding its neck, arms, and legs in place. I could see his hazmat suit start to boil from its arm as that blue ooz spurted from that vial thing's mouth. That thing then bit a chunk out of the scientist's arm. I saw him fall back onto the floor. He began to seize and all of his muscles contorting and shifting. That same metallic liquid began to come out of his eyes and mouth.
Something was different about him now. His eyes were completely black but he wasn’t moving. The two other scientists at this point left the room to lock in that creature and the deceased scientist. My stomach turned with what I saw next. The dead scientist twitched and broke his two arms to snap back into a crab walk form. His joints on his knees were now shifted completely around. He jumped onto the wall and started to climb like a damn spider. He now was directly above that creature and they were making eye contact.
He took his fingers which were now twice as long with razor sharp nails and gauged his own eyes out. He began to stab those black soulless eyes at first causing the metallic liquid to shoot out like a fire hose. He repeated this until both black metallic covered eyes were in his hands. He then fed both of his eyes to that creature. The last thing the scientist did was press the emergency evac button which sucked everything out including the creature and the scientist into space.
My mind was flustered with horrible thoughts. I kept repeating him gauging his own eyes out and that liquid spewing out like a pressure washer. The video ended after the button was pressed. I then heard a slight knock come from my office door and I shut my monitor off. It was the director.
“Hey, just checking in on you to see how your work is coming?”
“It’s coming along but, you could really help me actually.”
“Oh how so?”
“I need some more information about what we know about the aliens and anything to do with the I.S.S, I think it could help me get somewhere on making contact with them?”
“Let me see what I can pull up … I am going to need some serious progression by next Friday though.”
This meant only one thing. The feds were about to come, aka the men in the dark suites. These are the people who oversee all the classified government projects.
“Ah, you gotta love surprise visits.”
“Don't we all. Aha. I’ll let you get back to it now.”
“Thanks.”
Later that day I got an email from the director with a couple classified files. I pulled them up on my desktop and began to read.
“April 6th, 2015. Experiment 12 I.S.S. Nuclear Energy Converter.”
This project was to see if they could convert nuclear energy into some type of viable resource to use down on Earth.
“June 21st, 2016. Experiment 26 I.S.S. Time Warp”
This project consists of taking time itself and reconstructing it on a molecular level making it easier to travel way faster in space. This failed and caused a hole to breach the side of the I.S.S killing 2 crew in the process.
“December 17th, 2017. Experiment 52 I.S.S. Human Cloning.
This project was a backup plan if the world was to end and all the nonrenewable resources on Earth ran out. We learned how to take the D.N.A of someone and make thousands of thousands of people and edit their gene group to change how they look or what gender they are.
“May 9th, 1962. I.S.S. Experiment 72 I.S.S. Extraterrestrial Contact.
This is the exact day that we made contact with them. Back in the 60s. There is a clip that I played in all black and white.
“This is a big day for the United States of America … I, John F. Kennedy as the president of the United States of America like to honor NASA for the achievement of contact with extraterrestrial beings”
My screen showed an error,
“Video corrupt … please try again”
Was I just watching Kennedy tell everyone about the first time they made contact with aliens publicly? There is no way that NASA, the CIA, or the NSA would allow him to tell everyone that aliens are real. That would just cause mass panic wouldn’t it. Hell, here is another conspiracy why JFK was assassinated. I continued to read about this experiment.
“Notes. We sent out multiple messages hoping for a response back. We are sending it within the same zone that we received transmission from the UFO. It has been days since any readings. It has been a week since last transmission and we just received a callback. Time measurements read that it took 3 days to transmit so the object has to be a few lightyears away. Loud static with a low vibrating voice saying “Stop looking”. The higher ups are shutting down our unit. Until next update.”
So they had the same exact frequency come in just like the missing mars unit said they experienced. Something tells me I’m already this far so no point in going back now. For my job however I myself made contact with them. I haven’t told the director yet since I am afraid of what to do.
The transmission was sent to the I.S.S through my communications launch pad where I then had the satellites on the I.S.S redirect towards the dark side of the moon. Yes, I know people say some weird stuff happens where we can’t see but, now I know. I was getting readings from high frequencies just over yonder from the moon. I wrote this down in the logs and then I looked at the wavelengths I was getting back.
The only way something could put out super high and then super low frequencies was if you were a dog whistle. These were super sonic frequencies though. As I was recording the waves they all stopped as fast as they started. I sent out another request to try to get something back.
I was now getting readings that there was an aircraft 200 meters away from the space station. I squinted my eyes knowing that whatever was just 250,000 miles away traveled directly next to the space station within microseconds. What I just witnessed was by all the rules and laws of physics … impossible.
I then got back a high frequency which was in the meter where I could dilute it to become an audio file. I converted it and pressed play. Those sick creatures all together in unison vibrated their vocal chords sending a growl through the transmitter.
“We found you.”
submitted by idonthavemuchtime12 to nosleep [link] [comments]


2020.08.31 20:58 Lopsided_Ad_9012 Direct x crash PLS HELP

Everytime i load up the game it gives me this. Pls help
0.001 2020-08-31 14:51:53; Factorio 1.0.0 (build 54889, win64, steam)
0.001 Operating system: Windows 10 (version 1909)
0.002 Program arguments: "C:\Users\2hoki\Downloads\Factorio\bin\x64\factorio.exe"
0.002 Read data path: C:/Users/2hoki/Downloads/Factorio/data
0.002 Write data path: C:/Users/2hoki/AppData/Roaming/Factorio [246155/470927MB]
0.002 Binaries path: C:/Users/2hoki/Downloads/Factorio/bin
0.012 System info: [CPU: Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz, 8 cores, RAM: 5299/7959 MB, page: 10392/19223 MB, virtual: 4247/134217727 MB, extended virtual: 0 MB]
0.012 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
0.020 Available displays: 1
0.020 [0]: \\.\DISPLAY1 - Intel(R) UHD Graphics {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.181 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
0.254 Initialised Direct3D[0]: Intel(R) UHD Graphics; id: 8086-8a56; driver: igdumdim64.dll 26.20.100.7870
0.254 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
0.255 [Local Video Memory] Budget: 3581MB, CurrentUsage: 0MB, Reservation: 0/1890MB
0.255 [Non-Local Vid.Mem.] Budget: 0MB, CurrentUsage: 0MB, Reservation: 0/0MB
0.255 Tiled resources: Tier 2
0.255 Unified Memory Architecture: Yes
0.255 BGR 565 Supported: Yes
0.255 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.255 Graphics settings preset: integrated-gpuhigh
0.255 Dedicated video memory size 128 MB
0.365 Desktop composition is active.
0.366 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: low-quality] [Color: 32bit]
0.366 [Max threads (load/render): 32/8] [Max texture size: 8192] [Tex.Stream.: 0] [Rotation quality: low] [Other: sTDCwt] [B:100,C:0,S:120]
0.404 DSound: Starting _dsound_update thread
0.404 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
0.405 DSound: Enter _dsound_update; tid=22664
0.615 Time travel logging:
0.182 Graphics GraphicsInterfaceDX11.cpp:304: Adapter [0]: Intel(R) UHD Graphics {8086-8a56} (26.20.100.7870)
0.183 Graphics GraphicsInterfaceDX11.cpp:304: Adapter [1]: Microsoft Basic Render Driver {1414-8c} (10.0.18362.997)
0.362 Graphics GraphicsInterfaceDX11.cpp:2096: CreateFramebuffer: width=1920, height=1080, mipmaps=1, format=0
0.362 Graphics GraphicsInterfaceDX11.cpp:2064: CreateVideoBitmap: width=1920, height=1080, mipmaps=1, format=0, renderTarget=true
0.362 Graphics GraphicsInterfaceDX11.cpp:2096: CreateFramebuffer: width=1920, height=1080, mipmaps=1, format=0
0.362 Graphics GraphicsInterfaceDX11.cpp:2064: CreateVideoBitmap: width=1920, height=1080, mipmaps=1, format=0, renderTarget=true
0.362 Graphics GraphicsInterfaceDX11.cpp:2096: CreateFramebuffer: width=1920, height=1080, mipmaps=1, format=0
0.362 Graphics GraphicsInterfaceDX11.cpp:2064: CreateVideoBitmap: width=1920, height=1080, mipmaps=1, format=0, renderTarget=true
0.362 Graphics GraphicsInterfaceDX11.cpp:2064: CreateVideoBitmap: width=1920, height=1080, mipmaps=1, format=12, renderTarget=false
0.362 Graphics GraphicsInterfaceDX11.cpp:2096: CreateFramebuffer: width=1920, height=1080, mipmaps=1, format=0
0.362 Graphics GraphicsInterfaceDX11.cpp:2064: CreateVideoBitmap: width=1920, height=1080, mipmaps=1, format=0, renderTarget=true
0.362 Graphics GraphicsInterfaceDX11.cpp:2096: CreateFramebuffer: width=480, height=270, mipmaps=1, format=0
0.362 Graphics GraphicsInterfaceDX11.cpp:2064: CreateVideoBitmap: width=480, height=270, mipmaps=1, format=0, renderTarget=true
0.362 Graphics GraphicsInterfaceDX11.cpp:2096: CreateFramebuffer: width=120, height=67, mipmaps=1, format=0
0.362 Graphics GraphicsInterfaceDX11.cpp:2064: CreateVideoBitmap: width=120, height=67, mipmaps=1, format=0, renderTarget=true
0.363 Graphics GraphicsInterfaceDX11.cpp:2064: CreateVideoBitmap: width=120, height=67, mipmaps=1, format=12, renderTarget=false
0.363 Graphics GraphicsInterfaceDX11.cpp:2220: CreateUniformBuffer: size=96
0.363 Graphics GraphicsInterfaceDX11.cpp:2220: CreateUniformBuffer: size=32
0.363 Graphics GraphicsInterfaceDX11.cpp:2220: CreateUniformBuffer: size=48
0.363 Graphics GraphicsInterfaceDX11.cpp:2220: CreateUniformBuffer: size=32
0.363 Graphics GraphicsInterfaceDX11.cpp:2220: CreateUniformBuffer: size=64
0.363 Graphics GraphicsInterfaceDX11.cpp:2220: CreateUniformBuffer: size=64
0.363 Graphics GraphicsInterfaceDX11.cpp:2220: CreateUniformBuffer: size=192
0.363 Graphics GraphicsInterfaceDX11.cpp:2220: CreateUniformBuffer: size=32
0.363 Graphics GraphicsInterfaceDX11.cpp:2220: CreateUniformBuffer: size=16384
0.363 Graphics GraphicsInterfaceDX11.cpp:2108: CreateVideoBuffer: type=2, format=6
0.363 Graphics GraphicsInterfaceDX11.cpp:2108: CreateVideoBuffer: type=2, format=6
0.363 Graphics GraphicsInterfaceDX11.cpp:2096: CreateFramebuffer: width=256, height=16, mipmaps=1, format=0
0.363 Graphics GraphicsInterfaceDX11.cpp:2064: CreateVideoBitmap: width=256, height=16, mipmaps=1, format=0, renderTarget=true
0.363 Graphics GraphicsInterfaceDX11.cpp:2071: CreateVideoBitmap: width=4, height=4, mipmaps=1, format=8, renderTarget=false
0.364 Graphics GraphicsInterfaceDX11.cpp:2108: CreateVideoBuffer: type=0, format=0
0.364 Graphics GraphicsInterfaceDX11.cpp:2108: CreateVideoBuffer: type=1, format=0
0.364 Graphics GraphicsInterfaceDX11.cpp:2108: CreateVideoBuffer: type=0, format=0
0.364 Graphics GraphicsInterfaceDX11.cpp:2108: CreateVideoBuffer: type=0, format=0
0.364 Graphics GraphicsInterfaceDX11.cpp:2108: CreateVideoBuffer: type=1, format=0
0.364 Graphics GraphicsInterfaceDX11.cpp:2108: CreateVideoBuffer: type=0, format=0
0.364 Graphics VideoBufferDX11.cpp:65: ID3D11Device::CreateBuffer: size=1048576
0.365 Graphics VideoBufferDX11.cpp:65: ID3D11Device::CreateBuffer: size=262152
0.365 Graphics VideoBufferDX11.cpp:65: ID3D11Device::CreateBuffer: size=262144
0.365 Graphics VideoBufferDX11.cpp:65: ID3D11Device::CreateBuffer: size=524288
0.365 Graphics VideoBufferDX11.cpp:65: ID3D11Device::CreateBuffer: size=131088
0.365 Graphics VideoBufferDX11.cpp:65: ID3D11Device::CreateBuffer: size=65536
0.365 Graphics GraphicsInterfaceDX11.cpp:2220: CreateUniformBuffer: size=64
0.365 Graphics GraphicsInterfaceDX11.cpp:2220: CreateUniformBuffer: size=48
0.365 Graphics GraphicsInterfaceDX11.cpp:2220: CreateUniformBuffer: size=64
0.365 Graphics GraphicsInterfaceDX11.cpp:2220: CreateUniformBuffer: size=48
0.365 Graphics GraphicsInterfaceDX11.cpp:2220: CreateUniformBuffer: size=16
0.365 Graphics GraphicsInterfaceDX11.cpp:2220: CreateUniformBuffer: size=16
0.365 Graphics GraphicsInterfaceDX11.cpp:2108: CreateVideoBuffer: type=0, format=0
0.365 Graphics VideoBufferDX11.cpp:65: ID3D11Device::CreateBuffer: size=280
0.365 Graphics GraphicsInterfaceDX11.cpp:2108: CreateVideoBuffer: type=1, format=0
0.365 Graphics VideoBufferDX11.cpp:65: ID3D11Device::CreateBuffer: size=72
0.500 Graphics GraphicsInterfaceDX11.cpp:2071: CreateVideoBitmap: width=1842, height=306, mipmaps=1, format=0, renderTarget=false
0.517 Graphics GraphicsInterfaceDX11.cpp:2071: CreateVideoBitmap: width=219, height=219, mipmaps=1, format=0, renderTarget=false
0.524 Graphics GraphicsInterfaceDX11.cpp:2071: CreateVideoBitmap: width=1, height=16, mipmaps=1, format=0, renderTarget=false
0.525 Graphics GraphicsInterfaceDX11.cpp:2071: CreateVideoBitmap: width=1, height=16, mipmaps=1, format=0, renderTarget=false
0.579 Graphics GraphicsInterfaceDX11.cpp:2071: CreateVideoBitmap: width=300, height=300, mipmaps=1, format=2, renderTarget=false
0.616 Creating crash dump.
0.975 CrashDump success
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-jhy8mv\src\util\logger.cpp (541): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-jhy8mv\src\util\logger.cpp (548): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-jhy8mv\src\graphics\dx11\graphicsinterfacedx11.cpp (1721): handleDxgiSwapChainPresentCrash
c:\cygwin64\tmp\factorio-build-jhy8mv\src\graphics\dx11\graphicsinterfacedx11.cpp (1845): `dxgiSwapChainPresent'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF602994AE8)
00007FF602994AE8 (factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD5A1811CF)
00007FFD5A1811CF (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD5A14A209)
00007FFD5A14A209 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD5A17FE3E)
00007FFD5A17FE3E (ntdll): (filename not available): KiUserExceptionDispatcher
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD4CFB76F9)
00007FFD4CFB76F9 (igd10iumd64): (filename not available): GTPin_Init
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD4CFC2308)
00007FFD4CFC2308 (igd10iumd64): (filename not available): GTPin_Init
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 00007FFD540831D9)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD540831D9)
00007FFD540831D9 (d3d11): (filename not available): (function-name not available)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD55C8A747)
00007FFD55C8A747 (dxgi): (filename not available): DXGIReportAdapterConfiguration
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD55C89F8B)
00007FFD55C89F8B (dxgi): (filename not available): DXGIReportAdapterConfiguration
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD55C8473F)
00007FFD55C8473F (dxgi): (filename not available): DXGIReportAdapterConfiguration
c:\cygwin64\tmp\factorio-build-jhy8mv\src\graphics\dx11\graphicsinterfacedx11.cpp (1843): dxgiSwapChainPresent
c:\cygwin64\tmp\factorio-build-jhy8mv\src\graphics\dx11\graphicsinterfacedx11.cpp (1887): GraphicsInterfaceDX11::swapBuffers
c:\cygwin64\tmp\factorio-build-jhy8mv\src\graphics\sdlwindow.cpp (356): SDLWindow::swap
c:\cygwin64\tmp\factorio-build-jhy8mv\src\globalcontext.cpp (1516): GlobalContext::swapRenderBuffers
c:\cygwin64\tmp\factorio-build-jhy8mv\src\graphics\loadingsplashscreen.cpp (175): LoadingSplashScreen::render
c:\cygwin64\tmp\factorio-build-jhy8mv\src\graphics\loadingsplashscreen.cpp (50): LoadingSplashScreen::LoadingSplashScreen
c:\cygwin64\tmp\factorio-build-jhy8mv\src\globalcontext.cpp (466): GlobalContext::init
c:\cygwin64\tmp\factorio-build-jhy8mv\src\mainloop.cpp (272): MainLoop::run
c:\cygwin64\tmp\factorio-build-jhy8mv\src\main.cpp (1123): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD59FF7BD4)
00007FFD59FF7BD4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD5A14CE51)
00007FFD5A14CE51 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
3.426 Error GraphicsInterfaceDX11.cpp:1733: Exception Code: c0000005, Address: 0x00007ffd4cfb76f9 - Access Violation: Read at address 0000000000000020
3.426 Error GraphicsInterfaceDX11.cpp:1747: Exception Context:
rax=0000000000000000, rbx=0000000000000000, rcx=0000004730d05f20,
rdx=000002009dfbbc30, rsi=000002009df547c8, rdi=0000004730d05f20,
rip=00007ffd4cfb76f9, rsp=0000004730d05e20, rbp=0000004730d05f80,
r8=0000000000000003, r9=000002009ede0cf8, r10=0000000000000008,
r11=000002009ee14530, r12=000002009edecd00, r13=000002009ede0aa8,
r14=000002009ede0a80, r15=0000000000000000
3.426 Crashed in C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_11b797a1df117bd0\igd10iumd64.dll (0x00007ffd4c6f0000 - 0x00007ffd4d956000)
3.427 Error Util.cpp:97: DirectX crashed in module "igd10iumd64.dll"
Module version: 26.20.100.7870
Timestamp: 2020-02-06 02:19:39

- Make sure your graphics driver is up-to-date.
- Try to disable third party game overlay software.
- Or just try to restart your computer.
submitted by Lopsided_Ad_9012 to factorio [link] [comments]


2020.08.28 23:50 CarsonWilber 165V / 167Q / 6.0 AWA on 1st attempt with 3 days of prep

Hi all! New here and to Reddit in general. After creeping around this sub after taking the GRE to validate my experience with the at-home proctored exam, and now having received my official scores, I thought I would give my 2 cents of advice for the GRE General Test.
Some background on me (skip to Here's my advice if you don't care, it won't hurt my feelings): I am fortunate to graduate from the University of West Florida with a dual B.S. Computer Science / Cybersecurity and a minor in Mathematics, having also taken a majority of the classes to subsequently earn B.S. Mathematics & B.S. Software Engineering (which I have since opted not to do in favor of a full-time opportunity.) As I approached graduation, UWF launched, in collaboration with my current employer & past internship host the Florida Institute for Human and Machine Cognition, a Ph.D. program in Intelligent Systems & Robotics. Having a great rapport with the faculty and advisors for the program, I spoke to the Director and was kindly granted a waiver for the GRE, and the program itself allows applicants who do not have a Master's.
However, especially in today's crazy world, I figured I should take the GRE anyway and look at applying to some other programs. I registered for the GRE at the beginning of July to take it on August 8th. Then I forgot about it and got busy with life and work! I ended up doing a crash-course using the PowerPrep tests as my only studying mechanism, and took and reviewed both tests in the 72 hours leading up to the exam. (I also happened to have virtual commencement, delayed since May, scheduled in that time period for the same day, and with my last name and college I had 5 minutes between being announced and having to join the proctor session for the GRE. But that's another anxiety ridden story I'll set aside!)
After receiving my official scores, I have to say I'm pretty surprised. I did well on the practice tests (165/165 and 167/167), but of course figured those were probably easier than the real thing. Evidently, they are pretty accurate!
I had a similar experience with the ACT back 6 years ago; with no studying, I scored a 29. I took it 3 times, my best score being a 34 (combining my best category scores, 35.) I ended up tutoring others in how to do well on the ACT, and many received similar scores. I mention this because my advice for the GRE, based on these experiences and knowing how to tutor people to ace standardized tests, focuses on one fundamental truth about standardized testing: they are all the same test.
Obviously that's not true at face value, but what I mean is that standardized tests are easy to "game." There are some critical test-taking strategies that you're told over the years, and most people ignore them and focus on the content and absorbing as much of it as they can before taking the test. As much as the content itself is important, what is truly being tested is not knowledge, but critical thinking.

Here's my advice:

The most significant parts to study for, in my opinion, are the verbal reasoning (vocabulary and understanding literature) and analytical writing. The best ways to prep for all of the exam, however, are the practice tests provided by GRE. Based on what I have seen of other study materials fellow members of this sub are using, the questions are wildly different from what I was actually presented with in the exam, but were spot on to what was in the PowerPrep tests, including the example graded responses for AWA that come with them. As a general rule, the best study materials come from those who write the tests themselves!

[Quantitative]

Most of the quantitative reasoning (geometry, deductive reasoning, and working empirically with provided values) is not that complicated; some are as simple as a word problem that you have to turn into multiplying a number by a fraction, and that's it. I had excessive time (15-20%) remaining on both quantitative portions after answering all questions and used that time to review or take a break, since there is only one brief break in the middle of the whole exam. (To be fair, I took an excessive number of math classes, so I concede quantitative reasoning may be harder for you if you stopped with the minimum math requirements for your undergraduate program.)

[Verbal]

In contrast, I had to cut some corners and skip around on questions for the verbal reasoning, or at least come back to questions after doing a once-over of the whole section. The grade level for most of the reading passages and vocabulary are well beyond what the typical undergraduate student will have encountered, especially if they are not in English or Literature majors. Knowing Latin and Greek roots is particularly helpful to get at least a rough definition for a word and follow process of elimination from there. It may be helpful to make it a habit of reading journalism which is particularly eloquent, playing Words With Friends or Scrabble, and looking up new words with an online thesaurus to understand synonyms and antonyms. (You'll need to know synonyms in particular very well; many questions ask you to select words for blanks to complete a sentence in a way that provides equivalent meaning.)

[Writing]

The analytical writing is fairly abstract and it's harder to provide any useful info to prepare for them, but they do provide sample scored essays if you buy the PowerPrep practice tests. It would be helpful to review some general recent history (1500s onward) and pay attention to current events. They ask you to include examples to support your arguments, but of course you can't use any outside resource, it's whatever you can remember that is relevant to the topic; knowing some recent history and current events to produce examples you can use in your argument is extremely valuable.

[General Tips]

Other than that, typical test-taking strategies are always a life saver:
Pay attention to the clock, but don't stress about it! There are more minutes than questions, and many questions take less than a minute to answer. You are given the # of the question you are on and how many are left, as well as the exact time left at all times. If you don't read quickly, practice reading in the months leading up to taking the test; the most time consuming part is reading the passages related to the questions.
Remember past questions you are unsure of while reading future questions. You can only do this within the individual section, but there are sets of questions that are related to the same passage (in verbal) or table/graph (in quantitative), and more often than not, as with any test, the way it is phrased or the answer to one question can lead you to the correct answer in another.
In the face of uncertainty: process of elimination. If you don't know the correct answer, start taking out wrong answers. In verbal, there is typically a long list of possible answers (usually 5-8), and in most standardized tests as well as the GRE, you can eliminate 50% because they are clearly wrong and 50% of the remaining are feasible but weak. Always choose the strongest answer.
Read carefully. Always note well if a question says "most" or "least," "supports" or "does not support," any other use of "not," etc. Negatives are sneaky. The GRE doesn't have as many trick questions as the ACT/SAT, but if you aren't careful you'll answer the question in the exact opposite way they're looking for. It's OK to take a little extra time to read to make sure you understand the question; it's better to read carefully and answer correctly the first time than to read incorrectly and have to reconsider your answer later.
Say it again: read carefully. Similarly to the above, pay attention to the sign of numbers (+/-), the units a value is expressed in (ex. mi/hr vs. hmi), and the time periods (ex. the dates on graphs or whether a value is "monthly" or "annual.") You often have to perform a step or two to convert a value before using it to calculate the answer to a question. Again, not trick questions, but you have to read what the passage/formula/table/graph/question says exactly.
In quantitative reasoning especially, consider all and only the information provided and requested. You are often asked to determine if Value A (based on formula and other information provided) is equal to, greater than, or less than Value B, or if the relationship cannot be determined from the information given. If there is any shadow of a doubt that there is some unknown variable or there is not quite enough information to say for sure if one of the first three answers are correct, it is most likely the case that the answer cannot be determined. Pay specific attention to any restrictions that are placed on the values: if a variable is a positive integer, consider all and only positive integers. If an answer fails for a single case, then it is not the correct answer. Of course, don't hand-calculate every possible value, but if you're unsure, plugging a few numbers in to test can help you get there.
Optimize your time answering easy questions first. Skip questions if you read them once and don't understand or if you take too long trying to answer them initially and come back to them when you review; try to plan so you have at least 5 minutes before the time runs out for that section to review your answers, plus any time you need to answer questions you skipped. Read the question and the answers before bothering to understand an entire passage/table/graph; sometimes the question or the answers to it will narrow down what you need to focus on and you can save some time. There are sometimes 10 x 10 tables with a lot of information, but the question asks only about 2 columns, and the answers only match 5 rows. That takes a question with 100 points of information down to 10, which is both less stressful and less time consuming. This applies to both quantitative and verbal.
Trust your gut. Always stick to your first instinct unless there is a seriously compelling reason to change your answer, because usually your first instinct is correct (there are various psychological reasons why but that's the gist.) If you're short on time, select your first instinct for any unanswered question and spend whatever time you have left checking if you want to change those answers. There is a button to mark a question which you may use to your advantage; the review page shows a checkmark next to any marked questions so you can skip around and not have to wait for questions to load when cycling through them.
submitted by CarsonWilber to GRE [link] [comments]


2020.08.27 16:57 NashApartmentLocator So, you're moving to Nashville...

Great choice. You probably have some questions which led you here...
A quick intro:
Nashville has a lot of transplants. [LA-05]
“Never forget what you are, for surely the world Nashville will not. Make it your strength. Then it can never be your weakness. Armour yourself in it, and it will never be used to hurt you”
As such, we get a lot of posts asking for help finding a place to live. The results can be… mixed. It’s generally the same questions (“What’s the best place to live?”/”Can I afford ___?”) with little to no helpful information ( not helpful: “Love Nashville, finally moving there. Any help would be great. Can’t wait!” Helpful: "Here's my budget, bedrooms, job location, commute time ideals, pets, city comparison, etc.) and disbelief that they get directed to the Wiki <https://www.reddit.com/nashville/wiki/index>, or Google, instead of providing a full market analysis for their specific situation.
Please read this before asking any questions. If you can’t find the answer here, or through Google, try giving the sub a quick search to see if it’s already been asked/answered. If no luck then feel free to post. The more information you can provide (barring any personal contact info) the higher the odds of someone stepping in with an answer, well a helpful one.
Housing
Buying
Get a Realtor! The buyer’s agent’s cost is covered by the seller in a traditional real estate transaction. You’ll find no shortage agents. Talk to multiple before deciding. You’ll be interacting with this person a good bit, on quite possibly the largest purchase of your life, so clear communication on both parts is huge.
A few Redditors that may be able to assist:
Renting (Leasing)
Apartments
Get an Apartment Locator! We’re also Real Estate Agents, but instead of buying/selling houses, we find people apartments all throughout the Greater Nashville Area (every surrounding county except Cheatham currently). We get paid by apartments for referring new residents at absolutely no cost to you. I work with a team of Apartment Locators and we’re constantly getting emails/calls/texts updating us on pricing/availability/specials/tour policies directly from apartments. You tell me what you’re looking for in an apartment and so I can do a personalized search based on your needs/wants. If you want to get started on your personalized search shoot me an email with your Move-In Date, Bedrooms, Budget, & Areas of interest to [[email protected]](mailto:[email protected]).
If you’d like to spend your free time doing the research on your own:
The pictures/videos are, usually, great on said websites, but the pricing and availability are also, usually, outdated. (Most Nashville apartments have switched over to software-based pricing that updates frequently)
Reviews can be helpful, but also distracting. Repeat mentions of specific issues merit attention, but reviews are also often used as a means of retaliation. Ask your Locator their thoughts and if they’ve had any clients move into said apartments and their experiences.
Private Rentals (Houses - Condos)
My resources/expertise in this matter are far more limited, but give me a shout and I can probably point you in the direction of someone that can assist.
Drive around neighborhoods of interest (turn down every road) calling every “For Rent/Lease” sign you see. I’ve found great deals on housing this way. There are plenty of landlords out there that don’t bother listing online and only use word of mouth/bandit signs (signs in the yard) to find tenants.
Sign up for Realtor emails. They will promote their upcoming listings and a lot of Realtors will offer to list rentals for their clients.
Roommates, rooms, short-terms, & subleasing
Apartments generally only offer month-month to their current residents. The shortest lease term that I’ve seen is a 2-month lease term. However, the price usually goes up with a shorter lease term. That being said, there are a lot of people that are looking to move before their lease ends so they look for people to sublet their leases. Subletting is most likely going to be your best bet in finding an affordable short term lease. Conversely, check with the leasing office if they allow sublets for your lease. If they do then consider getting a longer lease term to sublet the months you won't need. (This comes with the risk of not finding someone to take over your lease so take serious consideration if you're comfortable subletting your lease)
Furnished units?
There aren't a lot of apartments throughout Nashville that will offer furnished units. When you do find one you'll notice that it comes with a price increase. You're paying to rent out the furniture. Here's the secret. Just because an apartment doesn't offer the furnishings directly doesn't mean you can't get a furnished apartment. You can furnish any apartment in Nashville regardless of whether the apartments offer it or not. The ones that do offer furnishings go through a company called CORT. You can go to their website and look their rates up. However, I deal with their local representatives so if you want some direct contact info feel free to give me a shout. With CORT you'll be paying for two things. The furniture and the service. They will move the furnishings for you at the beginning/end of your lease. If you transfer units they will move it as well. You can furnish as much/little as you would like through them and as such their prices will vary greatly. I like to tell people to expect to add a few hundred to the budget for furnishings.
Another option that I've had people do is to simply find used furniture and then attempt to sell it before your lease ends. You won't recoup all of your money, but you have the potential of recouping some of it as opposed to simply renting it and not getting anything back.
Are apartments/houses touring currently?
It varies. Apartments that are doing physical tours are generally doing so by appointment only. Few are accepting walk-ins. Practically every apartment community is offering some form of virtual tour. You should get a quote for a specified amount of time (24-72 hours) locking in the price*** while you make a decision.
(***A quote doesn't reserve the unit under your name, it simply reserves the price for that unit for a specific amount of time {Yes, I've had to break the news to multiple people that the quote doesn't prevent someone else from leasing the unit before you and it's not a fun conversation for anyone}**\*)
You found your next home, now what?
Apply!\* You’ll apply online with most apartments/property managers. It’ll vary with individual landlords. The only way to ensure a place for yourself is to apply to start the screening process before anyone else. Apartments/property managers won’t “hold” units while you wait. A private landlord is more likely to honor that request since they have more flexibility, but they also can use that flexibility to change their minds and lease their place to someone else with no notice.
*Exercise caution when renting from strangers online. The risk of renting an apartment site-unseen is that you end up with an apartment you hate. The risk of renting a private rental site-unseen is that you get scammed out of money. Don’t send/transfer funds without physically seeing the property if possible. If not possible get them to Facetime/Google Duo you to show you the property, if they can’t/won’t do that it’s a red flag. If they can’t send you videos/pictures they probably don’t own the rental. I’ve talked to an average of 2 people per month this year that have been scammed when trying to find a home.
What information will be checked when you apply?
There are 3 things that will be checked when applying for an apartment, that will probably be checked by a property management company, and might be checked by a private landlord.
Each matter. However, the degree to each will vary depending on the apartment community/property managelandlord. When you apply at whatever place you decide to call home your information will be sent over to a 3rd party screening company for them to review and decide.
Income
Gross income (pre-tax) ≥ 3x base rent (some will ask 2.5x){base=not including amenity/utility/fees/specials*)
[i.e. $1,000 base rent ($3.00-$6.00 pest/$5-$25 trash + 1 month free = $1,008-$1,031 net rent + 1 month free*) < $3,000 gross monthly

$1,000 base rent < $3,000 gross monthly]
Generally accepted documents to verify income:
Credit
***Just because you've been denied at an apartment doesn't necessarily mean that all apartments will deny you, you just have to know which ones and what documents will help get you approved**\*
Background
***Just because you've been denied at an apartment doesn't necessarily mean that all apartments will deny you, you just have to know which ones and what documents will help get you approved**\*

Co-SigneGuarantor
Most apartments will allow you to use a co-signoguarantor if you can't get approved on your own.


You said something about a “special”?
Correct. Apartments periodically run “specials” & “look and leases” that can save you quite a bit of money, if applied correctly. Phrasing matters as deals all vary. Specials are generally unit/time-based. Look and leases will have short expirations, generally the life of the quote (24-72 hours), to incentivize you to make a quick decision. In each instance, you will receive a credit worth the amount of whatever special you receive in your online account (where you will pay your rent) upon move-in. What will vary is how the apartments will allow you to prorate your special.
For example:
“Move-in by the end of the month and get your 1st month free!”* *(1 bedroom w/ 13 month lease)
Must physically move in by the end of the month to receive 1 month free on a 1 bedroom unit with a 13-month lease.
“Lease by the end of the month and get your 1st month free!”* *(1 bedroom)
Must sign lease agreement by end of the month to receive 1 month free on 1 bedroom units.
“1 month free”
Must sign lease agreement by time point (end of special) to receive special.
***Specials are usually only applied for specific lease terms (12 months)***
In each instance, you will receive 1 month free. However, the apartment will determine how that credit is applied. Either way, you will receive the same amount in savings from the credit.
For example:
$1,000 X 13 months = $13,000 Spent on rent over life of lease without special
$1,000 X (13mo -1 mo) = $12,000 Spent on rent over life of lease with special
0 + 1,000 + 1,000… = $12,000
  1. $1,000 X 13 months = $13,000 Spent on rent over life of lease without special
  2. $1,000 X (13 mo -1 mo) = $12,000 Spent on rent over life of lease with special
0 + 1,000 + 1,000… = $12,000
- or -
$12,000/13 mo = $923 per month if spread out evenly over the life of the lease
$923 x 13 mo
923 + 923 + 923… =$12,000
$1,000/4 = $250 off for first 4 months
$750 + $750 + $750 + $750 + 1,000 + 1,000… = $12,000
Look and leases will generally be smaller offers such as waiving your application fees, or a smaller credit, that is only good for a short period of time (24-48 hours) to incentivize you to apply. The time will start upon contacting/touring the apartments depending on the apartment.
For example:
“Move-in by the end of the month and get your 1st month free!”* *(1 bedroom w/ 13 month lease)
Application and administration fees waived if leased within 48 hours”
Must physically move in by the end of the month to receive 1 month free on a 1 bedroom unit with a 13-month lease. However, if you lease within 48 hours you will also get your application and administration fees waived.

Schools

Davidson County School District Map (Interactive) -
https://mnps.maps.arcgis.com/apps/webappvieweindex.html?id=cedc432ee9d1418db4300bc2ab30fc33
Davidson County School District Map http://maps.nashville.gov/webimages/MapGallery/PDFMaps/School%20Locations.pdf
Davidson County Public, Private, Charter Schools - https://www.nashvillechamber.com/explore/live/schools
School Ratings - https://www.niche.com/
School Ratings - https://www.greatschools.org/tennessee/nashville/
Pets
Nashville is a remarkably pet friendly city. Most apartments will have amenities for pets (pet parks, dog runs, pet spas) and most apartments are pet friendly. Property management and individual landlords are more of a case by case basis with the highest degree of flexibility. Pet policies at apartments will vary from the following:
“Safe” Areas
Nashville Communities Map - (Y’all argue about the geographic distinctions amongst yourselves) http://maps.nashville.gov/webimages/MapGallery/PDFMaps/Community%20Planning%20Areas%20(36x36).pdf.pdf)
Feeling safe is important for everyone when looking for a home. That being said, what one considers “safe” will be subjective.
It’s unfortunate that I have to add this, but some people will incorrectly judge the safety of an area based on the demographics of said area. It’s such uneducated, and divisive, judgments that previously led to unfair & unethical Real Estate practices (redlining [lenders wouldn’t lend to minorities in certain areas essentially creating a redline around areas], blockbusting [agents/developers would tell white landowners minorities were moving into the neighborhood to scare them into selling], steering [using a protected class {color, race, sex, age, etc.} to steer a buyeresident to/from an area]) that had to be addressed with legislation (Fair Housing Laws) to prohibit discriminatory practices. As such when dealing with any Real Estate professional we will not discuss any matters of demographics for an area. Such information is easily found through Google.
Aside from online tools, you’ll find it’s highly recommended to drive around, stop, and get a feel for any areas you’re considering making home, particularly during the times you’re most likely going to be out. If you don’t feel comfortable driving, let alone walking, around then you probably won’t feel comfortable calling that area home.
https://www.crimemapping.com/map/tn/nashville
https://spotcrime.com/
https://www.familywatchdog.us/Default.asp
Utilities
Utilities List (Multiple Counties) - https://liveitnash.com/utilities
NES (Nashville Electric Service) - https://www.nespower.com/
Piedmont Natural Gas - https://www.piedmontng.com/home
MWS (Metro Water Services) - https://www.nashville.gov/Water-Services.aspx
Internet
There are others aside from the major 3 below. Use the addresses of your options to find service providers.
Public Transportation (Don’t Expect Much)
Nashville is car DEPENDENT; Some neighborhoods are bicycle-friendly, many are not - https://www.walkscore.com/TN/Nashville-Davidson
WeGo (Bus) - https://www.nashvillemta.org/
Music City Star (Train) - https://www.rtarelaxandride.com/
B-Cycle (Bicycles… Currently Suspended) - https://nashville.bcycle.com/
Cost of living - https://www.numbeo.com/cost-of-living/in/Nashville
Climate https://weatherspark.com/y/14687/Average-Weather-in-Nashville-Tennessee-United-States-Year-Round
Driver Services - https://www.tn.gov/safety/driver-services.html
New Residents- https://www.tn.gov/safety/driver-services/classd/dlnew.html

Surrounding Counties
Robertson
https://www.robertsoncountytn.org/
Sumner
https://www.sumnertn.org/
Wilson
https://www.wilsoncountytn.gov/
Rutherford
https://rutherfordcountytn.gov/
Williamson
https://www.williamsoncounty-tn.gov/
Cheatham
https://www.cheathamcountytn.gov/
Montgomery
https://mcgtn.org/
Dickson
https://www.dicksoncountytn.gov/
Maury
https://www.maurycounty-tn.gov/
(Edit List - Corrected spelling for u/JakeDaniels585 {Thanks u/snowbirdismydad lol did have some Jack on the mind when creating this})

TL;DRIf you have any questions about moving to Nashville then, please, read this.Skim through it. Ctrl+F it. Check it, please.

If you're looking to buy and want to get squared with an awesome Real Estate Agent let me know and I can recommend some amazing ones.

If you're looking to rent give me a shout and if I can't help you directly I can point you in the direction of someone that can.


(This is a work in progress and will be continued to be updated)
(If you have any info you would like added, corrections, thoughts, suggestions, etc. please feel free to reach out to me and I will adjust accordingly)

With all that being said. Go get into some Disc Golf, yell at Pedal Taverns, use your turn signals (for the love of Dolly please use your turn signals), wear your mask, and...

Welcome to Nashville! :)

submitted by NashApartmentLocator to nashville [link] [comments]


2020.08.26 23:59 TheManIsNonStop [Procurement] Abu Dhabi's International Defence Exhibition 2027

January/February 2027
Held biennially in Abu Dhabi, International Defence Exhibition, better known as IDEX, is the largest defense exhibition and conference in the Middle East, responsible for billions of dollars of arms sales in the Middle East/North Africa region. Defense firms from Arab countries, like EDIC and EDGE Group (and its subsidiaries), as well as foreign firms as varied as Lockheed Martin, Boeing, Airbus Group, Saab, Oshkosh Corporation, among hundreds of others, bring their latest products and technical specifications to complete sales to interested parties throughout the Middle East, North and East Africa, and South and Southeast Asia.
At this year's IDEX, the Emirati Defense Industry made a strong showing, owing to the completion of some of its new R&D projects and the acquisition of foreign firms like Denel. Below are some of the new products showcased by the UAE.

United Arab Emirates Air Force

Boeing F-15SX/SP "Silent Eagle"

The failed UAE attack on Qatar, coupled with rising tensions in the region, revealed the need for the addition of a strike fighter to the Emirati Air Force’s inventory. However, with the F-15EX only expected to be survivable against modern SAM systems until 2028, the UAE did not really want to sink billions into purchasing aircraft that wouldn’t be useful in a peer-to-peer conflict just four years after they were purchased. Thus, the UAE agreed to work with Boeing to finance the continued development of a canceled Boeing project: the F-15SE Silent Eagle.
Canceled in the early 2010s due to a lack of interested buyers and development partners, the F-15SE was slated to serve as a 4.5/4++ gen fighter, upgrading the F-15 airframe to utilize 5th generation stealth technology to reduce its radar cross-section, including modified air intakes, canted vertical fins, conformal weapon and fuel tanks, and radar-absorbing materials. The introduction of these design features has made the F-15 platform significantly stealthier, though it is certainly no true stealth fighter. In other words, earlier claims by Boeing that the Silent Eagle would have comparable frontal RCS to the F-35 proved to be somewhat overblown.
The F-15SX can be equipped with a “stealth” and “non-stealth” loadout. The stealth loadout is limited to four internal hardpoints in a conformal weapons bay, and has no external fuel pods, shortening its range. The non-stealth loadout is capable of utilizing the same loadout as the F-15EX, including conformal fuel tanks, external fuel tanks, targeting pods, EW pods, and missiles. Like the F-15EX, the F-15SX is capable of working in tandem with the stealthier F-35 Lightning II, using the sensors of the stealthier aircraft to deploy munitions from a safer range.
Due to the use of technology from the F-35 Lightning II, the F-15SX Silent Eagle is only available for export to F-35 partners. A version with downgraded radar absorbing materials and avionics, the F-15SP Silent Eagle, is cleared for general export.
Design Specifications
Crew Two (One Pilot, One Weapons Operator)
Length 19.43m
Wingspan 13.05 m
Height 5.63 m
Wing Area 56.5m2
Max Takeoff Weight 37,000 kg
Radar Cross Section (Internal Loadout, SX) 0.6m2 frontal, 1.1m2 side/rear
Radar Cross Section (External Loadout, SX) 3.2m2
Radar Cross Section (Internal Loadout, SP) 1.2m2 frontal,1.8m2 side/rear
Radar Cross Section (External Loadout, SP) 4.75m2
Power Plant 2 × Pratt & Whitney F100-PW-229 afterburning turbofans, each w/ 79 kN dry thrust, 129 kN afterburner thrust
Maximum Speed Mach 2.5
Combat Radius (Internal Carriage) 720nmi (1330km) AA, 800nmi (1480km) AG
Combat Radius (External Carriage) 900nmi (1690km) AA, 1000nmi (1850km) AG
Ferry range 2100nmi (3900km) w/ conformal fuel tank and three external fuel tanks
Service Ceiling 18,500 m
Armament (Guns) 1x 20mm M61 Vulcan 6-barreled Gatling cannon w/ 510 rounds
Armament (Hardpoints) 4x Internal; F-15EX capacity external. Can carry hypersonic missiles.
Avionics (SX) Link 16; AN/APG-82(V)1 AESA Radar; AAQ-40 EOTS; Digital Fly-by-Wire control system; AN/ASQ-239 EW countermeasure system; AN/AAQ-37 EODAS
Avionics (SP) AN/APG-82(V)1 AESA Radar; ALQ-239 DEWS; Sniper or LANTIRN or Litening targeting pods; Additional F-15 countermeasures and avionics I’m forgetting
Unit Cost 140m USD originally, decreasing to 125m USD by 2028

JT-05 “Roq” Jet TraineLight Attack

Set to release in 2028, the JT-05 “Roq” is the culmination of almost a decade of Emirati design work, paired with a lot of work from Emirati defense acquisitions like Piaggio Aerospace (which helped design the airframe and the engine) and partnerships with leading foreign defense companies (like Abu Dhabi Advanced Radar Systems, a partnership between Tawazun Holding and Saab, which designed the plane's avionics). The JT-05 Roq is the first Arab-designed and Arab-built jet aircraft in several decades, since the cancellation of the Helwan HA-300 project in 1969. The JT-05 Roq is intended to serve both as a jet trainer and as a light attack aircraft. The UAE hopes to secure foreign purchases of the aircraft (particularly in Africa and the Middle East) and use the technology developed in the project as a springboard for a future military aviation industry.
Design Specifications
Crew Two (One Pilot, One Copilot/TraineWeapons Operator)
Length 11.9m
Wingspan 9.83m
Height 4.91 m
Max Takeoff Weight 10,200 kg
Power Plant 1x Piaggio Aerospace E103
Maximum Speed Mach 1.2
Range 2000km
Service Ceiling 15,000 m
Armament (Guns) 1x 20mm M61 Vulcan 6-barreled Gatling cannon w/ 510 rounds
Armament (Hardpoints) 4x underwing, 2x wingtip, 1x fuselage, holding up to 3,200kg total of bombs, air-to-air missiles, air-to-ground missiles, rockets, or targeting pods. One underwing hardpoint on each wing as well as the fuselage hardpoint can be used for fuel tanks.
Avionics ADARS-06, an indigenous radar designed by Abu Dhabi Advanced Radar Systems with capabilities similar to that of an improved version of the PS-05/A Mark 5; Sniper or LANTIRN or Litening targeting pods; countermeasures and stuff
Unit Cost 25m USD

MTTA H-500 Light Utility Helicopter

Designed by a new subsidiary of EDGE Group, Maktab Tasmim Tayirat Alhilykubtr (Helicopter Design Bureau, or MTTA), the H-500 Light Utility Helicopter is a military variant of the VRT 500 designed by VR Technologies, a subsidiary of Russian Helicopters in which the Abu Dhabi holding company Tawazun holds a 50 percent stake. The H-500 and its armed variant, the A-500, are intended to serve as competitors to the MH-6 Little Bird. With a comparable payload of 750kg, the H-500 is envisioned as a quieter, smaller helicopter for the insertion of special forces, reconnaissance and observation, and light gunship support. The rotor blade assembly can be disassembled to allow the aircraft to be transported in a C-130 Hercules transport aircraft.
Several design features make the H-500 quieter than its primary competitor. First, the coaxial design allows for reduced engine noise. Second, the H-500 maintains the hybrid propulsion system of the VRT 500 and carries a battery with enough charge to power the helicopter for three to five minutes, enabling it to make quieter approaches for insertion and exfil. It is also a little slower, but boasts a larger range and higher service ceiling.
While the current variant must be manned, MTTA has announced that it is partnering with fellow EDGE Group firms ADASI and EARTH to design an optionally-manned variant, to be introduced by 2030.
Design Specifications
Crew Two (One Pilot, One Co-Pilot)
Passengers (H-500) Six
Length 9.8m
Width 8.09m w/ rotors
Height 3.77m
Powerplant 1x Pratt & Whitney PW207V
Rotor System 2x 3-blade main rotors in coaxial configuration
Maximum Take-off Weight 1600kg
Payload 750kg
Cruising Speed 230km/h
Maximum Speed 250km/h
Range 860km
Armament (A-500) 2x hardpoint, each capable of carrying 1x 12.7x99mm (.50 BMG) GAU-19; 1x LAU-68D/A seven-tube rocket pods firing Hydra 70 or CRV-7 70mm rockets; 2x SAHM ATGM or Tanin AA Missile
Cost 2.5m USD (H-500); 3m USD (A-500)

Denel/MTTA Rooivalk-A

The Rooivalk was one of the last major innovations introduced by Denel, and was likely the source of much of the company’s financial struggles, as it failed to find any buyers to offset its estimated 1b USD development costs (with South Africa only ordering twelve). However, the platform itself is quite capable, especially in the desert/high heat environments it was designed for. This, coupled with a desire to supplement its AH-64 Apache fleet and to start building domestic attack helicopter production and design capabilities, has led the UAE to design a modernized variant of the Rooivalk, the Rooivalk-A.
The Rooivalk-A improves upon the base Rooivalk by introducing a glass cockpit, a fire-control radar and other improved avionics/electronics, an improved infrared suppression system designed by Piaggio Aerospace, and cross-compatibility with current munitions in use by the UAE.
Crew Two (Pilot and Co-Pilot/Weapons Operator)
Length 18.73m overall
Height 5.2m
Main Rotor Diameter 15.58m
Gross Weight 7500kg
Max Takeoff Weight 8750kg
Powerplant 2x Makila 1K2 turboshaft engines
Cruise Speed 278km/h at sea level
Never Exceed Speed 309 km/h
Range 740km at sea level
Service Ceiling 6,100m
Armament 1x chin-mounted F2 20mm cannon w/ 700 rounds; 4x wing hardpoints, each capable of carrying 1x 19-tube 70mm rocket pods or 4x SAHM, AGM-114 Hellfire, or Mokopa ZT-6 ATGM; 2x wingtip hardpoints, each capable of carrying 2x MBDA Mistral air-to-air missiles or 2x Stinger Missiles or 2x Tanin Missiles
Features Glass Cockpit; Improved Avionics; Improved infrared suppression system;
Unit Cost 42m USD

United Arab Emirates Army

G6-A Howitzer

The G6-A is an updated version of the aging mine-protected SPG. Based off of the G6-52 Extended Range variant (which expanded the chamber of the weapon to 25 liters, increasing the maximum range to ~50,000m using base bleed rounds and ~67,500m using M9703A1 V-LAP rounds), the G6-A boasts new hard-kill APS using the German AMAP-ADS, updated electronics, new battlefield management systems and networking equipment, and multiple round simultaneous impact (MRSI) capabilities, allowing it to simultaneously land up to six rounds at targets up to 25km away.
Design Specifications
Crew Six
Length (Hull) 9.2m
Width 3.4m
Height 3.2m
Mass 46 tonnes
Maximum Speed 90 km/h
Range 700km
Main Armament 155mm G5 Howitzer w/ 47 Rounds
Secondary Armaments 12.7mm M2 Browning Machine Gun (900 Rounds)
Features AMAP-ADS; Battlefield Management Software; Reinforced Underbelly; MRSI Capable; Fires Full Complement of NATO-compatible artillery shells, including the M982 Excalibur
Unit Cost 3.5m USD

Denel/Al Jasoor Rooikat 120

Following the acquisition of a 49 percent share in Denel by EDGE Group, design was started on a modernized, 120mm armed variant of the South African Rooikat Armored Reconnaissance Vehicle, with the intent of replacing the UAE’s dated VBL, AML-90, and FV101 Scorpion platforms.
The Rooikat 120 is an upgunned variant of the older 76mm Rooikat, using a license-built Rheinmetall Rh-120 L/55 (built by Al Jasoor under a technology transfer) to increase the stopping power of the platform to make it more capable of dealing with modern armored vehicles. The vehicle has also been equipped with an autoloader (allowing it to eliminate a crew member, increasing the space available for carrying ammo), modern optics, exterior-mounted ATGMs, an electronic firing system (which allows the vehicle to acquire targets and fire while moving), and a battlefield management system for the commander.
Meant to improve upon the 105mm variant introduced in the 1990s (which never saw any sales), the Rooikat 120 offers a fully modernized, low-cost armored reconnaissance vehicle/tank destroyer to serve in the armored cavalry role.
Design Specifications
Crew Three (Driver, Gunner, Commander)
Length 9.2m with gun forward
Width 2.9m
Height 2.8m turret roof
Mass 31 tonnes
Maximum Speed 120km/h (road); 70km/h (offroad)
Range 1000km
Main Armament Rheinmetall L/55 120mm cannon w/ 14 rounds in autoloader
Secondary Armaments 2x MG4 7.62mm machine guns (one coaxial, one top-mounted, controlled from commander’s seat) w/ 1,600 ready rounds, 1,200 stowed; 81mm smoke grenade dischargers; 3x SAHM ATGM (exterior mounted)
Features AMAP-ADS; Battlefield Management Software; Reinforced Underbelly
Unit Cost 1m USD

Denel/Al Jasoor Rooikat-AA

Based off of a canceled anti-air variant of the original Rooikat, the Rooikat-AA is designed to provide mobile SHORAD capabilities to armored and mechanized formations. Using indigenous radards designed by Abu Dhabi Advanced Radar Systems, comparable to an upgraded, modernized version of the search and tracking radars on the German Flakpanzer Gerhard, and advanced battlefield networking technology, the Rooikat-AA can operate independently in a standalone capacity (where the Rooikat-AA handles all phases of the combat sequence, from target acquisition to engagement), a master-slave capacity (where one RooikatAA commands the weapon systems of up to five other Rooikat-AA, jointly engaging a set of targets), or a slave capacity (where the Rooikat-AA receives full orders from a command post or from a command post with an early warning radar). The Rooikat-AA can deploy missiles and fire while moving.
Design Specifications
Crew Three (Driver, Gunner, Commander)
Length 9.3m with gun forward
Width 3.2m
Height 4.5m
Mass 40 tonnes
Maximum Speed 110km/h (road); 65km/h (offroad)
Range 800km
Main Armament 12x Tanin-2 Anti-Air Missiles in sealed launch tubes
Secondary Armaments 2x Oerlikon GDF 35mm Cannons
Features AMAP-ADS; Battlefield Management Software; Reinforced Underbelly; Cooperative Engagement Capabilities
Unit Cost 10m USD

NIMAl Jasoor Saif (Future Indigenous Armor System)

Utilizing the armored vehicle experience developed by NIMR and Al Jasoor, EDGE Group has partnered with Arab Organization for Industrialization and several Western partners (using technology transfer agreements) to design the first Arab fourth generation Main Battle Tank: the Future Indigenous Armor System (a reverse acronym for Saif, Arabic for Scimitar). The Saif makes extensive use of the latest advances in tank design, including a German APS, a 130mm main gun, and soft-kill infrared suppression system. All foreign systems on the tank are to be license-built under a technology transfer in the United Arab Emirates.
Design Specifications
Country of origin UAE/Egypt
Entered service 2026
Crew 3
Dimensions and weight
Weight 58 t
Length 10.6 m
Hull length 7.2 m
Width 3.42 m
Height 2.3 m
Armament
Main gun 130 mm/L51 smoothbore
ATGM SAHM, 4 mounted on turret sides
Co-Axial Mk44 Bushmaster II
Machine guns 1 x 12.7 mm(RWS)
Elevation range - 10 to + 20 degrees
Traverse range 360 degrees
Combat load
Main gun 34 rounds
ATGM 4 ready to fire,1 reload
Co-Axial 182
Machine guns 3 200 x 12.7 mm
Mobility
Engine MTU MB 883 Ka501 diesel
Engine power 1,500 hp
Maximum road speed 72 km/h
Range 425 km
Maneuverability
Gradient 60%
Side slope 40%
Vertical step 1.3 m
Trench ~ 2.8 m
Fording 1.2 m
Fording with preparation 5.1 m
Protection
Frontal Armour ~850 vs APFSDS and 1,300 vs HEAT
Side Armour ~350mm vs APFSDS and 650 vs HEAT
Rear Armour ~100mm vs APFSDS and 420 vs HEAT
APS AMAP-ADS(heavy version, Quick Kill(2x)
Other Defensive Features Smoke and chaff grenades, optional slat armour, reinforced underbelly for improved resistance to mines, Malachit ERA.
Infrared suppression infrared suppression systems enabling mimicking background heat levels.
Features
Combat Management system predictive software and machine learning, along with data linked ammo and programmable multi purpose ammunition
APS AMAP-ADS(heavy version, Quick Kill(2x)
Other Defensive Features Smoke and chaff grenades, optional slat armour, reinforced underbelly for improved resistance to mines, Malachit ERA.
Infrared suppression infrared suppression systems enabling mimicking background heat levels.
Other Systems Additional K2 type features
Cost 10m USD

Al Tariq/HALCON SAHM (Short-range Active Homing Missile) ATGM

Produced by domestic precision guided munitions firms Al Tariq and HALCON, the Short-range Active Homing Missile (SAHM, a backronym that translates to "arrow" in Arabic) anti-tank guided missile is the first ATGM to be fully designed by Arab firms.
The SAHM was inspired by the Indian Nag. Using either laser guidance or infrared homing, the SAHM comes in three variants: man-portable, vehicle-mounted, and helicopter-mounted. All variants use a tandem-charge HEAT warhead to defeat ERA.
The man-portable missile is a scaled-down version of the missile used for vehicles and helicopters, and has a shorter range as a result (maxing out at 4,000m). The SAHM-M allows a two-man infantry team to engage and defeat armored targets using its long-range fire-and-forget capabilities. The missile can use either top-attack or direct-attack flight paths.
The vehicle-mounted missile is designed to be attached to the exterior of an armored vehicle. The fire-and-forget capability of the missile allows vehicles equipped with the SAHM to engage two targets at once, or use salvo fire to defeat active protection systems. The missile can use either top-attack or direct-attack profiles. Using its infrared autotracker, the SAHM-V is also capable of engaging low-flying aerial threats like helicopters and UAVs. The maximum range of the SAHM-V is 10,000m.
The helicopter-mounted missile (SAHM-H) replaces the infrared guidance system with a millimetric-wave active radar homing system. This, coupled with the higher firing platform, increases the range of the missile to about 18,000m.

HALCON/Al Tariq Tanin (Dragon) MANPADS

The Tanin, designed by domestic precision guided munitions firms Al Tariq and HALCON, is a guided anti-air missile comparable to an improved version of the Russian Verba system. Using a three-channel optical seeker following ultraviolet, near-infrared, and mid-infrared guidance (allowing it to cross-check between sensors to better discriminate between targets and decoys), the Tanin is capable of engaging aerial threats out to a range of 6.5km at an altitude of up to 4,500m.

HALCON/Al Tariq Tanin-2

Tangentially related to the development of the Tanin MANPADS (as in, it uses the same guidance system), the Tanin-2 is a vehicle-mounted short-range anti-air missile, loosely comparable to the Russian 57E6 Missile. The Tanin-2 is carried in a sealed launch container, giving it a maintenance-free shelf life of about ten years, and is capable of carrying a 20kg warhead ~18km to a maximum altitude of 15,000m. The missile primarily uses infrared guidance, but is equipped with a backup radio/optical command guidance system. Maximum speed is Mach 2.2 at maximum range.

Future Arab Soldier

The Future Arab Soldier is a future infantry combat system designed to improve the connectivity and combat effectiveness of Emirati combat personnel. The FAS kit includes new uniforms (designed to prevent detection by infrared sensors), modernized body armor (protecting almost 90 percent of the soldier’s body), and state-of-the-art communications systems and battlefield networking equipment (including GPS navigation modules that allow squad leaders to view the location of each soldier on a tablet computer, helmet-mounted cameras that can send live video and photos to headquarters, and C2I systems to send targeting data to friendly aircraft). The squad leader of FAS-equipped squads will also have access to a quadcopter, which can be used to provide a bird’s eye view of the battlefield or to call in air- or ground-based firesupport.
The Future Arab Soldier program also included the development of new infantry weapons by Caracal International, including a squad automatic weapon and designated marksman variants of the successful CAR 816 Sultan platform.

United Arab Emirates Navy

Al-’Abd-class Corvette

The Al-’Abd-class Corvette is a heavily customized variant of the German Braunschweig-class corvette, designed specifically for the needs of the Emirati Navy. Inspired by the Israeli Sa’ar 6, the Al-’Abd is meant to punch above its weight class and allow the Emirati Navy some means of defense against a technically and numerically superior opposition in the shallow, narrow waters of the Persian Gulf.
Design Specifications
Design Specifications -
Type Anti-surface Warfare Corvette
Displacement 1,900 tonnes
Speed 26 knots
Range 4000nmi at 15kn
Complement 65
Endurance 7 days (21 days with tender)
Sensors Cassidian TRS-3D multifunction Passive electronically scanned array C-Band radar; 2x navigation radars; MSSR 2000 i IFF system; MIRADOR electro-optical sensors; UL 5000 K ESM suite; Link 11 and Link 16 communications
Electronic Warfare 2 × TKWA/MASS (Multi Ammunition Softkill System) decoy launcher; UL 5000 K ECM suite
Armament 1x Oto Melara 76mm; 2x Sea Protector RWS; 8x RGM/UGM/AGM-140 Barb Anti-Ship Missile; 8x Exocet Anti-Ship Missile; 2x 21-cell RIM-116 Rolling Airframe Missiles; 16-cell Aster-15; 2x 324mm torpedo launchers
Aircraft Carried 1x Medium Helicopter
Cost 480m USD

Al-Reem-class Fast Attack Craft

Stealing a page from Iran’s naval doctrine, which focuses on asymmetrically engaging a technically superior force, the United Arab Emirates has designed the Al-Reem-class Fast Attack Craft. Clocking in at just 490 tonnes, the Al-Reem-class is designed for littoral combat, maritime patrol, and area denial. With its four hypersonic anti-ship missiles, the Al-Reem-class is more than capable of punishing an enemy capital ship that gets too sloppy, while its minelaying capabilities can help protect Emirati coasts in the event of a protracted conflict.
Design Specifications -
Type Fast Attack Craft
Displacement 490 tonnes
Speed 40 knots
Range 600nmi at 30 knots; 1600nmi at 15 knots
Complement 30
Endurance 7 days
Sensors Uh, Radars and Stuff
Electronic Warfare Decoy Launchers; Chaff Launchers
Armament 1x Oto Melara 76mm; 2x Sea Protector RWS; 4x RGM/UGM/AGM-140 Barb Anti-Ship Missile; 1x 21-cell RIM-116 Rolling Airframe Missiles; Minelaying Capabilities
Cost 35m USD
submitted by TheManIsNonStop to Geosim [link] [comments]


2020.08.25 11:05 tkeycoin Test results TkeyNet, release date, and the opening of an office in the UK.

Test results TkeyNet, release date, and the opening of an office in the UK.

https://preview.redd.it/o29r0qu664j51.png?width=700&format=png&auto=webp&s=b34a6841ca97bbd70c9a23fe5ed83813d5f513d1
Hello everyone! Today we will talk about the results of the development of the TkeyNet system and related products, as well as share the test results and release date.
To date, the Protocol has fully debugged. The process of debugging the TkeyNet system is moving with decisive steps — 94.7% of testing of all the functions that TkeyNet includes has completed.
During the tests, the following properties and functions tested with different scenarios:
  • Atomic exchanges;
  • Security;
  • Validation;
  • Interaction of the Protocol with SQLite and PostgreSQL databases;
  • Consensus;
  • Modules for financial institutions;
  • Data exchange in the network;
  • Synchronization;
  • The monitoring system of balance;
  • Transactions that include trades;
  • API;
  • TkeyIndex;
  • TkeyConnect.
Documentation for the TkeyNet system will release on the website tkey.org as well as reviews of the system TkeyNet will be published in the company’s blog.
Back-end TkeyNet developed in the C++ and C) programming languages, to improve performance, some of the code written in C.
The C programming language is the world’s fastest high-level programming language. It is called a high-level assembler, but unlike an assembler, code on it can be compile without changes on any device.
The specified stack is selected to meet the stringent requirements of the financial sector: enhanced security, scalability, and the ability of the system to work 24/7/365. The TkeyNet system is adapted to the world standards: ISO, ISIN.

https://preview.redd.it/x9g2rlz864j51.png?width=700&format=png&auto=webp&s=b2cf80ee5cd722abdb306803d6454e2afde899b0
TkeyNet supports the structured query language and interacts with flexible SQLite and PostgreSQL databases.
PostgreSQL complies with ANSI/ISO SQL standards, and unlike other DBMSs, it has object-oriented functionality, including full support for the ACID concept. An SQLite was selected to improve the speed and performance of operations. SQLite will also serve as an excellent solution for mobile applications that will be created based on TkeyNet.
PostgreSQL is the most advanced RDBMS, focusing primarily on full compliance with standards and extensibility.
During this period, we also completed work on a powerful API. The API is designed for organizations and developers to use the full power of TkeyNet in individual solutions. Software developers, whether mobile apps or local software, will get APIs and client libraries that will simplify the interaction of the corporate market with TkeyNet.
The API provides guaranteed availability, scalable volumes, and responds within milliseconds.

Test results: transaction and operation speed in TkeyNet

To date, testing shows excellent results on the speed of payments made via TkeyNet.
Last week’s results: unlike the first Protocol, where it took at least 10 minutes to validate a transaction, payment transactions in TkeyNet processed in 25 seconds without losing security properties. Performance improved by 2400% compared to Core 1.0

The block generation time in Core 1.0 is at least 10 minutes, and in TkeyNet — 25 seconds according to the test results.
If it took at least 10 minutes to confirm a block, and sometimes it took two or more hours, in TkeyNet developers achieved a stable indicator of 25 seconds without losing security properties.
To achieve our goal of launching the Protocol — we identify possible changes, theorize solutions, model proposals, and test our theories in practice. This process involves a lot of internal discussions and collaboration with external parties who provide feedback on the operation of a particular module, and the entire system as a whole.
Before the launch of TkeyNet, work will carry out to optimize and improve performance. The team plans to increase its performance indicators by 6000% compared to Core 1.0.

The Core 1.0 block generation time is 10 minutes. TkeyNet test network — 25 seconds. TkeyNet main network-up to 10 seconds.
To do this, we will work with individual modules and libraries of databases, transactions, and consensus. The goal for developers is to process payment transactions for up to 10 seconds at most.
The process secure in the logic of consensus, which solves a complex problem in a matter of seconds.

High throughput rates of the TkeyNet Protocol. B2B & B2C sectors.

To meet the needs of companies, startups, and corporations, — TkeyNet responds with fast processing of trades*.
Payment transactions — exchange of currency or shares, exchange operations, interbank settlements, etc.
For a better understanding, let’s analyze the obtained characteristics at the time of testing TkeyNet:

https://preview.redd.it/t31c3kih64j51.png?width=466&format=png&auto=webp&s=daad005d8cd5066e9d3cb67e9f147d0a7b362d97
Results: 1,225,000 trades per block.
https://preview.redd.it/gerxtesi64j51.png?width=472&format=png&auto=webp&s=e0b96995b7d6fbede61fe7761a55005ec20de403

The scaling of the TkeyNet system

The TkeyNet system is easily scalable by increasing the RAM and CPU parameters. We have launched three nodes on powerful servers with the following characteristics:
  • CPU: 72 Core.
  • RAM: 144 Gb.
  • SSD: 120 Gb.
Transaction throughput increased 2.8 times to ≈3,430,000 transactions per block.

https://preview.redd.it/mvot6c3l64j51.png?width=617&format=png&auto=webp&s=23f4ea57f30fd6978568d12948c0ecb571f2f071

Vertical scaling

Unlike Bitcoin and other blockchain systems, where increasing the power of the miner’s hardware does not lead to an increase in network bandwidth.
Usually in such networks, increasing the power is a direct necessity, otherwise, transactions will not take place at all or will take hours, or even days. Because of what actually appears “manipulation of miners” and various types of network attacks.
On practice in such networks, increasing power is a direct necessity otherwise, transactions will not take place at all or will take hours or even days. Therefore of what appears “manipulation of miners” and various types of network attacks.
TkeyNet uses vertical scaling. With increasing node capacity, the throughput of the entire TkeyNet system increases. It turns out that regardless of the number and power of nodes, transactions will take place in 25 seconds, and with increasing power nodes — the number of processed transactions will grow.
As we said above, our developers are working to improve these indicators, where the block validation time will take no more than 10 seconds. Transactions will take place for 1 second to 10 seconds maximum. Also, this parameter significantly increases the volume of trades conducted via TkeyNet.

Front-end. Graphical user interface.


https://preview.redd.it/wrjfa95n64j51.png?width=700&format=png&auto=webp&s=a5137fac7774864fab431fdd7ac51c73ffca3075
During August, the web products team continues working on secure wallets and a blockchain Explorer. The new software is under development, but it has already come a long way from layouts and graphic design and is ready to move to the stage of connecting the TkeyNet back-end with native products. If everything is in the final stage on the back-end side, then the client part (front-end*) needs time to complete debugging. We needed to design applications per best security practices.
\The Front-end developer creates the user interface.* Testing of blockchain applications is not much different from testing regular applications and resembles functional testing of a payment system. Test cases include checking the balance, fields, transaction statuses, and so on.
Also, we conduct continuous testing during development, taking into account the severity and scale of the TkeyNet system that will be used by organizations, corporations, and users, respectively. According to the results of testing and a meeting of the development team, the launch of TkeyNet is agreed for September 25–mid-October, possibly earlier.
Website tkey.org — will be updated in October 2020, taking into account the volume of documentation, packaging all the meanings of the perfect new product TkeyNet. Tkeycoin.com — updated earlier, before launching TkeyNet.
Also, to the upcoming launch of TkeyNet, the management decided to open a representative office of TKEY in the UK for the development of digital Banking and digitalization of assets.
Working with partners in the UK will focus on implementing TKEY’s corporate strategy and market solutions that meet customer needs, create new revenue sources, and provide opportunities for Corporations growth.
We create a great future for people by continuously improving our services and business products. All our actions are concentrate on becoming a leader in the market.
We also remind you that after the launch of TkeyNet, the start date of TKey trading will announce.
The fourth quarter will be hot, get ready!
https://i.redd.it/ynv5xknq64j51.gif
submitted by tkeycoin to Tkeycoin_Official [link] [comments]


2020.08.24 23:57 Rylek [USA-VA] [H] PS4 Pro 1TB (6.72) w/ Controller and All Cables [W] Paypal

Hello again GameSale! I've enjoyed selling stuff on this sub so I figured I'd move my last console item I have. I have a PS4 Pro with the original box that I used to play any good exclusives that I couldn't play on PC.
I don't play it very often so the system software isn't up to date. After reading through some other postings people seem to care about the firmware version so I just left it what it was, then did a Full Initialization of the system. It is currently at firmware 6.72. It has the controller it came with along with all the cables you need.
I prefer to only ship CONUS. Please ask if you have any questions.
Pictures of everything: https://imgur.com/a/ylrlFsm
Sold to: u/ChannelsOut
I have the following:
submitted by Rylek to GameSale [link] [comments]


2020.08.24 06:24 Jawbone71 Follow-up - First Gaming/Productivity PC

I was here a few days ago asking for help on a build for my first PC. I have since taken the advice of the commenters and the internet and come up with something that I think would work for me but as I'm still new to this, I would like a couple more opinions. I tried to post without the questionnaire but it didn't let me. So I just pasted the one from my original post.
Cheers everyone!
This is the build I'm currently looking at: PCPartPicker Part List
Type Item Price
CPU AMD Ryzen 5 3600 3.6 GHz 6-Core Processor $247.95 @ shopRBC
CPU Cooler ARCTIC Liquid Freezer II 240 56.3 CFM Liquid CPU Cooler $159.00 @ Amazon Canada
Motherboard MSI B550M PRO-VDH WIFI Micro ATX AM4 Motherboard $149.99 @ Mike's Computer Shop
Memory G.Skill Ripjaws V 16 GB (2 x 8 GB) DDR4-3600 CL16 Memory $104.99 @ Memory Express
Storage Western Digital Blue SN550 500 GB M.2-2280 NVME Solid State Drive $79.98 @ Amazon Canada
Storage Seagate Barracuda Compute 2 TB 3.5" 7200RPM Internal Hard Drive $72.99 @ Mike's Computer Shop
Video Card MSI Radeon RX 5700 XT 8 GB GAMING X Video Card $539.00 @ Canada Computers
Case Fractal Design Meshify C ATX Mid Tower Case $134.99 @ Newegg Canada
Power Supply Gigabyte B-H 700 W 80+ Bronze Certified Semi-modular ATX Power Supply $99.99 @ Memory Express
Case Fan Cooler Master 62 CFM 120 mm Fans 3-Pack $61.65 @ Vuugo
Headphones Kingston HyperX Cloud Alpha Headset $139.99 @ Amazon Canada
Prices include shipping, taxes, rebates, and discounts
Total (before mail-in rebates) $1810.52
Mail-in rebates -$20.00
Total $1790.52
Generated by PCPartPicker 2020-08-24 00:15 EDT-0400

What will you be doing with this PC? Be as specific as possible, and include specific games or programs you will be using.
My main use will be for gaming and school. I have been using a laptop for a long time so never played very demanding games. I hopefully plan on playing FPS games (COD, CS:GO, etc.). I like to play modded Minecraft but was very limited (world would basically freeze after a few weeks of playing). I am a finance student so won't need to do any video editing or photoshopping. The heaviest software I'll use for school might be the super loaded excel file.
What is your maximum budget before rebates/shipping/taxes?
My budget will be ~$2000 CAD (~$1500 USD)
When do you plan on building/buying the PC? Note: beyond a week or two from today means any build you receive will be out of date when you want to buy.
As soon as possible but not in any particular rush. I want to try to get the best deals possible but also don't want to wait more than a couple of months.
What, exactly, do you need included in the budget? (ToweOS/monitokeyboard/mouse/etc)
I would need all the PC hardware: CPU + Cooler, Motherboard, RAM, SSD/HDD, GPU, Case, and PSU. I also would like to include a headset. I have a mouse, keyboard and 2 monitors already.
Which country (and state/province) will you be purchasing the parts in? If you're in US, do you have access to a Microcenter location?
I will be purchasing parts from Montreal, Quebec, and potentially Florida (Can order to my father's office in Florida and then ship it to Montreal).
If reusing any parts (including monitor(s)/keyboard/mouse/etc), what parts will you be reusing? Brands and models are appreciated.
As mentioned, I'm going to be keeping my mouse, keyboard, and 2 monitors. I have the Logitech G502 Mouse, Logitech G410 keyboard and 2 Acer 24 inch LED monitors (all about 3.5 years old).
Will you be overclocking? If yes, are you interested in overclocking right away, or down the line? CPU and/or GPU?
I'm not sure about this yet. But will probably consider it down the line.
Are there any specific features or items you want/need in the build? (ex: SSD, large amount of storage or a RAID setup, CUDA or OpenCL support, etc)
I'm thinking about 500GB SSD and 2TB HDD. I would also prefer liquid cooling. Also would like wifi and Bluetooth available. My monitors are 60Hz refresh rate right now. May want to upgrade them to 144Hz. Any suggestions would be nice (include in the budget if possible).
Do you have any specific case preferences (Size like ITX/microATX/mid-towefull-tower, styles, colors, window or not, LED lighting, etc), or a particular color theme preference for the components?
I want the case to be either mid- or full-tower. I would like the color theme to be black with hints of red. If possible, some the hardware to light up in red when the PC is powered.
Do you need a copy of Windows included in the budget? If you do need one included, do you have a preference?
Nope!
Extra info or particulars:
Nope!
submitted by Jawbone71 to buildapcforme [link] [comments]


2020.08.20 04:26 ITman2000 List of Gaming Laptops including top contenders

UPDATED August 29, 2020
UK Links included
Laptop buying guide 2020
Under 5000 USD
Laptop Processor RAM GPU Storage Size & Res Battery Life (Normal use) Weight Ratings
Alienware M17 R3(extremely powerful, slim and wonderfully design) Intel Core i9-10980HK 32 GB RAM Nvidia GeForce RTX 2080 Max-P 1TB (2x 512GB PCIe M.2 SSD) 17.3" FHD (1920 x 1080) 300Hz 3ms 300-nits 100% sRGB color gamut 4 hours 5.51 lbs 8.2/10
Key features:
  • Attractive, lightweight design for a desktop replacement
  • Great graphics and overall performance( extremely high frame rate for the most demanding games)
  • wonderful 4K display with a colorful bright display. (one of the best displays in laptop currently)
  • 300 hz display
  • wonderful VR gaming
  • Mini display port
  • thunderbolt 3 and number of other ports
  • keep relatively cool and within satisfactory range
  • loud speakers and good audio speaker quality
  • eye tracking software to control the laptop
  • attractive keyboard and touchpad
  • good quality webcam
  • High-End graphics card, capable of running the latest 3D games at high settings.
Between 3500 and 4000 USD
Laptop Processor RAM GPU Storage Size & Res Battery Life(normal use) Weight
ASUS ROG Zephyrus Duo Gaming Laptop Intel Core i9-10980HK 32 GB NVIDIA GeForce RTX2080 Super 1TB PCIe NVMe M.2 SSD 4K Ultra HD 15.6” 3840x2160 IPS-Type PANTONE Validated Display 6 Hours 5 pounds
Key features:
Innovative angled secondary display
Streamlined, slim design despite feature set
innovative attractive keyboard design and layout
unique second screen
wonderful productivity
can handle the most demanding games smoothly
Gorgeous design ready for work or play
Beautiful displays
Powerful overall and gaming performance
Good battery life
Seriously fast SSDs
scifi style design
great sound quality and loud speakers
stays relative cool when gaming
upgradable ssd storage
Core i9 CPU, 4K display, and 2TB of storage as configured
Slim design
number of ports including thunderbolt 3
wifi 6
High-End graphics card, capable of running the latest 3D games at high settings.
Under 3500 USD
Laptop Processor RAM GPU Storage Size & Res Battery Life (Normal use) Weight Ratings
ASUS ROG Zephyrus S17 Gaming Laptop(powerful and stylish design) Intel Core i7-10875H 32 GB RAM Nvidia GeForce RTX 2080 Super 1TB PCIe NVMe M.2 SSD 300Hz 3ms 17.3” Full HD 1920x1080 IPS-Type PANTONE Validated Display 2 to 3 hours 5.7 lbs 7.8/10
Key features:
  • Simply incredible gaming power
  • Luxe and innovative build
  • Very portable and thin design
  • Superb 17-inch screen with narrow bezels
  • Runs relatively quiet despite hardware
  • smooth frame rates in quiet mode
  • Spectacular 300 Hz display
  • sturdy chassis casing
  • optional ROG eye webcam
  • wonderful VR gaming
  • loud speakers with great quality
  • satisfactory cooling system
  • thunderbolt 3
  • wifi 6 and number of other ports
  • High-End graphics card, capable of running the latest 3D highly demanding games at high settings with high frame rate.
Between 2500 to 3000 USD
Laptop Processor RAM GPU Storage Size & Res Battery Life weight Ratings
MSI GE66 Raider Intel Core i9-10980HK 32 GB RAM Nvidia GeForce RTX 2080 Max-Q 1TB NVMe SSD 15. 6" FHD, Anti-Glare Wide View Angle 300Hz 3ms 4 to 5 Hours 5.2 lbs 8.2/10
Key Features:
  • New and most powerful 10th gen i7 processor
  • High end graphics
  • Strong gaming performance
  • Nice build quality
  • comfy and spacious keyboard
  • upgradable ram and m.2 ssd slots
  • Sleek all-black design
  • quality webcam with sharp resolution
  • Stunning high refresh rate display 300 Hz frame rate
  • astonishing lengthy productivity battery life
  • great webcam
  • fast SSD
  • great for VR gaming
  • Number of ports including thunderbolt 3, usb type a, usb type c, mini display port, hdmi port and ethernet
  • High-End graphics card, capable of running the latest 3D games at high settings.
Laptop Processor RAM GPU Storage Size & Res Battery Life (Normal use) Weight Ratings
Alienware Area 51 R2 Intel Core i7 10700K 16 GB RAM Nvidia GeForce RTX 2070 Super 512GB NVMe M.2 PCIe SSD 17.3" FHD (1920 x 1080) 144Hz 9ms 300-nits 72% NTSC color gamut with NVIDIA-GSYNC technology - hours 9 lbs 8.2/10
Key features:
  • latest 10th gen and extremely powerful cpu
  • number of ports including thunderbolt 3
  • high end graphics card
  • great display
  • solid built
  • High-End graphics card, capable of running the latest 3D games at high settings.
Laptop Processor RAM GPU Storage Size & Res Battery Life(continuous web surfing over Wi-Fi at 150 nits) weight Ratings
MSI GS66 Stealth(excellent display standout) Intel Core i9-10980HK 16 GB RAM Nvidia GeForce RTX 2080 Max-Q 1TB NVMe SSD 15. 6" FHD, Anti-Glare Wide View Angle 300Hz 3ms 6:30 Hours 4.6 lbs 8.2/10
Key Features:
  • slim design
  • great transfer speeds
  • Wonderful gpu performance which is top of the line.
  • spectacular 300Hz display (one of the best displays in gaming laptops).
  • new and powerful i9 10th gen processor.
  • Sturdy but portable metal build
  • above average battery life
  • great for VR gaming
  • fast SSD
  • nice chassis
  • USB type a port, USB type c port, thunderbolt 3, AC Jack, ethernet port and headset jack
  • loud and quality speakers
  • very comfy keyboard with rgb lighting
  • High-End graphics card, capable of running the latest 3D games at high settings.
  • comfortable and customization keyboard option and touchpad
  • more maintenance options than in the predecessor
Laptop Processor RAM GPU Storage Size & Res Battery Life(Normal use) Weight Ratings
Acer Predator Triton 500(Best with G Sync) Intel Core i7-10750H 32 GB RAM Nvidia GeForce RTX 2080 super max q 1TB SSD 15.6-inch 1920 x 1080 FHD IPS Panel G-SYNC 300Hz/1ms2 5 hours 4.6 lbs 9/10
Key features:
  • Excellent screen
  • superb gaming performance with the latest 10th gen processor and top end rtx 2080 gpu
  • Sleek, high-quality metal design
  • Powerful components capable of super-high frame rates in AAA titles
  • 300Hz G-Sync display
  • Good selection of ports
  • High-End graphics card, capable of running the latest 3D games at high settings.
Laptop Processor RAM GPU Storage Size & Res Battery Life(normal test) Weight
CUK HP Omen 15t Gaming Laptop Intel Core i7-10750H 32 GB RAM NVidia GeForce RTX 2080 super max q 1TB NVMe SSD + 2TB HDD 15.6" Diagonal Full HD 300Hz IPS Anti-Glare Micro-Edge WLED-Backlit (1920 x 1080) 5 hours 5.2 lbs
Key features:
  • Price to performance ratio
  • superb gpu(the best) and cpu performance
  • great display with 300hz
  • lots of ports
  • metal chassis
  • easily upgradable
  • High-End graphics card, capable of running the latest 3D games at high settings.
  • keep relatively cool
  • responsive and comfy trackpad
  • Nvidia g sync
Between 2000 to 2500 USD
Laptop Processor RAM GPU Storage Size & Res Battery Life(continuous web surfing over Wi-Fi at 150 nits of brightness) weight Ratings
Razer Blade Pro 17 Gaming Laptop 2020( gaming laptop power in a hyper premium chassis) Intel Core i7-10875H 16 GB RAM NVIDIA GeForce RTX 2070 Max-Q 512GB SSD 17.3" thin bezel 300Hz FHD Display 4:41 Hours(laptopmag) 6.1 lbs 8.3/10
Key features:
  • Slim, premium chassis
  • wonderfully design
  • Solid overall and gaming performance
  • stunning display
  • Comfortable, customizable per-key keyboard
  • smooth touchad
  • 300 Hz display
  • Great for VR gaming
  • thunderbolt 3 port and others
  • loud and high quality speakers
  • sharp and colorful display from webcam
  • High-End graphics card, capable of running the latest 3D games at high settings.
  • handle the most graphically demanding games smoothly at really high frame rates.
Laptop Processor RAM GPU Storage Size & Res Battery Life(normal test) Weight
Lenovo Legion 7 Gaming Laptop Intel Core i7-10750H 16 GB RAM NVidia GeForce RTX 2080 super max Q 1TB NVMe SSD + 2TB HDD 15.6" FHD IPS, 240 Hz refresh rate 8 hours 4.6 lbs
Key features:
  • great cooling overall
  • the looks is more appealing for students
  • long battery life
  • wonderful 240hz display
  • fairly lightweight
  • latest and powerful 10th gen processor
  • great gpu performance worth the price
  • Aluminum design and good build quality
  • Large arrow keys, RGB backlight, and clicky button
  • Thunderbolt certification and two M.2 slots with RAID 0 support
  • The display doesn’t flicker at any brightness level (BOE NV156FHM-NY6)
  • High-End graphics card, capable of running the latest 3D games at high settings.
Laptop Processor RAM GPU Storage Size & Res Battery Life(normal test) Weight
CUK HP Omen 15t Gaming Laptop Intel Core i7-10750H 32 GB RAM NVidia GeForce RTX 2070 super 1TB NVMe SSD + 2TB HDD 15.6" Diagonal Full HD 300Hz IPS Anti-Glare Micro-Edge WLED-Backlit (1920 x 1080) 5 hours 5.2 lbs
Key features:
  • Price to performance ratio
  • superb gpu(the best) and cpu performance
  • great display with 300hz
  • lots of ports
  • metal chassis
  • easily upgradable
  • High-End graphics card, capable of running the latest 3D games at high settings.
  • keep relatively cool
  • responsive and comfy trackpad
  • Nvidia g sync
Laptop Processor RAM GPU Storage Size & Res Battery Life(Video Rundown Test) Weight Available
MSI GS75 Stealth Intel Core i7-10750H 32 GB NVIDIA GeForce RTX2070 Super Max-Q 8G GDDR6 512GB NVMe SSD 17.3" FHD (1920x1080) 300Hz 3ms IPS-Level 4 Hours 5 pounds Link
Key features:
  • thin screen bezel
  • Powerful GPU which can run the latest games at high settings.
  • Very Fast CPU for high graphic intensive games.
  • 300 fps gaming performance
  • Ports include USB Type-C with Thunderbolt 3
  • High-End graphics card, capable of running the latest 3D games at high settings.
Laptop Processor RAM GPU Storage Size & Res Battery Life(normal use) Weight
Eluktronics MAX-15 Slim & Ultra Light Notebook Intel Core i7-10875H 32 GB Nvidia GeForce RTX 2080 super 1TB PCIe NVMe SSD/2TB (Dual 1TB) PCIe NVMe SSD 15.6" 240Hz Color Calibrated Full HD (1920 x 1080) IPS-Type Display/17.3" 240Hz Color Calibrated Full HD (1920 x 1080) IPS-Type Display 7 hours 4.7 pounds
Key features:
  • wonderful 240 Hz IPS display
  • new and powerful 10th gen processor
  • superb performance
  • Nice build quality
  • Sweet design
  • lightweight
  • comfy keyboard and wonderful trackpad
  • keeps relatively cool when gaming
  • ram and ssd can be upgraded
  • numerous ports including hdmi, thunderbolt 3 and display ports.
  • wifi 6
  • metal chassis
Laptop Processor RAM GPU Storage Size & Res Battery Life (Normal use) Weight
Alienware M17 R3 Intel Core i7-10750H 16 GB RAM Nvidia Geforce RTX 2070 Super 1TB (2x 512GB PCIe M.2 SSD) 17.3 inch 300Hz 300nits 3ms Full HD 4 hours 5.51 lbs
Key Features:
  • Attractive, lightweight design for a desktop replacement
  • Great graphics and overall performance
  • wonderful 4K display
  • Bright, colorful, large screen
  • Comfortable, clicky per-key RGB keyboard
  • Newest and powerful cpu
  • top of the line gpu performance
  • 32 GB RAM
  • High-End graphics card, capable of running the latest 3D games at high settings.
Laptop Processor RAM GPU Storage Size & Res Battery Life(idle/NBC WiFi Websurfing/load) Weight
Gigabyte Aorus 17G(great for color accurate work) Intel Core i7-10875H 32 GB NVIDIA GeForce RTX2080 Super Max-P M. 2 NVMe PCIe 512GB SSD 17. 3" Thin Bezel 240Hz FHD 1920x1080 IGZO anti-glare IPS display LCD 9:58/7:30/2:14 Hours 5.9 pounds
Key features:
  • stable and high-quality chassis
  • X-Rite Pantone certification
  • mechanical keyboard
  • good battery life
  • Thunderbolt 3
  • 240 Hz
  • High-End graphics card, capable of running the latest 3D games at high settings.
Between 1500 to 2000 USD
Laptop Processor RAM GPU Storage Size & Res Battery Life(normal use) Weight Ratings
Asus ROG Zephyrus M15 Intel Core i7-10750H 16 GB RAM NVIDIA GeForce GTX 1660 Ti 512GB NVMe SSD 15.6-inch IPS-level 144 Hz 1920 x 1080 resolution display 6 hours 4.8 lbs 8.5/10
Key features:
  • number of ports
  • great 144hz display
  • good battery life
  • nice design
  • great speakers
  • easy to upgrade
Laptop Processor RAM GPU Storage Size & Res Battery Life(normal use) Weight
Eluktronics MAX-15 Slim & Ultra Light Notebook Intel Core i7-10875H 32 GB Nvidia GeForce RTX 2070 super 1TB PCIe NVMe SSD 15.6" 240Hz Color Calibrated Full HD (1920 x 1080) IPS-Type Display 7 hours 4.7 pounds
Key features:
  • wonderful 240 Hz IPS display
  • new and powerful 10th gen processor
  • superb performance
  • Nice build quality
  • Sweet design
  • lightweight
  • comfy keyboard and wonderful trackpad
  • keeps relatively cool when gaming
  • ram and ssd can be upgraded
  • numerous ports including hdmi, thunderbolt 3 and display ports.
Laptop Processor RAM GPU Storage Size & Res Battery Life(hybrid mode watching videos) Weight
MECH-15 G3 Intel Core i7-10875H 32 GB NVIDIA GeForce RTX2070 Super 1 TB PCIe SSD 15.6" 1080 x 1920 Pixels Full HD IPS 240Hz Refresh Rate Calibrated Display 6-7 Hours 4.68 pounds
Key features:
  • above average battery life
  • lightweight
  • great display
  • great cpu and gpu performance for the price.
  • High-End graphics card, capable of running the latest 3D games at high settings.
Laptop Processor RAM GPU Storage Size & Res Battery Life(normal use) weight
ASUS ROG Strix Scar 17(2020)Gaming Laptop Intel Core i9-10980HK/Intel Core i7-10750H 16 GB RAM NVIDIA GeForce RTX 2070 512GB NVMe SSD 17.3" Full HD IPS-Level 144Hz 3ms Anti-Glare Wide View Display (1920 x 1080) 3 to 4 Hours 6 lbs
Key features:
  • new and powerful rtx 2070 gpu performance.
  • new and powerful cpu performance
  • stay relatively cool
  • loud speakers
  • upgrade for the ram, ssd, wifi chip
  • quiet fans
  • High-End graphics card, capable of running the latest 3D games at high settings.
Laptop Processor RAM GPU Storage Size & Res Battery Life(Looped Video Test) weight Available
Razer Blade 15 Gaming Laptop 2020 Intel Core i7-10750H 16 GB RAM Nvidia GeForce RTX 2070 Max-Q 256GB or 512GB M.2 NVMe PCIe SSD 144Hz FHD Matte or OLED 4K 5 Hours 2.84 lbs Link
Key features:
  • Latest and powerful 10th gen processor
  • Slim and light design
  • Pleasing aesthetics
  • Upgradeable SSD, RAM, and WLAN
  • Enthusiast-level GPU performance
  • RGB Chroma backlighting
  • Fast game performance
  • High refresh display
  • Robust build quality
  • High-End graphics card, capable of running the latest 3D games at high settings.
Laptop Processor RAM GPU Storage Size & Res Battery Life(Video Rundown Test) Weight Available
Razer Blade 15 Gaming Laptop Intel Core i7-10750H 6-Core 16 GB RTX 2060 512GB SSD 144Hz 15. 6" Full HD thin bezel display 6 Hours 4.6 pounds Link
Key features:
  • Latest and powerful 10th gen processor
  • Slim and light design
  • Pleasing aesthetics
  • Upgradeable SSD, RAM, and WLAN
  • Enthusiast-level GPU performance
  • RGB Chroma backlighting
  • Fast game performance
  • High refresh display
  • Robust build quality
  • High-End graphics card, capable of running the latest 3D games at high settings.
Laptop Processor RAM GPU Storage Size & Res Battery Life weight Available
ROG Zephyrus G15 (2020) Ultra Slim Gaming Laptop AMD Ryzen 7 4800HS 16 GB RAM NVIDIA GeForce RTX 2060 6GB GDDR6 with ROG Boost 1TB PCIe NVMe SSD 15.6” 240Hz 3ms IPS-Type Full HD (1920x1080) PANTONE Validated display 4 hours (normal use) 5.3 lbs Link
Key features:
  • new and powerful ryzen 7 4800H processor
  • wonderful gpu performance for the price.
  • great amount of RAM
  • 240 Hz display
  • slim design
  • lightweight
  • nicely build
  • High-End graphics card, capable of running the latest 3D games at high settings.
Laptop Processor RAM GPU Storage Size & Res Battery Life(normal use) Weight Ratings
Acer Helios 300(most popular moderate gaming laptop) Intel Core i7-10750H 16 GB NVIDIA Geforce RTX 2070 max q 512GB NVMe SSD 15.6" FHD 240Hz 3ms IPS Display 5 Hours 5.07 pounds 9.2/10
One of the most bought gaming laptops is the Helios 300. Due to its standard over the years as packing great specifications which delivers a wonderful performance for it's price.
Key features:
  • sturdy build quality
  • compact, but still fairly heavy
  • good 144 Hz matte screen
  • High-End graphics card, capable of running the latest 3D games at high settings.
  • capable thermal implementation, but the fans need to spin fast and loudly in order to keep the components at bay
  • easy to upgrade
  • Very Fast CPU for high graphic intensive games.
Laptop Processor RAM GPU Storage Size & Res Battery Life(Video rundown test weight Ratings
MSI GP65 Intel Core i7-10750H 32 GB RAM NVIDIA GeForce RTX 2070 512GB NVMe SSD 15.6" Thin Bezel FHD IPS-Level 144Hz 3ms 100%sRGB 72%NTSC 4 Hours 5.14 lbs 8.6/10
Key features:
  • 144 Hz refresh rate and fast black-white response times as standard
  • nicely established display out of the box
  • M.2 2280 + 2.5-inch SATA III bays
  • comfy keyboard
  • bright display
  • SD reader
  • High-End graphics card, capable of running the latest 3D games at high settings.
Laptop Processor RAM GPU Storage Size & Res Battery Life weight Ratings
ROG Zephyrus g14 Gaming Laptop(Best 1080p display for a 14" laptop) AMD Ryzen 9 4900HS 16 GB RAM NVIDIA GeForce RTX 2060 6GB GDDR6 1TB PCIe NVMe SSD 14” PANTONE Validated IPS-Type Full HD (1920x1080) display 11:30 Hours (Continuous web surfing over Wi-Fi at 150 nits.) 3.53 lbs 9/10
Special Features:
  • high performing CPU performance from Ryzen 9 4900HS which is the latest cpu.
  • G14 chassis is slim, lightweight and very compact.
  • long battery life.
  • High-End graphics card, capable of running the latest 3D games at high settings.
Between $1000 to 1500 USD
Laptop Processor RAM GPU Storage Size & Res Battery Life (Normal use) Weight Ratings
ASUS ROG Zephyrus G15 AMD 4th Gen Ryzen 7 4800HS/intel i7 10750h 16 GB RAM NVIDIA GeForce GTX 1660Ti 6GB GDDR6/NVIDIA GeForce RTX 2070 512GB PCIe SSD/1TB PCIe NVMe SSD 15.6 inches Full HD (1920 x 1080) LED Display (144Hz Refresh Rate/240Hz 3ms 15.6” Full HD 1920x1080 IPS-Type Display 4 hours 4.6 lbs 9/10
Key features:
well made and compact
excellent FHD 144/240 Hz IPS display
solid performance, especially in demanding loads
versatile Power Profiles
76Wh battery, with support for USB-C charging
Number of ports
High-End graphics card, capable of running the latest 3D games at high settings.
Laptop Processor RAM GPU Storage Size & Res Battery Life(Video rundown test weight Ratings
MSI GL65 Intel Core i7-10750H 16 GB RAM NVIDIA GeForce RTX 2070 512GB NVMe SSD 15.6" FHD IPS-Level 144Hz 72%NTSC Thin Bezel 2 to 3 Hours 5 lbs 8.6/10
Key features:
Impressive hardware mix for the price
144Hz display
Per-key backlighting
GeForce RTX 2070 GPU
High-End graphics card, capable of running the latest 3D games at high settings.
Laptop Processor RAM GPU Storage Size & Res Battery Life(Video rundown test) weight
HP OMEN 2020 Intel Core i7-10750H 16 GB RAM NVIDIA GeForce RTX 2070 512GB NVMe SSD 17.3-inch diagonal FHD, IPS, anti-glare, WLED-backlit, 300 nits, 100% sRGB (1920 x1080) display with 144Hz refresh rate 6 to 7 Hours 5.09 lbs
Key features:
  • Price to performance ratio
  • superb gpu and cpu performance
  • great display
  • lots of ports
  • metal chassis
  • easily upgradable
  • High-End graphics card, capable of running the latest 3D games at high settings.
  • keep relatively cool
Laptop Processor RAM GPU Storage Size & Res Battery Life(normal use) Weight
Gigabyte [2020] AORUS 5 Intel Core i7-10750H 16 GB NVIDIA GeForce GTX 1650 Ti 512GB NVMe SSD 15.6-inch 144Hz IPS Anti-Glare Display (72% NTSC) 5:33 Hours 4.85 pounds
Key features:
  • great performance
  • satisfactory battery life
  • great display
  • slim and lightweight
  • mid-range graphics card, capable of running the latest 3D games at medium settings.
Laptop Processor RAM GPU Storage Size & Res Battery Life(Normal use) Weight
Legion 7i 15” gaming laptop Intel Core i7-10750H 16 GB RAM NVIDIA GeForce RTX 2060 6GB 512 GB PCIe SSD 15.6" FHD (1920 x 1080) IPS, anti-glare, 300 nits 8 hours 4.6 lbs
Key features:
  • latest and powerful 10th gen processor
  • great gpu performance worth the price
  • Aluminum design and good build quality
  • Large arrow keys, RGB backlight, and clicky button
  • Thunderbolt certification and two M.2 slots with RAID 0 support
  • The display doesn’t flicker at any brightness level (BOE NV156FHM-NY6)
  • High-End graphics card, capable of running the latest 3D games at high settings.
Laptop Processor RAM GPU Storage Size & Res Battery Life(Video rundown test weight Ratings
MSI GP65 Intel Core i7-10750H 16 GB RAM NVIDIA GeForce GTX 1660 Ti/NVIDIA GeForce RTX 2060 512GB NVMe SSD 15.6" FHD (1920x1080) 120Hz IPS-Level/ 15.6" Thin Bezel FHD IPS-Level 144Hz 3ms 100%sRGB 72%NTSC 4 Hours 4.8/5.14 lbs 8.4/10
Key features:
  • 144 Hz refresh rate and fast black-white response times as standard
  • nicely established display out of the box
  • M.2 2280 + 2.5-inch SATA III bays
  • comfy keyboard
  • bright display
  • SD reader
  • great price-to-performance ratio
  • light and compact casing
  • moderate temperatures
  • High-End graphics card, capable of running the latest 3D games at high settings.
Laptop Processor RAM GPU Storage Size & Res Battery Life (Normal use) Weight Ratings
eluktronics rp 15 AMD 4th Gen Ryzen 7 4800H 16 GB RAM NVIDIA GeForce RTX 2060 Max P 512GB PCIe NVMe SSD 15.6" Narrow Bezel Full HD IPS-Type 144Hz Anti-Glare Display (1920 x 1080) 3 to 4 hours 4.25 lbs 8.9/10
Key features:
very small and lightweight given the performance
excellent CPU performance sustainability
full-size NumPad and arrow keys
fast, high quality 144 Hz panel
quiet when on Office mode
M.2 SSD heat spreaders
2x mini-DisplayPort
2x M.2 2280 slots
IR camera
High-End graphics card, capable of running the latest 3D games at high settings.
Laptop Processor RAM GPU Storage Size & Res Battery Life(normal use) Weight Ratings
Acer Helios 300(most popular moderate gaming laptop) Intel Core i7-10750H 16 GB NVIDIA Geforce RTX 2060 6 GB 512GB NVMe SSD 15. 6" Full HD (1920 x 1080) Widescreen LED-backlit IPS Display (144Hz Refresh Rate, 3ms Overdrive Response Time, 300nit Brightness & 72% NTSC) 5 Hours 5.07 pounds 9.2/10
One of the most bought gaming laptops is the Helios 300. Due to its standard over the years as packing great specifications which delivers a wonderful performance for it's price.
Key features:
  • sturdy build quality
  • compact, but still fairly heavy
  • good 144 Hz matte screen
  • High-End graphics card, capable of running the latest 3D games at high settings.
  • capable thermal implementation, but the fans need to spin fast and loudly in order to keep the components at bay
  • easy to upgrade
  • Very Fast CPU for high graphic intensive games.
Laptop Processor RAM GPU Storage Size & Res Battery Life(NBC WiFi Websurfing Battery Test/load) Weight
Acer Nitro 5(2060) Intel Core i7-9750H 16 GB NVIDIA GeForce RTX 2060 256GB NVMe SSD 15.6" Full HD IPS 144Hz Display 6:9/1:41 Hours 6.6 pounds
Key features:
  • Long battery life
  • Decent build
  • cool palm rest even under sustained load
  • Slim bezels display
  • Full HD IPS display
  • Great performance of cpu and gpu to price ratio.
  • Has two M.2 PCIe slots, as well as a 2.5" SATA drive slot
  • Covers 92% of sRGB and our Gaming and Web design profile makes it appropriate for color-sensitive work
  • High-End graphics card, capable of running the latest 3D games at high settings.
Laptop Processor RAM GPU Storage Size & Res Battery Life(web browsing) Weight Ratings
Lenovo Legion 5(1660ti) Intel core i7-10750H 16 GB NVIDIA GeForce GTX 1660ti 512GB PCIe NVMe M.2 SSD 15.6" Full HD LED-backlit (1920 x 1080) 120Hz IPS Display 6-7 Hours 5.3 pounds 9/10
Key features:
  • 512GB Intel M.2 NVME SSD
  • great 10750h cpu performance and up to date.
  • Great input devices with an optional RGB backlight
  • It has two RAM SODIMM slots and two M.2 drives
  • great display and viewing angles
  • Mid-Range graphics card, capable of running modern 3D games at medium settings.
  • satisfactory cooling under loading
  • quiet fans
  • decent battery life
Between $800 to $1000 USD
Laptop Processor RAM GPU Storage Size & Res Battery Life(web browsing) Weight Ratings
Lenovo Legion 5 AMD Ryzen 7 4800H/Intel core 10750H 8 GB NVIDIA GeForce GTX 1650 512GB PCIe NVMe M.2 SSD 15.6" Full HD LED-backlit (1920 x 1080) 120Hz IPS Display 6-7 Hours 5.3 pounds 9/10
Key features:
  • 512GB Intel M.2 NVME SSD
  • very fast amd processor which outclass intel counterparts at this price range
  • Great input devices with an optional RGB backlight
  • It has two RAM SODIMM slots and two M.2 drives
  • great display and viewing angles
  • Mid-Range graphics card, capable of running modern 3D games at medium settings.
  • satisfactory cooling under loading
  • quiet fans
  • decent battery life
Laptop Processor RAM GPU Storage Size & Res Battery Life(Video Rundown Test) Weight Ratings
HP Pavillion Gaming Laptop Intel Core i5-10300H/AMD Ryzen 5 4600H 8 GB RAM NVIDIA GeForce GTX 1650/1660ti 256GB SSD 17.3-inch diagonal FHD, IPS, anti-glare, WLED-backlit, 300 nits, 100% sRGB (1920 x 1080) display 7 to 8 hours(Normal use) 6 lbs 8.9/10
Key features:
  • great battery life
  • Mid-Range graphics card, capable of running modern 3D games at medium settings.
  • latest 10th gen processor
  • price to performance ratio
  • wide screen especially for a budget laptop
  • up gradable storage
  • number of ports
  • able to run a number of popular games.
  • RGB backlighting
Laptop Processor RAM GPU Storage Size & Res Battery Life(Video Rundown Test) Weight Ratings
Acer Nitro 5 Gaming Laptop(wonderful budget laptop) Intel Core i5-10300H 16 GB RAM NVIDIA GeForce GTX 1650 with 8 GB of dedicated GDDR5 VRAM 256GB PCIe SSD Boot + 1TB HDD 15.6" Full HD (1920 x 1080) IPS LED Display 8 to 9 hours(Normal use) 5 lbs 9/10
Key features:
  • Long battery life
  • Decent build
  • cool palm rest even under sustained load as well as cool control throughout the laptop
  • Slim bezels display
  • Full HD IPS display
  • Great performance of cpu and gpu to price ratio.
  • Very fast processor suitable for the most demanding tasks.
  • great ratings for specs as a budget laptop.
  • responsive keyboard
  • USB Type a and c ports, ethernet port, hdmi port, DC in port and an audio jack
  • Mid-Range graphics card, capable of running modern 3D games at medium settings.
UNDER $800 USD
Laptop Processor RAM GPU Storage Size & Res Battery Life(Normal Use) Weight Ratings
Lenovo Legion 5 15 AMD Ryzen 5 4600H 8 GB RAM NVIDIA GeForce GTX 1650ti 1TB HDD+ 256GB m.2 NVMe SSD 15.6" FHD 120Hz IPS Display 6 hours 5.07 lbs 8.9/10
Key features:
  • fast GPU
  • great display for the price
  • bright display with good contrast
  • good keyboard
  • good battery life
  • Mid-Range graphics card, capable of running modern 3D games at medium settings.
  • Wifi 6
  • Capable 1080p gaming at high image-quality settings.
Laptop Processor RAM GPU Storage Size & Res Battery Life(Video Rundown Test) Weight Ratings
Acer Nitro 5 Gaming Laptop(wonderful budget laptop) Intel Core i5-9300H 8 GB RAM NVIDIA GeForce GTX 1650 with 8 GB of dedicated GDDR5 VRAM 256GB SSD 15.6 inch FullHD (1920 x 1080) IPS 300-nits Display 6 hours(Normal use) 4.9 lbs 8.8/10
Key features:
  • Long battery life
  • Decent build
  • cool palm rest even under sustained load as well as cool control throughout the laptop
  • Slim bezels display
  • Full HD IPS display
  • Great performance of cpu and gpu to price ratio.
  • Very fast processor suitable for the most demanding tasks.
  • great ratings for specs as a budget laptop.
  • responsive keyboard
  • USB Type a and c ports, ethernet port, hdmi port, DC in port and an audio jack
  • Mid-Range graphics card, capable of running modern 3D games at medium settings.
Laptop Processor RAM GPU Storage Size & Res Battery Life(Wi-Fi at 150 nits of brightness) Weight Ratings
Lenovo Ideapad 3 Gaming Laptop Intel Core i5-10300H 8 GB RAM NVIDIA GeForce GTX 1650 4GB GDDR6 512GB PCIe SSD 15.6 inch Full HD (1920 x 1080) 120Hz 5 hours and 40 minutes 4.8 lbs 9/10
Key features:
120 Hz display
new intel i5 10th gen processor which is fast
gtx 1650 gpu which is worth the price
number of ports including 1 x USB 3.1 Type-C, 2 x USB 3.0, 1 x RJ-45, 1 x HDMI 2.0, 1 x Headphone-out/microphone-in combo jack
lightweight
design suitable for college student
good battery life
Mid-Range graphics card, capable of running modern 3D games at medium settings.
good software and warranty
ANY QUESTIONS FEEL FREE TO ASK
HELLO FELLOW REDDITORS, I KNOW THIS INFORMATION IS NOT RELATED TO GAMING LAPTOPS BUT SEEING THE SITUATION THAT IS TAKING PLACE WORLDWIDE. EVERY INDIVIDUAL LIFE IS IMPORTANT AND MY CONDOLENCES TO ALL WHO HAD DIED TO THE DEADLY COVID 19 VIRUS AND MY HOPES FOR RECOVERY FOR THOSE WHO CONTRACT THE VIRUS. PLEASE NOTE THE LINK TO PROTECT YOURSELF AGAINST THE VIRUS AND SHARE.
submitted by ITman2000 to GamingLaptops [link] [comments]


2020.08.19 07:09 Davisdman [Help] Every time I end a video, I get this crash

Date: 8/18/20, 10:07 PM Process: Camera Bundle id: com.apple.camera Device: iPhone 8, iOS 13.5 Bundle version: 2.0
Exception type: EXC_SOFTWARE (SIGABRT) Exception subtype: EXC_UNIX_ABORT Exception codes: 0x0000000000010002, 0x0000000000000000 Culprit: Unknown
Triggered by thread: 0 Thread name: Dispatch queue: com.apple.main-thread Call stack: 0 dyld 0x0000000100420f68 0x1003d4000 + 315240 // abort_with_payload 1 dyld 0x0000000100427ee8 0x1003d4000 + 343784 // abort_with_payload_wrapper_internal 2 dyld 0x0000000100427f18 0x1003d4000 + 343832 // (null) 3 dyld 0x000000010042513c 0x1003d4000 + 332092 // invocation function for block in dyld::removeImage(ImageLoader) 4 dyld 0x00000001003d87fc 0x1003d4000 + 18428 // dyld::fastBindLazySymbol(ImageLoader*, unsigned long) 5 libdyld.dylib 0x00000001b9b10398 0x1b9b0c000 + 17304 // dyld_stub_binder 6 CameraUI 0x00000001dc6f4b88 0x1dc5c4000 + 1248136 // __52-[CUCaptureController videoRequestDidStopCapturing:]_block_invoke 7 AssetsLibraryServices 0x00000001ce68c294 0x1ce656000 + 221844 // __pl_dispatch_async_block_invoke 8 libdispatch.dylib 0x00000001b99d29a8 0x1b9978000 + 371112 // _dispatch_call_block_and_release 9 libdispatch.dylib 0x00000001b99d3524 0x1b9978000 + 374052 // _dispatch_client_callout 10 libdispatch.dylib 0x00000001b99b66fc 0x1b9978000 + 255740 // _dispatch_main_queue_callback_4CF$VARIANT$armv81 11 CoreFoundation 0x00000001b9c8b7fc 0x1b9be3000 + 690172 // __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE 12 CoreFoundation 0x00000001b9c866d0 0x1b9be3000 + 669392 // __CFRunLoopRun 13 CoreFoundation 0x00000001b9c85ce8 0x1b9be3000 + 666856 // CFRunLoopRunSpecific 14 GraphicsServices 0x00000001c3dd038c 0x1c3dcd000 + 13196 // GSEventRunModal 15 UIKitCore 0x00000001bddb4444 0x1bd386000 + 10675268 // UIApplicationMain 16 CameraUI 0x00000001dc5c60c0 0x1dc5c4000 + 8384 // CAMApplicationMain 17 Camera 0x0000000100153f00 0x100150000 + 16128 // (null) 18 libdyld.dylib 0x00000001b9b0d8f0 0x1b9b0c000 + 6384 // start
Register values: PC: 0x100420f68 LR: 0x100427ee8 CPSR: 0x40000000 x0: 0x6 x1: 0x9 x2: 0x16fcadc50 x3: 0x14 x4: 0x16fcad850 x5: 0x0 x6: 0x0 x7: 0x16fcae407 x8: 0x20 x9: 0x9 x10: 0x1 x11: 0x4e x12: 0x0 x13: 0x33 x14: 0x54 x15: 0x100 x16: 0x209 x17: 0x204167e98 x18: 0x0 x19: 0x0 x20: 0x16fcad850 x21: 0x14 x22: 0x16fcadc50 x23: 0x9 x24: 0x6 x25: 0x280030300 x26: 0x100441920 x27: 0x20ff x28: 0x114
Loaded images: 0: /Applications/Camera.app/Camera 1: /uslib/pspawnpayload-stg2.dylib 2: /uslib/TweakInject.dylib 3: /uslib/TweakInject/_Cr4shed.dylib 4: /uslib/libmryipc.dylib 5: /uslib/libsubstrate.dylib 6: /uslib/libhooker.dylib 7: /uslib/libblackjack.dylib 8: /uslib/TweakInject/AAA_XenHTML_DenyInjection.dylib 9: /uslib/dyld 10: /uslib/TweakInject/AFont.dylib 11: /uslib/libobjc-trampolines.dylib 12: /uslib/TweakInject/AnimationsBeFastPlus.dylib 13: /uslib/libapplist.dylib 14: /uslib/TweakInject/Ersatz.dylib 15: /uslib/TweakInject/Little11UIKit.dylib 16: /uslib/TweakInject/mikotoAVFoundation.dylib 17: /uslib/libstdc++.6.dylib 18: /uslib/TweakInject/mikotoPhotosUI.dylib 19: /uslib/TweakInject/mikotoUIKit.dylib 20: /uslib/TweakInject/ModernBattery.dylib 21: /uslib/TweakInject/RealKeys.dylib 22: /uslib/Cephei.framework/Cephei 23: /uslib/CepheiUI.framework/CepheiUI 24: /uslib/librocketbootstrap.dylib 25: /System/Library/AccessibilityBundles/GAXClient.bundle/GAXClient 26: /uslib/system/libsystem_trace.dylib 27: /uslib/system/libxpc.dylib 28: /uslib/system/libsystem_blocks.dylib 29: /uslib/system/libsystem_c.dylib 30: /uslib/system/libdispatch.dylib 31: /uslib/system/libsystem_malloc.dylib 32: /uslib/system/libsystem_platform.dylib 33: /uslib/system/libsystem_pthread.dylib 34: /uslib/libobjc.A.dylib 35: /uslib/system/libcorecrypto.dylib 36: /uslib/libc++abi.dylib 37: /uslib/system/libsystem_kernel.dylib 38: /uslib/system/libdyld.dylib 39: /uslib/system/libsystem_darwin.dylib 40: /uslib/libc++.1.dylib 41: /uslib/system/libsystem_info.dylib 42: /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation 43: /System/Library/Frameworks/SystemConfiguration.framework/SystemConfiguration 44: /System/Library/Frameworks/Foundation.framework/Foundation 45: /uslib/libCRFSuite.dylib 46: /System/Library/Frameworks/CoreServices.framework/CoreServices 47: /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libSparse.dylib 48: /System/Library/Frameworks/ImageIO.framework/ImageIO 49: /System/Library/PrivateFrameworks/ConstantClasses.framework/ConstantClasses 50: /System/Library/Frameworks/CoreText.framework/CoreText 51: /System/Library/Frameworks/Security.framework/Security 52: /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit 53: /uslib/libMobileGestalt.dylib 54: /uslib/libprotobuf.dylib 55: /uslib/libprotobuf-lite.dylib 56: /uslib/libicucore.A.dylib 57: /System/Library/PrivateFrameworks/CoreServicesInternal.framework/CoreServicesInternal 58: /System/Library/PrivateFrameworks/WirelessDiagnostics.framework/WirelessDiagnostics 59: /uslib/libAWDSupport.dylib 60: /System/Library/Frameworks/CoreAudio.framework/CoreAudio 61: /System/Library/Frameworks/CoreImage.framework/CoreImage 62: /System/Library/PrivateFrameworks/LanguageModeling.framework/LanguageModeling 63: /System/Library/PrivateFrameworks/Lexicon.framework/Lexicon 64: /uslib/libsqlite3.dylib 65: /System/Library/PrivateFrameworks/MobileKeyBag.framework/MobileKeyBag 66: /uslib/system/libsystem_notify.dylib 67: /System/Library/PrivateFrameworks/CoreDuet.framework/CoreDuet 68: /System/Library/PrivateFrameworks/Montreal.framework/Montreal 69: /System/Library/PrivateFrameworks/NLP.framework/NLP 70: /System/Library/PrivateFrameworks/CellularPlanManager.framework/CellularPlanManager 71: /System/Library/PrivateFrameworks/AppSupport.framework/AppSupport 72: /uslib/libnetwork.dylib 73: /System/Library/PrivateFrameworks/ManagedConfiguration.framework/ManagedConfiguration 74: /System/Library/PrivateFrameworks/CoreServicesStore.framework/CoreServicesStore 75: /System/Library/PrivateFrameworks/UserManagement.framework/UserManagement 76: /System/Library/Frameworks/CoreML.framework/CoreML 77: /System/Library/PrivateFrameworks/ProtocolBuffer.framework/ProtocolBuffer 78: /System/Library/PrivateFrameworks/CommonUtilities.framework/CommonUtilities 79: /uslib/libenergytrace.dylib 80: /System/Library/PrivateFrameworks/RunningBoardServices.framework/RunningBoardServices 81: /System/Library/PrivateFrameworks/BaseBoard.framework/BaseBoard 82: /System/Library/PrivateFrameworks/SiriTTS.framework/SiriTTS 83: /System/Library/Frameworks/CoreLocation.framework/CoreLocation 84: /System/Library/Frameworks/Accounts.framework/Accounts 85: /System/Library/Frameworks/CFNetwork.framework/CFNetwork 86: /System/Library/PrivateFrameworks/UIFoundation.framework/UIFoundation 87: /System/Library/PrivateFrameworks/UIKitCore.framework/UIKitCore 88: /System/Library/PrivateFrameworks/AssertionServices.framework/AssertionServices 89: /System/Library/Frameworks/CoreTelephony.framework/CoreTelephony 90: /System/Library/PrivateFrameworks/AggregateDictionary.framework/AggregateDictionary 91: /uslib/system/libsystem_asl.dylib 92: /System/Library/PrivateFrameworks/CloudDocs.framework/CloudDocs 93: /System/Library/Frameworks/CoreData.framework/CoreData 94: /System/Library/Frameworks/Vision.framework/Vision 95: /System/Library/PrivateFrameworks/PhotoFoundation.framework/PhotoFoundation 96: /System/Library/PrivateFrameworks/BoardServices.framework/BoardServices 97: /uslib/system/libsystem_networkextension.dylib 98: /System/Library/PrivateFrameworks/CoreAnalytics.framework/CoreAnalytics 99: /System/Library/Frameworks/CloudKit.framework/CloudKit 100: /System/Library/PrivateFrameworks/SpringBoardServices.framework/SpringBoardServices 101: /System/Library/PrivateFrameworks/FrontBoardServices.framework/FrontBoardServices 102: /System/Library/Frameworks/Network.framework/Network 103: /uslib/system/libsystem_symptoms.dylib 104: /System/Library/PrivateFrameworks/GeoServices.framework/GeoServices 105: /System/Library/PrivateFrameworks/TCC.framework/TCC 106: /System/Library/PrivateFrameworks/IMFoundation.framework/IMFoundation 107: /System/Library/PrivateFrameworks/CoreUtils.framework/CoreUtils 108: /System/Library/Frameworks/ImageCaptureCore.framework/ImageCaptureCore 109: /uslib/system/libsystem_containermanager.dylib 110: /System/Library/PrivateFrameworks/AppleAccount.framework/AppleAccount 111: /System/Library/PrivateFrameworks/ApplePushService.framework/ApplePushService 112: /System/Library/PrivateFrameworks/IDS.framework/IDS 113: /System/Library/PrivateFrameworks/IDSFoundation.framework/IDSFoundation 114: /uslib/libCTGreenTeaLogger.dylib 115: /System/Library/Frameworks/CoreMedia.framework/CoreMedia 116: /System/Library/PrivateFrameworks/UIKitServices.framework/UIKitServices 117: /System/Library/PrivateFrameworks/BackBoardServices.framework/BackBoardServices 118: /System/Library/Frameworks/QuartzCore.framework/QuartzCore 119: /System/Library/PrivateFrameworks/ColorSync.framework/ColorSync 120: /System/Library/Frameworks/CoreGraphics.framework/CoreGraphics 121: /System/Library/Frameworks/Contacts.framework/Contacts 122: /System/Library/Frameworks/UserNotifications.framework/UserNotifications 123: /System/Library/PrivateFrameworks/LocationSupport.framework/LocationSupport 124: /System/Library/PrivateFrameworks/Sharing.framework/Sharing 125: /System/Library/Frameworks/WebKit.framework/WebKit 126: /System/Library/PrivateFrameworks/WebCore.framework/WebCore 127: /uslib/libAccessibility.dylib 128: /System/Library/PrivateFrameworks/AXCoreUtilities.framework/AXCoreUtilities 129: /System/Library/PrivateFrameworks/ContactsFoundation.framework/ContactsFoundation 130: /System/Library/PrivateFrameworks/PowerLog.framework/PowerLog 131: /System/Library/Frameworks/IOSurface.framework/IOSurface 132: /System/Library/Frameworks/MediaToolbox.framework/MediaToolbox 133: /System/Library/PrivateFrameworks/GraphicsServices.framework/GraphicsServices 134: /System/Library/PrivateFrameworks/AccessibilityUtilities.framework/AccessibilityUtilities 135: /System/Library/Frameworks/AVFoundation.framework/AVFoundation 136: /System/Library/PrivateFrameworks/OnBoardingKit.framework/OnBoardingKit 137: /System/Library/PrivateFrameworks/MobileWiFi.framework/MobileWiFi 138: /System/Library/PrivateFrameworks/MobileAsset.framework/MobileAsset 139: /System/Library/PrivateFrameworks/FontServices.framework/libGSFont.dylib 140: /System/Library/PrivateFrameworks/FontServices.framework/FontServices 141: /System/Library/PrivateFrameworks/FontServices.framework/libFontParser.dylib 142: /System/Library/PrivateFrameworks/AXRuntime.framework/AXRuntime 143: /uslib/libAXSafeCategoryBundle.dylib 144: /System/Library/PrivateFrameworks/SearchFoundation.framework/SearchFoundation 145: /System/Library/PrivateFrameworks/Preferences.framework/Preferences 146: /System/Library/PrivateFrameworks/PhotoLibraryServices.framework/PhotoLibraryServices 147: /System/Library/Frameworks/Accelerate.framework/Frameworks/vImage.framework/vImage 148: /System/Library/Frameworks/AudioToolbox.framework/AudioToolbox 149: /uslib/libAudioToolboxUtility.dylib 150: /System/Library/Frameworks/ContactsUI.framework/ContactsUI 151: /System/Library/Frameworks/Photos.framework/Photos 152: /System/Library/PrivateFrameworks/ShareSheet.framework/ShareSheet 153: /System/Library/PrivateFrameworks/BaseBoardUI.framework/BaseBoardUI 154: /System/Library/Frameworks/PDFKit.framework/PDFKit 155: /System/Library/PrivateFrameworks/DocumentManager.framework/DocumentManager 156: /System/Library/PrivateFrameworks/AuthKit.framework/AuthKit 157: /System/Library/Frameworks/Intents.framework/Intents 158: /System/Library/Frameworks/Accelerate.framework/Frameworks/vImage.framework/Libraries/libCGInterfaces.dylib 159: /System/Library/PrivateFrameworks/WebKitLegacy.framework/WebKitLegacy 160: /System/Library/PrivateFrameworks/TextInput.framework/TextInput 161: /System/Library/PrivateFrameworks/AXMediaUtilities.framework/AXMediaUtilities 162: /System/Library/PrivateFrameworks/XCTTargetBootstrap.framework/XCTTargetBootstrap 163: /System/Library/PrivateFrameworks/CorePDF.framework/CorePDF 164: /System/Library/PrivateFrameworks/Accessibility.framework/Frameworks/AccessibilityUIUtilities.framework/AccessibilityUIUtilities 165: /System/Library/Frameworks/MediaPlayer.framework/MediaPlayer 166: /System/Library/PrivateFrameworks/AppleMediaServices.framework/AppleMediaServices 167: /System/Library/PrivateFrameworks/CacheDelete.framework/CacheDelete 168: /System/Library/Frameworks/CoreMotion.framework/CoreMotion 169: /System/Library/Frameworks/AVFoundation.framework/Frameworks/AVFAudio.framework/AVFAudio 170: /System/Library/CoreServices/RawCamera.bundle/RawCamera 171: /System/Library/PrivateFrameworks/CoreUI.framework/CoreUI 172: /System/Library/PrivateFrameworks/AppSupportUI.framework/AppSupportUI 173: /System/Library/Frameworks/CoreVideo.framework/CoreVideo 174: /System/Library/PrivateFrameworks/AudioToolboxCore.framework/AudioToolboxCore 175: /System/Library/PrivateFrameworks/CoreDuetContext.framework/CoreDuetContext 176: /System/Library/PrivateFrameworks/SetupAssistant.framework/SetupAssistant 177: /System/Library/PrivateFrameworks/TelephonyUtilities.framework/TelephonyUtilities 178: /System/Library/PrivateFrameworks/PlugInKit.framework/PlugInKit 179: /uslib/swift/libswiftCore.dylib 180: /System/Library/PrivateFrameworks/AssistantServices.framework/AssistantServices 181: /System/Library/PrivateFrameworks/ProactiveSupport.framework/ProactiveSupport 182: /System/Library/Frameworks/MapKit.framework/MapKit 183: /System/Library/PrivateFrameworks/PrototypeTools.framework/PrototypeTools 184: /System/Library/PrivateFrameworks/MediaExperience.framework/MediaExperience 185: /System/Library/PrivateFrameworks/Celestial.framework/Celestial 186: /System/Library/PrivateFrameworks/VectorKit.framework/VectorKit 187: /System/Library/Frameworks/AVKit.framework/AVKit 188: /System/Library/PrivateFrameworks/Pegasus.framework/Pegasus 189: /uslib/libapp_launch_measurement.dylib 190: /System/Library/Frameworks/CoreSpotlight.framework/CoreSpotlight 191: /System/Library/PrivateFrameworks/AddressBookLegacy.framework/AddressBookLegacy 192: /System/Library/PrivateFrameworks/CrashReporterSupport.framework/CrashReporterSupport 193: /System/Library/PrivateFrameworks/MobileBluetooth.framework/MobileBluetooth 194: /uslib/system/libsystem_configuration.dylib 195: /System/Library/Frameworks/Social.framework/Social 196: /System/Library/PrivateFrameworks/HangTracer.framework/HangTracer 197: /System/Library/PrivateFrameworks/CoreNLP.framework/CoreNLP 198: /uslib/liblangid.dylib 199: /System/Library/Frameworks/JavaScriptCore.framework/JavaScriptCore 200: /uslib/libTelephonyUtilDynamic.dylib 201: /System/Library/PrivateFrameworks/StoreServices.framework/StoreServices 202: /System/Library/PrivateFrameworks/IOMobileFramebuffer.framework/IOMobileFramebuffer 203: /System/Library/PrivateFrameworks/CoreMaterial.framework/CoreMaterial 204: /uslib/libxml2.2.dylib 205: /System/Library/PrivateFrameworks/Symptoms.framework/Frameworks/SymptomAnalytics.framework/SymptomAnalytics 206: /System/Library/PrivateFrameworks/MetadataUtilities.framework/MetadataUtilities 207: /System/Library/Frameworks/NetworkExtension.framework/NetworkExtension 208: /System/Library/PrivateFrameworks/DataDetectorsCore.framework/DataDetectorsCore 209: /System/Library/PrivateFrameworks/CalendarFoundation.framework/CalendarFoundation 210: /System/Library/Frameworks/EventKit.framework/EventKit 211: /System/Library/PrivateFrameworks/MediaServices.framework/MediaServices 212: /System/Library/PrivateFrameworks/BiometricKit.framework/BiometricKit 213: /System/Library/PrivateFrameworks/PersistentConnection.framework/PersistentConnection 214: /System/Library/PrivateFrameworks/CalendarDaemon.framework/CalendarDaemon 215: /System/Library/PrivateFrameworks/CalendarDatabase.framework/CalendarDatabase 216: /System/Library/PrivateFrameworks/MediaRemote.framework/MediaRemote 217: /System/Library/PrivateFrameworks/CorePhoneNumbers.framework/CorePhoneNumbers 218: /System/Library/PrivateFrameworks/DuetActivityScheduler.framework/DuetActivityScheduler 219: /System/Library/PrivateFrameworks/CoreSVG.framework/CoreSVG 220: /System/Library/PrivateFrameworks/Symptoms.framework/Frameworks/SymptomPresentationFeed.framework/SymptomPresentationFeed 221: /System/Library/PrivateFrameworks/ProactiveEventTracker.framework/ProactiveEventTracker 222: /System/Library/PrivateFrameworks/MallocStackLogging.framework/MallocStackLogging 223: /System/Library/PrivateFrameworks/CoreSuggestions.framework/CoreSuggestions 224: /System/Library/Frameworks/HealthKit.framework/HealthKit 225: /System/Library/PrivateFrameworks/BluetoothManager.framework/BluetoothManager 226: /System/Library/Frameworks/CoreBluetooth.framework/CoreBluetooth 227: /uslib/system/libsystem_sandbox.dylib 228: /System/Library/PrivateFrameworks/Rapport.framework/Rapport 229: /System/Library/PrivateFrameworks/OSAnalytics.framework/OSAnalytics 230: /System/Library/PrivateFrameworks/MobileInstallation.framework/MobileInstallation 231: /System/Library/Frameworks/Metal.framework/Metal 232: /System/Library/PrivateFrameworks/IOAccelerator.framework/IOAccelerator 233: /System/Library/Frameworks/MediaAccessibility.framework/MediaAccessibility 234: /uslib/system/libsystem_dnssd.dylib 235: /System/Library/Frameworks/PushKit.framework/PushKit 236: /System/Library/Frameworks/FileProvider.framework/FileProvider 237: /System/Library/PrivateFrameworks/BackgroundTaskAgent.framework/BackgroundTaskAgent 238: /System/Library/PrivateFrameworks/LinguisticData.framework/LinguisticData 239: /System/Library/Frameworks/VideoToolbox.framework/VideoToolbox 240: /System/Library/PrivateFrameworks/SymptomDiagnosticReporter.framework/SymptomDiagnosticReporter 241: /System/Library/PrivateFrameworks/IOSurfaceAccelerator.framework/IOSurfaceAccelerator 242: /System/Library/PrivateFrameworks/AssetsLibraryServices.framework/AssetsLibraryServices 243: /System/Library/PrivateFrameworks/DataAccessExpress.framework/DataAccessExpress 244: /System/Library/PrivateFrameworks/CoreFollowUp.framework/CoreFollowUp 245: /System/Library/PrivateFrameworks/FamilyCircle.framework/FamilyCircle 246: /uslib/libcoretls.dylib 247: /uslib/libate.dylib 248: /System/Library/PrivateFrameworks/FTServices.framework/FTServices 249: /System/Library/PrivateFrameworks/SAObjects.framework/SAObjects 250: /System/Library/PrivateFrameworks/CoreRecents.framework/CoreRecents 251: /System/Library/PrivateFrameworks/DataMigration.framework/DataMigration 252: /System/Library/PrivateFrameworks/IconServices.framework/IconServices 253: /System/Library/PrivateFrameworks/iTunesCloud.framework/iTunesCloud 254: /System/Library/PrivateFrameworks/MusicLibrary.framework/MusicLibrary 255: /System/Library/PrivateFrameworks/WatchdogClient.framework/WatchdogClient 256: /uslib/libprequelite.dylib 257: /System/Library/PrivateFrameworks/CoreEmoji.framework/CoreEmoji 258: /System/Library/Frameworks/ClassKit.framework/ClassKit 259: /System/Library/PrivateFrameworks/CPMS.framework/CPMS 260: /System/Library/PrivateFrameworks/RTCReporting.framework/RTCReporting 261: /System/Library/PrivateFrameworks/MobileBackup.framework/MobileBackup 262: /System/Library/PrivateFrameworks/CoreTime.framework/CoreTime 263: /System/Library/PrivateFrameworks/DistributedEvaluation.framework/DistributedEvaluation 264: /System/Library/PrivateFrameworks/ToneLibrary.framework/ToneLibrary 265: /System/Library/PrivateFrameworks/AppConduit.framework/AppConduit 266: /System/Library/PrivateFrameworks/IntlPreferences.framework/IntlPreferences 267: /System/Library/PrivateFrameworks/CoreBrightness.framework/CoreBrightness 268: /uslib/libIOReport.dylib 269: /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libBNNS.dylib 270: /System/Library/PrivateFrameworks/StudyLog.framework/StudyLog 271: /System/Library/Frameworks/AudioToolbox.framework/libAudioDSP.dylib 272: /System/Library/Frameworks/AudioToolbox.framework/AudioCodecs 273: /System/Library/PrivateFrameworks/RTTUtilities.framework/RTTUtilities 274: /System/Library/PrivateFrameworks/HearingCore.framework/HearingCore 275: /System/Library/Frameworks/LocalAuthentication.framework/LocalAuthentication 276: /System/Library/PrivateFrameworks/CommunicationsFilter.framework/CommunicationsFilter 277: /System/Library/PrivateFrameworks/CaptiveNetwork.framework/CaptiveNetwork 278: /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libBLAS.dylib 279: /System/Library/PrivateFrameworks/CTCarrierSpace.framework/CTCarrierSpace 280: /System/Library/PrivateFrameworks/PhotoLibrary.framework/PhotoLibrary 281: /System/Library/PrivateFrameworks/PhotosUICore.framework/PhotosUICore 282: /System/Library/PrivateFrameworks/CoreParsec.framework/CoreParsec 283: /System/Library/PrivateFrameworks/CallHistory.framework/CallHistory 284: /uslib/libtailspin.dylib 285: /System/Library/PrivateFrameworks/ContactsDonation.framework/ContactsDonation 286: /System/Library/PrivateFrameworks/MobileActivation.framework/MobileActivation 287: /System/Library/PrivateFrameworks/HearingUtilities.framework/HearingUtilities 288: /System/Library/PrivateFrameworks/MobileIcons.framework/MobileIcons 289: /System/Library/PrivateFrameworks/ResponseKit.framework/ResponseKit 290: /System/Library/Frameworks/MetalKit.framework/MetalKit 291: /System/Library/Frameworks/CoreHaptics.framework/CoreHaptics 292: /System/Library/PrivateFrameworks/ProofReader.framework/ProofReader 293: /System/Library/PrivateFrameworks/CoreSymbolication.framework/CoreSymbolication 294: /System/Library/PrivateFrameworks/IdleTimerServices.framework/IdleTimerServices 295: /System/Library/PrivateFrameworks/ContactsUICore.framework/ContactsUICore 296: /System/Library/PrivateFrameworks/LoggingSupport.framework/LoggingSupport 297: /System/Library/PrivateFrameworks/ProtectedCloudStorage.framework/ProtectedCloudStorage 298: /System/Library/Frameworks/OpenGLES.framework/OpenGLES 299: /System/Library/Frameworks/OpenGLES.framework/libGFXShared.dylib 300: /System/Library/Frameworks/LocalAuthentication.framework/Support/SharedUtils.framework/SharedUtils 301: /System/Library/PrivateFrameworks/PhotosFormats.framework/PhotosFormats 302: /System/Library/PrivateFrameworks/StreamingZip.framework/StreamingZip 303: /System/Library/PrivateFrameworks/CameraEditKit.framework/CameraEditKit 304: /System/Library/Frameworks/PhotosUI.framework/PhotosUI 305: /System/Library/PrivateFrameworks/InternationalTextSearch.framework/InternationalTextSearch 306: /System/Library/PrivateFrameworks/AssetCacheServices.framework/AssetCacheServices 307: /System/Library/PrivateFrameworks/PhotosPlayer.framework/PhotosPlayer 308: /System/Library/PrivateFrameworks/AVConference.framework/AVConference 309: /System/Library/PrivateFrameworks/IncomingCallFilter.framework/IncomingCallFilter 310: /System/Library/PrivateFrameworks/NetworkStatistics.framework/NetworkStatistics 311: /System/Library/PrivateFrameworks/Netrb.framework/Netrb 312: /System/Library/PrivateFrameworks/EAP8021X.framework/EAP8021X 313: /System/Library/PrivateFrameworks/OSAServicesClient.framework/OSAServicesClient 314: /uslib/libgermantok.dylib 315: /uslib/libmecab.dylib 316: /System/Library/PrivateFrameworks/VoiceServices.framework/VoiceServices 317: /System/Library/PrivateFrameworks/Navigation.framework/Navigation 318: /System/Library/Frameworks/AudioToolbox.framework/libEmbeddedSystemAUs.dylib 319: /System/Library/PrivateFrameworks/CoreDuetDaemonProtocol.framework/CoreDuetDaemonProtocol 320: /System/Library/PrivateFrameworks/FTAWD.framework/FTAWD 321: /System/Library/PrivateFrameworks/OAuth.framework/OAuth 322: /uslib/libarchive.2.dylib 323: /System/Library/PrivateFrameworks/C2.framework/C2 324: /System/Library/Frameworks/NaturalLanguage.framework/NaturalLanguage 325: /uslib/system/libsystem_coreservices.dylib 326: /uslib/libmis.dylib 327: /System/Library/PrivateFrameworks/DCIMServices.framework/DCIMServices 328: /System/Library/PrivateFrameworks/CloudPhotoLibrary.framework/CloudPhotoLibrary 329: /System/Library/PrivateFrameworks/ContactsAutocomplete.framework/ContactsAutocomplete 330: /uslib/system/libcopyfile.dylib 331: /System/Library/PrivateFrameworks/AccountsDaemon.framework/AccountsDaemon 332: /System/Library/PrivateFrameworks/AppleIDSSOAuthentication.framework/AppleIDSSOAuthentication 333: /System/Library/PrivateFrameworks/SettingsFoundation.framework/SettingsFoundation 334: /System/Library/PrivateFrameworks/Symbolication.framework/Symbolication 335: /System/Library/PrivateFrameworks/ChunkingLibrary.framework/ChunkingLibrary 336: /System/Library/PrivateFrameworks/DAAPKit.framework/DAAPKit 337: /System/Library/PrivateFrameworks/CoreDuetDebugLogging.framework/CoreDuetDebugLogging 338: /System/Library/PrivateFrameworks/SignpostSupport.framework/SignpostSupport 339: /System/Library/PrivateFrameworks/CompanionCamera.framework/CompanionCamera 340: /System/Library/PrivateFrameworks/SignpostCollection.framework/SignpostCollection 341: /System/Library/PrivateFrameworks/CameraUI.framework/CameraUI 342: /System/Library/PrivateFrameworks/URLFormatting.framework/URLFormatting 343: /System/Library/PrivateFrameworks/MMCS.framework/MMCS 344: /System/Library/PrivateFrameworks/MobileSpotlightIndex.framework/MobileSpotlightIndex 345: /System/Library/PrivateFrameworks/CoreLocationProtobuf.framework/CoreLocationProtobuf 346: /System/Library/PrivateFrameworks/Quagga.framework/Quagga 347: /uslib/libAXSpeechManager.dylib 348: /System/Library/PrivateFrameworks/libEDR.framework/libEDR 349: /System/Library/PrivateFrameworks/VideoProcessing.framework/VideoProcessing 350: /uslib/libperfcheck.dylib 351: /uslib/libAudioStatistics.dylib 352: /System/Library/PrivateFrameworks/caulk.framework/caulk 353: /System/Library/PrivateFrameworks/MobileSystemServices.framework/MobileSystemServices 354: /System/Library/PrivateFrameworks/TextToSpeech.framework/TextToSpeech 355: /System/Library/PrivateFrameworks/AVConference.framework/Frameworks/ViceroyTrace.framework/ViceroyTrace 356: /System/Library/PrivateFrameworks/CloudKitCode.framework/CloudKitCode 357: /System/Library/PrivateFrameworks/CloudKitCodeProtobuf.framework/CloudKitCodeProtobuf 358: /System/Library/PrivateFrameworks/HID.framework/HID 359: /System/Library/Frameworks/OpenGLES.framework/libGLImage.dylib 360: /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libSparseBLAS.dylib 361: /System/Library/PrivateFrameworks/Engram.framework/Engram 362: /System/Library/PrivateFrameworks/DataDetectorsNaturalLanguage.framework/DataDetectorsNaturalLanguage 363: /System/Library/PrivateFrameworks/FSEvents.framework/FSEvents 364: /System/Library/PrivateFrameworks/CoreDAV.framework/CoreDAV 365: /System/Library/PrivateFrameworks/RemoteTextInput.framework/RemoteTextInput 366: /System/Library/PrivateFrameworks/iCalendar.framework/iCalendar 367: /System/Library/PrivateFrameworks/CloudPhotoServices.framework/CloudPhotoServices 368: /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libLinearAlgebra.dylib 369: /System/Library/PrivateFrameworks/CoreAUC.framework/CoreAUC 370: /System/Library/PrivateFrameworks/PhysicsKit.framework/PhysicsKit 371: /System/Library/PrivateFrameworks/CorePrediction.framework/CorePrediction 372: /System/Library/PrivateFrameworks/SafariSafeBrowsing.framework/SafariSafeBrowsing 373: /System/Library/PrivateFrameworks/HomeSharing.framework/HomeSharing 374: /System/Library/PrivateFrameworks/GenerationalStorage.framework/GenerationalStorage 375: /System/Library/PrivateFrameworks/PersonaKit.framework/PersonaKit 376: /System/Library/PrivateFrameworks/PersonaUI.framework/PersonaUI 377: /System/Library/PrivateFrameworks/kperf.framework/kperf 378: /System/Library/Frameworks/AssetsLibrary.framework/AssetsLibrary 379: /uslib/libpcap.A.dylib 380: /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libvDSP.dylib 381: /System/Library/PrivateFrameworks/vCard.framework/vCard 382: /System/Library/PrivateFrameworks/SampleAnalysis.framework/SampleAnalysis 383: /System/Library/PrivateFrameworks/IntentsFoundation.framework/IntentsFoundation 384: /System/Library/PrivateFrameworks/MediaPlatform.framework/MediaPlatform 385: /System/Library/PrivateFrameworks/MediaLibraryCore.framework/MediaLibraryCore 386: /System/Library/PrivateFrameworks/PhotosImagingFoundation.framework/PhotosImagingFoundation 387: /System/Library/PrivateFrameworks/MediaConversionService.framework/MediaConversionService 388: /System/Library/PrivateFrameworks/MediaStream.framework/MediaStream 389: /System/Library/PrivateFrameworks/CoreMediaStream.framework/CoreMediaStream 390: /System/Library/Extensions/AGXMetalA11.bundle/AGXMetalA11 391: /System/Library/Extensions/IOHIDFamily.kext/PlugIns/IOHIDLib.plugin/IOHIDLib 392: /System/Library/Frameworks/Accelerate.framework/Accelerate 393: /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libLAPACK.dylib 394: /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libQuadrature.dylib 395: /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libvMisc.dylib 396: /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/vecLib 397: /System/Library/Frameworks/Combine.framework/Combine 398: /System/Library/Frameworks/CoreMIDI.framework/CoreMIDI 399: /System/Library/Frameworks/CryptoKit.framework/CryptoKit 400: /System/Library/Frameworks/GSS.framework/GSS 401: /System/Library/Frameworks/MetalPerformanceShaders.framework/Frameworks/MPSCore.framework/MPSCore 402: /System/Library/Frameworks/MetalPerformanceShaders.framework/Frameworks/MPSImage.framework/MPSImage 403: /System/Library/Frameworks/MetalPerformanceShaders.framework/Frameworks/MPSMatrix.framework/MPSMatrix 404: /System/Library/Frameworks/MetalPerformanceShaders.framework/Frameworks/MPSNDArray.framework/MPSNDArray 405: /System/Library/Frameworks/MetalPerformanceShaders.framework/Frameworks/MPSNeuralNetwork.framework/MPSNeuralNetwork 406: /System/Library/Frameworks/MetalPerformanceShaders.framework/Frameworks/MPSRayIntersector.framework/MPSRayIntersector 407: /System/Library/Frameworks/MetalPerformanceShaders.framework/MetalPerformanceShaders 408: /System/Library/Frameworks/MobileCoreServices.framework/MobileCoreServices 409: /System/Library/Frameworks/OpenGLES.framework/libCVMSPluginSupport.dylib 410: /System/Library/Frameworks/OpenGLES.framework/libCoreFSCache.dylib 411: /System/Library/Frameworks/OpenGLES.framework/libCoreVMClient.dylib 412: /System/Library/Frameworks/QuickLookThumbnailing.framework/QuickLookThumbnailing 413: /System/Library/Frameworks/SoundAnalysis.framework/SoundAnalysis 414: /System/Library/Frameworks/UIKit.framework/UIKit 415: /System/Library/PrivateFrameworks/ACTFramework.framework/ACTFramework 416: /System/Library/PrivateFrameworks/ANECompiler.framework/ANECompiler 417: /System/Library/PrivateFrameworks/ANEServices.framework/ANEServices 418: /System/Library/PrivateFrameworks/APFS.framework/APFS 419: /System/Library/PrivateFrameworks/ASEProcessing.framework/ASEProcessing 420: /System/Library/PrivateFrameworks/AVConference.framework/Frameworks/ICE.framework/ICE 421: /System/Library/PrivateFrameworks/AVConference.framework/Frameworks/LegacyHandle.framework/LegacyHandle 422: /System/Library/PrivateFrameworks/AVConference.framework/Frameworks/SimpleKeyExchange.framework/SimpleKeyExchange 423: /System/Library/PrivateFrameworks/AVConference.framework/Frameworks/snatmap.framework/snatmap 424: /System/Library/PrivateFrameworks/AccessibilitySharedSupport.framework/AccessibilitySharedSupport 425: /System/Library/PrivateFrameworks/AccountSettings.framework/AccountSettings 426: /System/Library/PrivateFrameworks/AppleCVA.framework/AppleCVA 427: /System/Library/PrivateFrameworks/AppleFSCompression.framework/AppleFSCompression 428: /System/Library/PrivateFrameworks/AppleIDAuthSupport.framework/AppleIDAuthSupport 429: /System/Library/PrivateFrameworks/AppleJPEG.framework/AppleJPEG 430: /System/Library/PrivateFrameworks/AppleNeuralEngine.framework/AppleNeuralEngine 431: /System/Library/PrivateFrameworks/AppleSauce.framework/AppleSauce 432: /System/Library/PrivateFrameworks/AutoLoop.framework/AutoLoop 433: /System/Library/PrivateFrameworks/Bom.framework/Bom 434: /System/Library/PrivateFrameworks/CommonAuth.framework/CommonAuth 435: /System/Library/PrivateFrameworks/CoreAppleCVA.framework/CoreAppleCVA 436: /System/Library/PrivateFrameworks/CoreOptimization.framework/CoreOptimization 437: /System/Library/PrivateFrameworks/CryptoKitCBridging.framework/CryptoKitCBridging 438: /System/Library/PrivateFrameworks/CryptoKitPrivate.framework/CryptoKitPrivate 439: /System/Library/PrivateFrameworks/DeviceIdentity.framework/DeviceIdentity 440: /System/Library/PrivateFrameworks/DocumentManagerCore.framework/DocumentManagerCore 441: /System/Library/PrivateFrameworks/Espresso.framework/Espresso 442: /System/Library/PrivateFrameworks/FaceCore.framework/FaceCore 443: /System/Library/PrivateFrameworks/FontServices.framework/libGSFontCache.dylib 444: /System/Library/PrivateFrameworks/FontServices.framework/libhvf.dylib 445: /System/Library/PrivateFrameworks/Futhark.framework/Futhark 446: /System/Library/PrivateFrameworks/GPUCompiler.framework/Libraries/libmetal_timestamp.dylib 447: /System/Library/PrivateFrameworks/GraphVisualizer.framework/GraphVisualizer 448: /System/Library/PrivateFrameworks/Heimdal.framework/Heimdal 449: /System/Library/PrivateFrameworks/InertiaCam.framework/InertiaCam 450: /System/Library/PrivateFrameworks/InternationalSupport.framework/InternationalSupport 451: /System/Library/PrivateFrameworks/Marco.framework/Marco 452: /System/Library/PrivateFrameworks/MobileDeviceLink.framework/MobileDeviceLink 453: /System/Library/PrivateFrameworks/NeutrinoCore.framework/NeutrinoCore 454: /System/Library/PrivateFrameworks/NeutrinoKit.framework/NeutrinoKit 455: /System/Library/PrivateFrameworks/OTSVG.framework/OTSVG 456: /System/Library/PrivateFrameworks/PhoneNumbers.framework/PhoneNumbers 457: /System/Library/PrivateFrameworks/PhotoImaging.framework/PhotoImaging 458: /System/Library/PrivateFrameworks/PrototypeToolsUI.framework/PrototypeToolsUI 459: /System/Library/PrivateFrameworks/RevealCore.framework/RevealCore 460: /System/Library/PrivateFrameworks/SetupAssistantSupport.framework/SetupAssistantSupport 461: /System/Library/PrivateFrameworks/SignpostMetrics.framework/SignpostMetrics 462: /System/Library/PrivateFrameworks/SiriInstrumentation.framework/SiriInstrumentation 463: /System/Library/PrivateFrameworks/TextRecognition.framework/TextRecognition 464: /System/Library/PrivateFrameworks/TextureIO.framework/TextureIO 465: /System/Library/PrivateFrameworks/WebCore.framework/Frameworks/libwebrtc.dylib 466: /System/Library/PrivateFrameworks/WirelessCoexManager.framework/WirelessCoexManager 467: /System/Library/PrivateFrameworks/kperfdata.framework/kperfdata 468: /System/Library/PrivateFrameworks/ktrace.framework/ktrace 469: /System/Library/PrivateFrameworks/perfdata.framework/perfdata 470: /System/Library/VideoProcessors/GNR.videoprocessor 471: /uslib/libAWDProtobufFacetimeiMessage.dylib 472: /uslib/libAWDSupportFramework.dylib 473: /uslib/libChineseTokenizer.dylib 474: /uslib/libFosl_dynamic.dylib 475: /uslib/libMatch.1.dylib 476: /uslib/libSystem.B.dylib 477: /uslib/libThaiTokenizer.dylib 478: /uslib/libapple_nghttp2.dylib 479: /uslib/libbsm.0.dylib 480: /uslib/libbz2.1.0.dylib 481: /uslib/libcharset.1.dylib 482: /uslib/libcmph.dylib 483: /uslib/libcompression.dylib 484: /uslib/libcoretls_cfhelpers.dylib 485: /uslib/libcupolicy.dylib 486: /uslib/libdscsym.dylib 487: /uslib/libedit.3.dylib 488: /uslib/libheimdal-asn1.dylib 489: /uslib/libiconv.2.dylib 490: /uslib/liblockdown.dylib 491: /uslib/liblzma.5.dylib 492: /uslib/libncurses.5.4.dylib 493: /uslib/libnetworkextension.dylib 494: /uslib/libresolv.9.dylib 495: /uslib/libsandbox.1.dylib 496: /uslib/libtidy.A.dylib 497: /uslib/libutil.dylib 498: /uslib/libxslt.1.dylib 499: /uslib/libz.1.dylib 500: /uslib/swift/libswiftAccelerate.dylib 501: /uslib/swift/libswiftCloudKit.dylib 502: /uslib/swift/libswiftContacts.dylib 503: /uslib/swift/libswiftCoreFoundation.dylib 504: /uslib/swift/libswiftCoreGraphics.dylib 505: /uslib/swift/libswiftCoreLocation.dylib 506: /uslib/swift/libswiftDarwin.dylib 507: /uslib/swift/libswiftDispatch.dylib 508: /uslib/swift/libswiftFoundation.dylib 509: /uslib/swift/libswiftMetal.dylib 510: /uslib/swift/libswiftObjectiveC.dylib 511: /uslib/swift/libswiftos.dylib 512: /uslib/system/libcache.dylib 513: /uslib/system/libcommonCrypto.dylib 514: /uslib/system/libcompiler_rt.dylib 515: /uslib/system/liblaunch.dylib 516: /uslib/system/libmacho.dylib 517: /uslib/system/libremovefile.dylib 518: /uslib/system/libsystem_featureflags.dylib 519: /uslib/system/libsystem_m.dylib 520: /uslib/system/libunwind.dylib 521: /System/Library/AccessibilityBundles/AccessibilitySettingsLoader.bundle/AccessibilitySettingsLoader 522: /System/Library/PrivateFrameworks/NanoRegistry.framework/NanoRegistry 523: /System/Library/PrivateFrameworks/NanoPreferencesSync.framework/NanoPreferencesSync 524: /System/Library/Frameworks/CryptoTokenKit.framework/CryptoTokenKit 525: /System/Library/Frameworks/ExposureNotification.framework/ExposureNotification 526: /System/Library/PrivateFrameworks/CPAnalytics.framework/CPAnalytics 527: /System/Library/PrivateFrameworks/PointerUIServices.framework/PointerUIServices
{"ProcessBundleID":"com.apple.camera","ProcessName":"Camera","Culprit":"Unknown"}
submitted by Davisdman to jailbreak [link] [comments]


2020.08.12 23:48 Johnkurveen Accidental Photograph Shows One Satellite, Should be Two

Accidental Photograph Shows One Satellite, Should be Two
Background: A friend and I were doing astrophotography, and looking through the pictures today, I saw a satellite trail. I wanted to know which one, so I pulled up Stellarium and entered the exact coordinates of where we were. The photograph had a timestamp, too. Looking at Stellarium, there are 2 starlink satellites that should have left a trail, yet only one is visible, and it is clearly visible.
Evidence: The picture (cropped)
Centered in the image is a satellite trail, likely belonging to STARLINK-1446
Details: The coordinates: 43°28'11.1"N 72°40'20.5"W The time: Aug 10, 23:14:13-28 (15s exposure) (using stellarium) Camera timestamp: Aug 10, 23:13:48 Location in sky: RA/Dec (on date): 9h 12m 08.89s/ +67 deg 03 min 00.1 sec (See small right triangle on the right of satellite trail? Location is the corner star)
Re-creation: Note that the third satellite, right above, is a Lemur which is a 3U, 4kg satellite- tiny compared to the Starlink satellites.
This video shows a re-creation of the satellite flyby in Stellarium, using precise coordinates and time, and shows that a second Starlink satellite should be visible in the image.
Final thoughts: Maybe Stellarium does not have up-to-date locations on Starlink-1396? Maybe I missed the satellite trail in the image? Maybe Starlink-1396 is significantly darker than Starlink-1446? -> Orientation? Dark paint? Reflection shield?
tl;dr This image shows one satellite trail when there should be 2 according to my satellite software and I'm wondering if this is helpful to anyone tracking satellites.
Original photo:
Original and uncropped photo. Might have a raw, I'll have to ask
submitted by Johnkurveen to Starlink [link] [comments]


2020.08.11 00:29 kashelgladio Disk Usage at 100%

So for the past few weeks my Disk Usage has been spiking up to 100% and just staying there at the slightest provocation; Opening browsers, applications... anything.
Running a graphically intensive game like AC Origins will cause my computer to lock up for about 10 minutes until the game just crashes. Older games will run but still freeze up periodically.
None of the usual fixes for Disk 100 on Windows 10 (turn off windows search, turn off SysMain, create new power plan, turn off anti-virus software for a little while, etc) appear to be working. No virus scans are turning up anything and there's no unusual noise or anything coming from my hard drive. Windows 10 and graphics card drivers are all up to date.
The main outlier is that I moved from California to Oregon in late June; 17 hour drive with my PC in the trunk. Had to slide my graphics card back into place when I opened her up to check but everything else was in order.
Is my hard drive just on its last legs?
[UserBenchmarks: Game 87%, Desk 85%, Work 72%](https://www.userbenchmark.com/UserRun/31619614)
ModelBench
:----:----:----
**CPU**[Intel Core i7-6700K](https://cpu.userbenchmark.com/Intel-Core-i7-6700K/Rating/3502)86.3%
**GPU**[Nvidia GTX 1080](https://gpu.userbenchmark.com/Nvidia-GTX-1080/Rating/3603)102.3%
**HDD**[Toshiba DT01ACA200 2TB](https://hdd.userbenchmark.com/Toshiba-DT01ACA200-2TB/Rating/2736)57.1%
**RAM**[Corsair Vengeance LPX DDR4 3200 C16 2x8GB](https://ram.userbenchmark.com/Corsair-Vengeance-LPX-DDR4-3200-C16-2x8GB/Rating/3547)73.1%
**MBD**[Asus Z170-AR](https://www.userbenchmark.com/System/Asus-Z170-A16939)
submitted by kashelgladio to pcgamingtechsupport [link] [comments]


What is the best dating software in 2020? DatingPro ... Clix - YouTube How to install pH7CMS from cPanel with Softaculous This 18 Year Old Girl is Dating a 68 Year Old Man - YouTube YouTube MUSLIM DATING 101 - How To / Do's & Dont's - xh11jab - YouTube How To Start A Dating Site From Scratch - Make Money ... Tips For Dating With Crohn's and Colitis - YouTube

Top 100 Dating Blogs & Websites To Follow for Dating ...

  1. What is the best dating software in 2020? DatingPro ...
  2. Clix - YouTube
  3. How to install pH7CMS from cPanel with Softaculous
  4. This 18 Year Old Girl is Dating a 68 Year Old Man - YouTube
  5. YouTube
  6. MUSLIM DATING 101 - How To / Do's & Dont's - xh11jab - YouTube
  7. How To Start A Dating Site From Scratch - Make Money ...
  8. Tips For Dating With Crohn's and Colitis - YouTube
  9. Belloo v4.2.7 – Complete Premium Dating Software (Nulled)
  10. What Caused Flight 72 to Lose Control in 2008? - YouTube

In this review I will be looking into the costs of creating a dating website, comparing such providers as SkaDate, AdvanDate, Chameleon Dating by Websplosion... SOCIAL MEDIA LINKS BELOW Instagram: https://www.instagram.com/xh11jab/ Snapchat : https://www.snapchat.com/add/thanna.llb On October 7, 2008, passengers and crew on Qantas Airlines Flight 72 were pulled up from their seats. Immediately after, the plane went into a dangerous and ... Belloo is a Complete dating software with incredible out of the box ready-to-use functionality. Download: https://www.miudev.ml/belloo-v427-complete-premium-... This channel will be based on Fortnite Montages, if you enjoy my content make sure to click the subscribe button and like my videos! ;) How to install pH7CMS from cPanel with Softaculous http://pH7CMS.com is the best modern dating software to create powerful dating services. Thanks pH7CMS, an... Recommended dating site software: http://ow.ly/GhFQ50u7a0H How To Start A Dating Site From Scratch. How to make money online, working from home, running a pa... We interview a couple for our new series 'Strange Relationships'. We talk to an 18-year-old girl named Stephanie, who is dating a 68-year-old man named Rick.... Having a chronic illness shouldn't stop you from finding that special someone. Don't be afraid to put yourself out there! Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.